I haven't done any serious trading since the big update, but I can tell you that it was possible to make enough credits to buy a battleship in a week or under if you were willing to put the effort in before the update.
The key was and probably still is, knowing which routes to run and more importantly WHEN to do them.
If you get on the server at the right time, it's almost dead player wise, so there are no or very very few pirates, so you can trade virtually unmolested.
' Wrote:Why does being a new player need to be a grind? Why does there need to be a money penalty to sink cash? This is an RP server. People are here to make stories about fictional characters in a fictional universe. Perhaps not everyone is playing on RP 24/7 to do that, but those people might need to rethink their priorities.
New players need to be a grind because you need money in order to get the ships and play the role you want to play. And a new player is not going to be aiming to be a starflier pilot... . Maybe ask those who have Battleships for some time why they also have other characters and do not fly around exklusively in the big caps... .
I have a cap now. And its fun. I dont care about shooting up other people, and the cap is still fun. However, once I had it, i started playing other roles as well... trader, merc, miner.... and they are also fun. Its more fun now, since I can play those roles solely for RP reasons and not because I want the cash to get a cap. And yes, its a RP server, I know that. And still I wanted a cap first. Duh, thats reality of things.
Bump me on skype. Ups I saw you already did it. Happy NY to you mate too.
' Wrote:its a RP server, I know that. And still I wanted a cap first.
Indeed that is the point- it is RP server- in such Traders have not only to hate pirates and call them lolwuts but to be scared from them - by buffing trading and nerfing pirates you promote exactly the opposite- traders don't care much about being pirated because it doesn't hurt much, it promotes alone trading and not joining the official trading factions in order to avoid player interaction. If the trading is harder traders will unite and will play more organised- it means that the pirates will need to do so- I am all for promoting team play- because I haven't heard of trader that is robbed if he got competent scout and I wont since it is impossible due to the game mechanics.
If there are any real pirates witch actually play their role and hurt the traders- the bitching in the forum starts- see the Unoners topics recenty for example or the Molly faction creation request.
And because it is RP server :
' Wrote:Outline
The Armed Forces have barely 30 battleships remaining in their possession along with under 500 destroyers and gunboats, and some 70,000 fighters and bombers. Against them, Gallia has well over 150 battleships, nearly 2,000 smaller capital ships, and 125,000 strike craft in Tau systems and Edinburgh alone, with more reinforcements still coming through Orkney.
It is not normal Zoners for example to have more Battleships then Bretonia and almost the same amount like the most powerful navy in Sirius? In RP this is not fitting:
Number of Zoner Juggernaut 83
Number of Zoner Carrier 29
from: http://www.discoverygc.com/server/general_20120108.html
Same as not fitting for traders not to hire escort- because i do have escort pilot too and I get work from one from 20 traders- I test is regularly.
So ye. In general I don't care much how many people will have battleships and for how many time they will make one- I care about that with the mega buffed trading and nerfed piracy- in long term it will lead to bad things on the Discovery food chain- if there are not any enormous ways to loose many credits due to the new futures.
And stop bugging me for the P-transp- as I said I pirate/pirated in 5 other transps too- can you see it?
P-transp is not only a ship it is Cargo Piracy Balance tool- It is there in order to balance the cargo piracy-
the ship is good even with 1500 cargo- but that is not the point.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Quote:Indeed that is the point- it is RP server- in such Traders have not only to hate pirates and call them lolwuts but to be scared from them - by buffing trading and nerfing pirates you promote exactly the opposite- traders don't care much about being pirated because it doesn't hurt much, it promotes alone trading and not joining the official trading factions in order to avoid player interaction. If the trading is harder traders will unite and will play more organised- it means that the pirates will need to do so- I am all for promoting team play- because I haven't heard of trader that is robbed if he got competent scout and I wont since it is impossible due to the game mechanics.
You managed to quote me while not taking any reference to what I have written at all - good job :lol:
Well, after 3 or so years here, I've seen trading routes paying well, I've seen trading routes paying bad, I've seen mining being too damn easy, I've seen mining getting nerfed.
In all that time, the numbers of capital ships increased... by a lot.
At first I thought "Damn devs, they are making it too easy".
But in the last month or so, I realised that the numbers of capital ships increased not because it's easier or harder to make money, but because in the last years the number of players increased a lot.
I hate capspam, I really do, it ruins most of the fun.
But it's not only new players who do the capspam, I've seen the same from older players.
Make it in a week, or two, capital ships will be there because it's not the ease to obtain a capital ship what creates the capspam, it's the players' minds. And for that, it shouldn't be used as a valid arguement to nerf the trading routes.
' Wrote:I care about that with the mega buffed trading and nerfed piracy- in long term it will lead to bad things on the Discovery food chain- if there are not any enormous ways to loose many credits due to the new futures.
You meant if there are not easy ways to pirate enormous amount of credits, right?
' Wrote:You meant if there are not easy ways to pirate enormous amount of credits, right?
400 units wont hurt me personally much really- with them or without the difference is none- my bigger concern is that players will make money a way too easy and a way too fast and it will break the eco chain- traders feed pirates pirates feed lawfulls and mercs- traders make lawful chars etc. I personally have a lot of stuff but still cannot use it all so I guess when you can make 1 b per month with dedicated trading after 5-6 months you wont log your trader more and then the eco chain disbands. That's why I do hope that the Devs have made the new bases and drives and stuff to be continued credit black holes that will suck the wealth of the players.
Pirating is not changed at all from the PvP aspect:
I would say- the bombers have now more options to do more dmg faster then in 4.85, the P-transp have almost the same fire-power, Pirate GBs can now protect itself very effective even vs 2-3 enemy fighters.
However the combination of making more credits per second the amount of traders. and the ability of the pirates to hurt trader finances less(cargo piracy) will decrease rapidly fast the numbers of traders even in short term. Because 2-4 M demand does not hurt any trader really, when you unload his cargo is different- that's why traders don't fly with escorts- piracy is cheaper then escort.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)