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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Archive
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[Outdated]Some explanation of Jumpdrive, Cloaking and Survey module.

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[Outdated]Some explanation of Jumpdrive, Cloaking and Survey module.
Offline Vredes
04-11-2012, 08:12 PM,
#41
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So super heavy fighters cant use cloaking devices, since the maximum cargo hold for the light cloaking device is 120 and the medium takes 200 cargo units. SHFs have 150-200.
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Offline Pancakes
04-15-2012, 07:36 PM,
#42
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Posts: 3,395
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I request that this thread will be pinned. It's a very useful thread about Cloaking / Jump Drive/ Hyperspace Survey.



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Offline Lusitano
04-17-2012, 06:51 PM,
#43
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Some questions .. those any of these new devices take radiation damage for example? And if it takes, can be repared on any base like any other damage?
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Offline Govedo13
04-17-2012, 07:07 PM,
#44
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They take no dmg- there is some small chance to loose them if you die.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Narcotic
04-17-2012, 07:42 PM, (This post was last modified: 04-17-2012, 07:55 PM by Narcotic.)
#45
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' Wrote:Some questions .. those any of these new devices take radiation damage for example? And if it takes, can be repared on any base like any other damage?

They DO take damage from getting shoot (Radiation dmg - no. Sun corona dmg - no clue. Mines - will try it later.)
And yes, you can repair them like any other equipment.

/edit: Haven't tested yet, if you can target the devices.

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Offline Trogdor
04-27-2012, 09:47 PM,
#46
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Can we get an update on this? I know the cloak fuel requirements changed. Did anything else change like the cargo space requirements of any of the equipment?

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Offline Syrus
04-29-2012, 06:02 PM,
#47
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' Wrote:7. Cloaking Device (small)
Takes 25 cargo space
Maximum Cargo Hold size of ship it can work on : 120
Time to cloak after activation (/cloak): 10 seconds.

8. Cloaking Device (medium)
Takes 200 cargo space
Maximum Cargo Hold of ship it will work on : 600
Time to cloak after activation (/cloak): 30 seconds.

9. Cloaking Device (large)
Takes 450 cargo space
No limit on Cargo Hold
Time to cloak after activation (/cloak): 60 seconds.
Are those correct?
It would be better if the small cloak worked up to 300 and the medium one up to 1000.

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Offline Govedo13
04-29-2012, 06:22 PM,
#48
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They are- indeed they are not properly balanced.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Pancakes
04-29-2012, 08:40 PM,
#49
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Posts: 3,395
Threads: 151
Joined: Jul 2010

This thread is not updated, I know that for sure.

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Offline The Reaper
04-30-2012, 09:23 PM,
#50
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Threads: 20
Joined: May 2011

my large cloak on my rheinland bs takes 3 h fuel per second
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