As DHC leader I sign this, either way is good, nerfing mining or buffing trading, the point is balancing it. (but personally I want to buff trading :nyam:)
' Wrote:Faction puts out a contract requiring so many goods in this amount of time.
Traders and trading factions can either fulfil the contract independently, bit by bit, or attempt to claim the entire contract on the assurance of fulfilling the demand entirely.
The traders show their evidence on the forums, the factions pay out.
The admins then give the factions the money paid out, plus a little extra.
Admin moneys can be done every fortnight or longer.
^This is a good solution to activity of trading factions^
DHC most of the time does mining, but when there is a trading contract and we get it (which is like always:P) the activity of our traders is greatly increased. It happened with the BHG contract, now with the the OSC one.
Don't buff trading, just nerf mining. More cash per run means that people will get bored faster. It also means more caps and more caps more more lolcaps.
I would also be happy with removing the mining completely, or at least remove the Essex from Dublin.
|Sails pirate and DHC 2ic
PS: off-topic: I made my first Smuggler char yesterday and yes, I admit it's a lot of fun, but the contraband prices should be buffed to reflect the risks involved
[color=#FFCCFF]As a part-time Smuggler I find that especially smuggling of contraband does not compete with mining in the least bit. As a part-time Smuggler I think that the risks I face hauling contraband through house space, with the best selling points being lawful planets / bases, are by far outclassed by the risks I face as a Miner / Ore Hauler.
As a part-time Pirate working around Liberty, I can only speak from my own experience here and say that during the last month, when I was pirating, I have maybe seen four or five actual Traders and not a single Smuggler, whereas every other ship I pirated / could have pirated / saw zoom by was an Ore Hauler. I find that to be lame and lacking in diversity.
As both I think that were trade profits increased we could not only have more diverse civilian traffic, but with money coming a little easier for the Traders and Smugglers, we could possibly have less of the silent encounters and more of the interactive ones. The latter might be wishful thinking, but regardless of that, Trading and Smuggling don't compete with Mining and I grow tired of seeing the same Ore Haulers everytime I decide to go pirate, knowing already which way they'll go, if they'll be paying up or not, etc.
I'm for +$ and +Diversity.
[color=#FFCCFF]I am however against a NERF of Mining. The $ made already isn't that high, far from what it used to be, and I find that bringing capital ships into the argument is somewhat silly, seeing as even though we make LESS money than we used to a year ago, even though we have Guard IDs in place to make getting capital ships harder, those have both had little to no effect.
[color=#FF99FF]If I want to get a capital ship, I will get a capital ship. If I have to spend two more hours getting a Guard ID and rep, then I will spend two more hours doing so. If I have to spend 10 more hours trading / mining because I make less money than a year ago, then I will do that too.
A nerf based on capital ship influx wouldn't be feasible. It would just be postponing the inevitable.
Mining is ridiculously profitable, much more so than trading.
Buffing trading profits is a start. Then we can balance freighters and transports by adding various bonuses to level out the profit margin between the classes more, so there's more incentive to flying freighters.
Mining was actually supposed to have been nerfed quite some time ago. Not because I agree with current trade prices but because the intention was never to utterly WTFpwn non-mining commercial factions. They were initially raised to higher levels to draw interest during the education period and allow a somewhat economically famished mod recover. Then they were supposed to be dropped back down. But I'm not an admin anymore and I guess Cannon doesn't really care.
Though it's worth noting that all of you demanded the trade price reduction back in the day as a means to retard the process of securing capships. Brilliant move that.
Even if mining profits were brought down to be in line with upper end trade it would still be an interesting model due to the ability for persons in snubships to profit as mining escorts generate money in a way that trade escorts do not.
I know that 4.86 trade profits are much better than they are now. Xoria did a bangup job and the new runs are going to be epic.