' Wrote:The reason we gave pirates the exemption is that we had a hard time justifying not giving it to them, and trust me I tried. But I refuse to do anything I cannot really justify. And I won;t come up with some bullcrap justification just to appease my own conscience. Also it was figured given the distance most pirate bases are from decent piracy hot spots, getting back to base would be challenge enough. And then if they were dumb enough to jump back into the fire they just extricated themselves from, well. They deserve to carry on.
Pirates, Miners and traders it applies to. Folks running around in poor man's gunboats it don't, my very own Xeno AT is one it doesn't for example, as that's used primarily to make folks cry.
I don't see a big difference between a pirate freighter and a freelancer freighter. Let's say an unlawful freelancer using a freighter, who hunts lawfuls in house space and dock on the same bases than that house's pirates isn't different than a factionalized pirate freighter in the same house.
Or we make the exception for all the combat situations, not just piracy, or we don't make the exception at all.
If I recall right, the rules change was greatly due to Pirate transports pirating in front of lawful caps. You could had just allowed those lawful caps to shoot the pirate transports, instead all the caps were allowed to shoot transports, alright.
But now, pirate transports get protection over non-pirate (and still combat) transports.
Pirates don't need the 4 hour exception, traders do, traders can only win by surviving, pirates have more ways of winning.
EDIT: Jumping back on the fire you just extricated yourself from is not always that dangerous, you will not always be facing cruisers and battleships, maybe you just escaped from a fighter, and according to this exception, you (as a pirate) have a second chance, with full regens again, to finish this fighter.
Just bring back the "You can only enter the system you were killed in to pick up cargo" rule and everyone will be happy
this captail ship lolwuttery doesn't bother me in the slightest, neither does any of the other rule changes. For all I care I get pirated by starfliers
A first step to fix something that "rule fixing" has broken.
Thank you for opening a small "win condition" to those at the very bottom of the food chain. It is appreciated.
Now there is only one problem to fix: < 30 seconds average survivability in big transport vs. cruiser meeting.
If even these ships can have a 25-50 % chance (if they do everything the right way [high armor, turret steer, other player to support, etc.] of survival, I'll stop my complaining and deal with the double strike that traders got.
' Wrote:I don't see a big difference between a pirate freighter and a freelancer freighter. Let's say an unlawful freelancer using a freighter, who hunts lawfuls in house space and dock on the same bases than that house's pirates isn't different than a factionalized pirate freighter in the same house.
Or we make the exception for all the combat situations, not just piracy, or we don't make the exception at all.
If I recall right, the rules change was greatly due to Pirate transports pirating in front of lawful caps. You could had just allowed those lawful caps to shoot the pirate transports, instead all the caps were allowed to shoot transports, alright.
But now, pirate transports get protection over non-pirate (and still combat) transports.
Pirates don't need the 4 hour exception, traders do, traders can only win by surviving, pirates have more ways of winning.
EDIT: Jumping back on the fire you just extricated yourself from is not always that dangerous, you will not always be facing cruisers and battleships, maybe you just escaped from a fighter, and according to this exception, you (as a pirate) have a second chance, with full regens again, to finish this fighter.
Freelancer cannot pirate due to ID restrictions I thought.:$
I notice that in this thread it says transports and freighters are exempt, but in the main rules thread it only says transports are exempt, so which is it? Cos that could cause a lot of arguments if its not cleared up.
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' Wrote:A first step to fix something that "rule fixing" has broken.
Thank you for opening a small "win condition" to those at the very bottom of the food chain. It is appreciated.
Now there is only one problem to fix: < 30 seconds average survivability in big transport vs. cruiser meeting.
If even these ships can have a 25-50 % chance (if they do everything the right way [high armor, turret steer, other player to support, etc.] of survival, I'll stop my complaining and deal with the double strike that traders got.
Maybe this will go some ways to diversify the transports being used so that there is an advantage to using the smaller transports. Yes, 5Ks and other large transports are going to be at a bigger disadvantage, as it should be.