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Rheinland Pirate Cruiser Replacement

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Rheinland Pirate Cruiser Replacement
Offline Jayce
01-13-2012, 01:32 PM,
#41
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

I like my Starhauler, thanks.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Rommie
01-13-2012, 02:03 PM,
#42
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

' Wrote:Blargh.

Looks very nice. Minor complaint from me about the spikes (antennas) and the engine, but otherwise a very fine looking ship. I say do it, get it ingame.

The antennas should be removed. I see no need for such big antennas on the ship, they look too fragile. Maybe a small antenna could be added elsewhere though.
The engine seems very small, based on the BS engine, mh? I'd go for something a bit bigger. Doesn't necessarly have to be round engines, but I'd prefer that, because iRP it's an old cruiser model made by the Hessians, and the BS is a new ship, just developed recently. If you still want to keep this kind of engine, maybe put 4 of those on there and make the engine a bit broader.

I want to see it ingame, just as much as I wish for Luis' Vidar model to be placed ingame finally! ;D

I think you're talking about the exhaust.

I'm going to add back (sort of) the first exhaust idea I had, along with these.

In space, nobody knows I'm a panda
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Offline Charos
01-13-2012, 02:04 PM,
#43
Member
Posts: 1,553
Threads: 128
Joined: Nov 2010

:ylove::ylove::ylove::ylove:

Remember our fallen, we are the Legion.
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Offline Zahas
01-13-2012, 02:04 PM,
#44
Member
Posts: 818
Threads: 30
Joined: Aug 2010

Zahas to Devs

If you don't add it... I swear i'll hunt you down one by one.

Regards,
Zahas
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Offline Syrus
01-13-2012, 02:36 PM,
#45
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:I think you're talking about the exhaust.

I'm going to add back (sort of) the first exhaust idea I had, along with these.
Exhausts, yeah. I call them engines. I think we are talking about the same thing though.
As I said, it just looks too slim and not able to move such ship.

I would have put two round engines on it. But let's see what you can do about it. :)

[Image: 7tAtSZe.png]
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Offline Rommie
01-13-2012, 02:37 PM,
#46
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

[Image: HelR2P1.png]

[Image: HelR2P2.png]

Well, I didn't exactly do what I said I'd do. The first set of exhausts I build were coming straight from the body of the model, no additional buildup. And they looked like hell.

So I just made the above now. I hope it will satisfy the community.:)

Edit: And in case the textures seem a little different, I had to change them, because they made Milkshape bug out.

In space, nobody knows I'm a panda
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Offline Polarkreis
01-13-2012, 02:44 PM,
#47
Member
Posts: 166
Threads: 11
Joined: Sep 2011

Really good model. I like it;)

[Image: EmpiredesTenebressiggy06.jpg]
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Offline Rommie
01-13-2012, 08:58 PM,
#48
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

Did an ingame test to see if the hardpoints work correctly and to check for errors.

[Image: th_Hel_Ingame_1.png] [Image: th_Hel_Ingame_2.png] [Image: th_Hel_Ingame_3.png]

The game crashed when I tried to dock back with the shipyard, although I believe that's because it doesn't have a hitbox yet, which I'm going to make now. And no there's no wireframe thingy for it yet. I'm going to make that as soon as I'm done with the hitbox.

In space, nobody knows I'm a panda
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Offline DarthBindo
01-13-2012, 09:06 PM,
#49
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

At first i was like NOPE.
But yes. I like it.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Jayce
01-13-2012, 09:24 PM,
#50
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

' Wrote:
Did an ingame test to see if the hardpoints work correctly and to check for errors.

[Image: th_Hel_Ingame_1.png] [Image: th_Hel_Ingame_2.png] [Image: th_Hel_Ingame_3.png]

The game crashed when I tried to dock back with the shipyard, although I believe that's because it doesn't have a hitbox yet, which I'm going to make now. And no there's no wireframe thingy for it yet. I'm going to make that as soon as I'm done with the hitbox.

Does it still have the 360 degree CD? That was one of the only advantages the RPC had.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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