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  Discovery Gaming Community Rules & Requests Rules Faction Rules
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Police Vs Navy

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Poll: Should Military factions leave enforcing House Law to Police factions?
You do not have permission to vote in this poll.
No
40.31%
52 40.31%
Yes
59.69%
77 59.69%
Total 129 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
Police Vs Navy
Offline lw'nafh
07-08-2012, 04:40 PM,
#41
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Now, while I agree that Military factions should leave the Police to do their job, there's a fundamental issue here:

Sending, say, the Liberty Police to deal with a gunboat infestation is like sending a couple highway patrol cars out to intercept some psychos that stole Bradleys and are parading down the road shooting up everything as they go.

There is one other, arguably bigger issue.

Imagine the QQ if the Military indies were told they couldn't chase down pirates like they currently do?

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Offline Daedric
07-09-2012, 12:44 AM,
#42
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Hrm. If we were to stop the military from policing space another topic would pop up very quickly. One made by a trader whining that when he requested help from a navy pilot, he was told it wasn't the navy's job to combat piracy and such.

Friday does present an interesting suggestion and I think the police/military/intelligence factions should put said suggestion into use. We'll still see these types of threads so, as that suggestion's effects wouldn't be highly visible to the entire player base like the military not fighting pirates at all would be.

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Offline Guyton
07-09-2012, 01:52 AM,
#43
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' Wrote:Hrm. If we were to stop the military from policing space another topic would pop up very quickly. One made by a trader whining that when he requested help from a navy pilot, he was told it wasn't the navy's job to combat piracy and such.

Friday does present an interesting suggestion and I think the police/military/intelligence factions should put said suggestion into use. We'll still see these types of threads so, as that suggestion's effects wouldn't be highly visible to the entire player base like the military not fighting pirates at all would be.

I feel requesting help is different from navy taking it upon themselves to carry out to focus primarily on certain situations that a police unit would investigate himself.

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Offline Daedric
07-09-2012, 04:07 AM,
#44
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' Wrote:I feel requesting help is different from navy taking it upon themselves to carry out to focus primarily on certain situations that a police unit would investigate himself.

One is reactionary and the other is preventative. Take a wild guess at which traders would prefer? Yep. That's right, traders would prefer the navy take preventative measures to protect them, not reactionary as there will be very, very few instances where a trader will survive a reactionary response.

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Offline Yber
07-09-2012, 09:55 AM,
#45
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' Wrote:Now, while I agree that Military factions should leave the Police to do their job, there's a fundamental issue here:

Sending, say, the Liberty Police to deal with a gunboat infestation is like sending a couple highway patrol cars out to intercept some psychos that stole Bradleys and are parading down the road shooting up everything as they go.

There is one other, arguably bigger issue.

Imagine the QQ if the Military indies were told they couldn't chase down pirates like they currently do?
If we go to RL examples, does the police send tanks to capture smugglers? (LNS).

This proposition looks fairly good to me. It would split the activity much more than on military factions only. Sure, the navy can jump in, but when it's something big (for example, a Xeno swarm, LR scyllas, etc). For "minor issues" (AKA barghest on the lane to West Point, GB camping New York jumpgate) the navy, and overall LNS, shouldn't even bother to go there.

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Offline lw'nafh
07-09-2012, 09:58 AM,
#46
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' Wrote:If we go to RL examples, does the police send tanks to capture smugglers? (LNS).

This proposition looks fairly good to me. It would split the activity much more than on military factions only. Sure, the navy can jump in, but when it's something big (for example, a Xeno swarm, LR scyllas, etc). For "minor issues" (AKA barghest on the lane to West Point, GB camping New York jumpgate) the navy, and overall LNS, shouldn't even bother to go there.
Maybe because in RP the Police are very limited in their resources when it comes to dealing with pirate attacks on scale?

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Offline Vredes
07-24-2012, 06:58 PM,
#47
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' Wrote:For the longest I've been curious about the conflict in roleplay regarding police and navy factions. Today we have Navy/Military factions meant to protect the state from foreign threats policing the houses, and their IDs give them the right to do so. Where does that leave Police factions who are actually meant to police the state and enforce law? I could understand Navy forces policing the nation's border especially during a time a war. I don't understand why military personnel would take time from their training operations/preparation for combat would play police scanning individuals for illegal contraband like modern policemen doing drug searches. It appears police factions really have no specialized roles seeing as navys can do their jobs for them.

[Also I Did Not Vote In Poll]

The nation's Military shouldnt enter capitals and big cities exept for in Martial Law. That is how it should also be in-game. If there is an invasion the Navy gets in, if not they should stay out of Core systems. The point is to prevent rising panic when civilians encounter military officers.
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Offline Sarawr!?
07-24-2012, 07:32 PM,
#48
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' Wrote:The nation's Military shouldnt enter capitals and big cities exept for in Martial Law. That is how it should also be in-game. If there is an invasion the Navy gets in, if not they should stay out of Core systems. The point is to prevent rising panic when civilians encounter military officers.


Except that 'space' is not a big city, it is merely territory which the capital planet is in.

For example, inRP, the Navy has nothing to do with patrolling and looking for criminals on Planet Manhattan itself, but to say that they shouldn't be in the space around that planet is, well...misguided.

That's what people seem to forget: Space is not a planet, space does not have regular common criminals, and the military patrolling in space is not equal to the military enforcing laws on planets.

Like I said in my previous posts, territorial space is like an RL nation's territorial waters.

The major differences being that people live in territorial space, on space stations and the like.

The ultimate point is that you wouldn't see a police force patrolling territorial waters, except in limited capacities, but it would mostly be Military vessels taking care of things out there.

Anyway, backread to see what I've said before on the issue, where I lay things out clearly and such...I really don't wanna repeat myself xD

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Offline Omicron
07-24-2012, 07:46 PM,
#49
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Police in space I can imagine would handle planetside and more or less civilian stations. Basic force enforcing laws but as it was said it is space: "rules" applied on patrolling city won't work in 3-dimensional emptyness full of crooks with real heavy guns. While they obviously would sort out most of the issues, some task simply not fit to their jurisdiction. Raid on Rogue base during first mission of Vanilia was carried out by LSF. Navy patrols in just NY keep order in nearly half of the system. I see it as current drug war in Mexico put into future.

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Offline Quorg
07-25-2012, 12:04 AM,
#50
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If all that is true, then why do we even have police factions?
Please, tell me why we shouldn't get rid of them if the military should be able to enforce the laws all the same and have better equipment to do it.

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