• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 342 343 344 345 346 … 779 Next »
Official Faction Bases

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 90,300 / 2,000,000
LSF Arms Shipments - 37,450 / 2,000,000
LSF Munition Shipments - 37,730 / 2,000,000
Pirate Black Market Shipments - 40,300 / 1,000,000
Dragon Bounties - 1 / 10,000
KOI Bounties - 8 / 10,000
LSF Bounties - 8 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Official Faction Bases
Offline Jinx
03-25-2011, 09:47 AM,
#41
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

if such dynamics could be done - it would be nicer to have the entire NPC faction benefit from it ( factionized or non-official-factionized )

for example:

each official faction defines their bases... an "average" trade-income line is drawn, a minimum trade income and a maximum trade income. ( easier to start simple with only like 3 stages )

- if the income exceeds the maximum, repairs and equipment on these bases are cheaper than average. - might even be considerably cheaper... which might as a matter of fact lead to a minor equipment trade ( a real trade )

- if the income is average, prices are average

if the income drops below the minimum, prices of repairs and equipment are significantly increased.



that way - everyone suffers or benefits the equally from it.

additionally, specific goods could be flagged to affect that.

- zoners would need to import heavily and export raw materials in order to keep their prices stabilized
- ALG would need to export ( or import? ) a lot of toxic waste
- Ageira would need to sell a lot of gatelane parts
- etc.

in due time - more than the 3 stages would be included as well as a more complex commodity system. the price changes might also start to affect faction specific ships. - so that in case of zoners... if they do some poor trading - a juggernaut doesn t cost 700m but suddenly 900m ( just an example )

it might also lead to interesting RPs... like competitor cooperations forcing / bribing independent traders NOT to support a specific faction so that this factions prices are skyrocketing.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Jessitrescott
03-25-2011, 10:07 AM,
#42
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

I like this Idea

[Image: jess.png]
Reply  
Offline Embercloud
03-25-2011, 10:08 AM,
#43
Member
Posts: 30
Threads: 9
Joined: Mar 2011

I agree that players affiliated with the faction that has claimed the corresponding base gets a discount on all items purchased there.

For instance, it would be cheaper for Agiera employees to buy gatelane parts on Agiera bases and synth food employees to but Synth Paste on Synth Food bases etc. etc.

Maybe also some corporate discount on ships and equipment.
Reply  
Offline AeternusDoleo
03-25-2011, 10:16 AM,
#44
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Recently, the Corsair bounty board has been shut down due to lack of funds. This has been resolved and it will open shortly, but in teh meantime the Reavers have already switched sides, and now we're getting shot at with our own guns.
All beacuse pirate factions arent exactly rich.

Seperate issue. I'm pretty sure the terms of use of those guns include not using them against Sairs, so those guns should technically be going *poof*. Debilitator++ usage was a perk of the Sair contract. But that's something for the Sair elders to duke out, not part of this topic...

On profit for goods: I'm not entirely sure doing this for all goods is a, no pun intended, good idea. Mainly because of the sheer value and limited places where mined ore can be sold at high value. I do however see a "bonus" for delivering a company's primary goods as a plus.
For instance: Ageira gets a 10% sale incentive on all Gate/Lane parts.
Kishiro gets this for Optronics. Samura for Quantum Multiplexers. IMG for Niobium (not the ore). Kruger for Silver (not the ore). ALG for Toxic Waste (and a bigger bonus there, to make it worth running the stuff). As long as there's a "on goods being sold" FLHook event, this should be largely similar to the mining mod, but a bit more simplified.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  
Offline Echo 7-7
03-25-2011, 10:21 AM, (This post was last modified: 03-25-2011, 10:27 AM by Echo 7-7.)
#45
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Jinx, while I like your idea, it could punish factions for inactivity; increased prices could further decrease in activity or visitation to that group's bases, causing a kind of snowball effect.

Also, I don't think the price of repairs should be touched, that could end up being really bothersome.

Edit:
I think Aeternus has hit the nail on the head. Keep things simple. Players get a bonus according to their ID for certain goods. The only catch is, if you're friendly enough with a NPC faction, you could dock, buy their ID, equip it, sell the goods, sell the ID, undock with old ID equipped.

There was a sig here, once.
  Reply  
Offline Bad Guy
03-25-2011, 11:10 AM,
#46
Member
Posts: 47
Threads: 1
Joined: Feb 2011

Why make it credits? Why not make it based on a point system? Let the admins open up a sort of store. Where you can use your accumulated points to make certain purchases. Reductions in equipment costs, a week where the cost of goods sold at your bases is decreased. Even have the ability to perhaps purchase Codenames. All sorts of bonuses that will not put the game out of balance between indies and factions. In fact the factions can use the points to buy certain improvements that will help them and indies.

  Reply  
Silver.2
03-25-2011, 11:40 AM,
#47
Unregistered
 

' Wrote:Dam right. I see no reason some players get free cash,and others do not. You cut out 75% of player base. Actually more,as only a select few will have access to these free creds. Mainly leaders,who can use for anything including all their own characters.
It will be abused,not might. WILL!
Hell even admins have to earn their own creds.

If I understand correctly, Ryoken, the intent of this is not to give faction leaders "free creds". It seems like an attempt to fix a hole in RP, where some factions have to transfer cash from a trader just to make deals.

If it could be balanced so that the credits could only be transferred between banks, or somesuch, that would make it good.
Reply  
Offline Ntei
03-25-2011, 12:43 PM,
#48
Member
Posts: 289
Threads: 26
Joined: Sep 2010

since they pay a lot of money for bounties i say yes
Reply  
Offline kun
03-25-2011, 12:54 PM,
#49
Member
Posts: 397
Threads: 40
Joined: Jan 2011

Just had a great idea:

every official faction needs to pay lets say 300 mios / week. And the money is given to the 5 most active independent players this week of the respective ID. So the indies would finally get some sort of compensation for all the annoyance they have to endure from the offi guys. :lol:

[Image: DewNO0N.png]
  Reply  
Offline maximus995
03-25-2011, 12:57 PM,
#50
Member
Posts: 357
Threads: 31
Joined: Nov 2010

First of all: all what your discussing would bring PERMANENT extra work for the admins

second: all of the indies who go Q-Q by the idea factions get money -> factiosn do more, theyre more organized, they work MORE than you.

Now lets think about it for a moment, they do MORE work and get payed the same? somethings wrong right there no?

and the idea of inserting a system like this IS a good idea, it would give factions the chance to give bounty's, hand out contracts to traders to import "materials", give free sabres to newbies, and so on....

As for abuse: there is always a chance of abuse, if we would have turned down all the inventions of mankind where someone went Q-Q about abuse we'd be wayyyyyyyyyyyyy less advanced than we are now

A Psalm out of the outcast history books.
The dons are our shepherds; I shall not want. They make us live with a cause; They lead us trough the still vasts of space. They restore our souls; They lead us in the paths of righteousness For The Orange Dream. Yai, though we fly through the valley of the shadow of death, we will fear no evil; For the Spirits are with us; Your leadership and Your cardamine, they comfort us. You prepare a safe home for us in the presence of our enemies; Surely goodness and mercy shall follow us All the days of our life; And we will dwell in the house of the outcasts Forever
  Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode