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  Discovery Gaming Community The Community Flood
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ANOTHER QQ TOPIC!
Offline ryoken
06-19-2012, 08:54 PM,
#41
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Your playing wrong hours. Had 9 pirates in NY last night. So no drop in pirates i am aware of. They are just looking for PvP now, and not hitting transports.

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Offline Curios
06-19-2012, 09:38 PM,
#42
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

' Wrote:Your playing wrong hours. Had 9 pirates in NY last night. So no drop in pirates i am aware of. They are just looking for PvP now, and not hitting transports.

That's not pirates, that's people with unlawful ID looking for pvp.
Big difference.

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Offline Barbarossa
06-19-2012, 09:47 PM,
#43
Member
Posts: 462
Threads: 32
Joined: Feb 2011

Omega-7... ALWAYS a miner/transport to pirate. Go there to pirate or get pirated bro.

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Offline Jack_Henderson
06-19-2012, 10:28 PM,
#44
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

You missed one reason: jump drives.

They make it very hard for pirates to catch anything and also take the fun of "we try to catch that convoy" from the game. I am not a fan of jumping, as it reduces the traffic that makes interaction much more likely, but it is part of the game now.

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Offline ulfsarkhuskarl
06-19-2012, 10:37 PM,
#45
Member
Posts: 250
Threads: 17
Joined: Aug 2010

Make a pirate, pirate pirates that pirate. That's what I do.

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Offline SMI-Great.Fox
06-19-2012, 10:39 PM,
#46
Member
Posts: 2,670
Threads: 364
Joined: Mar 2009

' Wrote:Some are inactive due to the lack of activity/RP shown by other factions...It's like a running cycle...

Take Gallia for example and you will understand

Go make a pirate in Gallia and see how long yah last.


' Wrote:You missed one reason: jump drives.

They make it very hard for pirates to catch anything and also take the fun of "we try to catch that convoy" from the game. I am not a fan of jumping, as it reduces the traffic that makes interaction much more likely, but it is part of the game now.

:ohmy:

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Offline Politus
06-19-2012, 11:08 PM,
#47
Member
Posts: 843
Threads: 47
Joined: Jan 2008

' Wrote:You missed one reason: jump drives.

They make it very hard for pirates to catch anything and also take the fun of "we try to catch that convoy" from the game. I am not a fan of jumping, as it reduces the traffic that makes interaction much more likely, but it is part of the game now.

What's that? A mod feature that makes traveling via trade lane partially unnecessary is making piracy impossible? Well shucks.

"Things will not calm down, Daniel Jackson. They will, in fact, calm up."
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Offline Ipuvaepe
06-19-2012, 11:15 PM,
#48
Member
Posts: 984
Threads: 23
Joined: Aug 2010

What's that? A mod that makes players to actually WANT to group up to make money? Well shucks.

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Offline Death.RunningVerminator
06-19-2012, 11:17 PM,
#49
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

Looks like I need to get active again. Ye have been warned.
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Offline Politus
06-19-2012, 11:19 PM,
#50
Member
Posts: 843
Threads: 47
Joined: Jan 2008

' Wrote:Looks like I need to get active again. Ye have been warned.

I'm quaking in my flip flops.

"Things will not calm down, Daniel Jackson. They will, in fact, calm up."
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