• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 176 177 178 179 180 … 198 Next »
Zoner IDs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Zoner IDs
Offline Jinx
07-18-2008, 07:14 PM, (This post was last modified: 07-18-2008, 07:24 PM by Jinx.)
#51
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

@Scaramanga: - whats the reason you would treat the zoners like "anyone else" but the TAZ. - what does the TAZ has that other zoners don t have.

and you are aware that the TAZ are just a small sect within the zoner community - so if you ( resp. your char ) has that attitude, what reputation colour do the zoners have in your HUD, i wonder.

here is an example: my pirate dislikes all traders - as a consequence, all traders are red ( even those that i don t really have contact to ) - however, when i meet a zoner, i tell him that he can pass, and do his business, but if i catch him another time on the same route ( a route that harms the gaians cause ) - then i ll deal with him the hard way. - you see, - the zoner, no matter what zoner gets a chance, a decission he can make.

if i treated him "like anyone else" i would make sure that he is RED to me. - why? .... cause my if my char has as little respect for the zoners as she has for a gateway, BMM, planetform, ALG, synth food ( which are all red ) - i think its a fair thing to do to have the zoners red, too. - however, as you see, zoners have a special place in my book... so they are not red.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline chopper
07-18-2008, 10:11 PM, (This post was last modified: 07-18-2008, 10:11 PM by chopper.)
#52
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

I think you are not really objective in this, Jinx. But then again, who is.

We are not talking about Zoner independents here.
We are talking about Zoner rogues. Every faction has it's rogues, so do Zoners.
Well now, if they are not acting like Zoners and are only Zoners so they can earn money safely - they are not Zoners.
Same for others. If you carry a Liberty Navy ID just so you can fly a Liberty GB, and go to Sigma-13 to kill pirates - you are not a Liberty Navy pilot.

These people need to be dealt with. If someone is abusing his ID, I for one will not fall into it, but threat him as a regular Trader.
I do pirate all Zoners anyway, but you catch the drift.
I see your point however, and I accept it.
But I still highly doubt Zoners would take actions against this individual other then placing a bounty.
That means - no, he wouldn't be red to Freeports, and in his mind he's safe docking there just as anyone else.
But with bounty on his head, it's a bit different.

I think that's what Carlos had in mind, not indies or factionized Zoners and their differences.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
  Reply  
Offline Jinx
07-18-2008, 10:25 PM,
#53
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

"Same for others. If you carry a Liberty Navy ID just so you can fly a Liberty GB, and go to Sigma-13 to kill pirates - you are not a Liberty Navy pilot."

you know - that is about what i d like to hear. .... if people realize that, i m just fine ( although i am of course biased:laugh:- hell, i play a zoner, of course i ll defend my point of view in such a discussion - and i m most probably not objective then )

the thing that bugged me was that its zoners that are not considered zoners cause they have a false IFF. - when i like people to dig a little deeper into it. - what people put in writing here can very easily act as a tutorial for those that take it in and pay little thought about it themselves.

so by saying "its ok to blow up a zoner that has no matching IFF, cause he is no zoner" gives the wrong signals. - saying "its ok to blow up a zoner that does not act like a zoner and appears to hold this ID to exploit the zoner ways" is OK. - but it involves to deal with the culprit on a different level than simply scanning the ID.

and .... it does not only concern zoners. - what people must realize is that its a more complex world than simply seeing a mismatching IFF and conclude that "its not a real zoner, i can have a go". - i like to hear more in char reasons.

or like scaramanga said - only the TAZ are considered neutral. - thats where i start to ask "why" - when the answer is plausible ( and not something gibberish like "they are a playerfaction" which is no answer ) - its OK. ( as long as he takes the logical consequences for his believes, too )

holding an ID means to take the characteristics of the said faction. - some characteristics are positive, some are negative. - for example the BHG ID holds a massive negative reputation nowadays - its PART of the ID. - the zoner ID holds a positive characteristic... to make pirates take consequences when they pirate them. ( or a more harmless characteristic - the gaians are often told to be treehuggers or hippies - harmless, but part of the ID )

i cannot ignore the negative characteristics - but i should not ignore the positive ones either. - at least i should consider them - on a basis more serious than simply judging by a mismatching IFF.

of course we agree that those PLAYERS ( not only zoners ) that use an ID to trade freely where they want, what they want are not to be tolerated. - but i was focussing on the fact about treating zoners ( and i always assume that the other player is RPing his char - until he proves the opposite )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Grimly
07-18-2008, 10:30 PM,
#54
Member
Posts: 1,059
Threads: 82
Joined: May 2008

' Wrote:Grimly I've seen you ask for six million in tax.

If you pirate a Zoner don't expect to land on Freeports. It is OORP regardless of how you assume the Zoner controlled freeports will react to one of their own being pirated.


WOOT !!! I never asked more than 3M (or it was a trader who tried to flee)

And read the rumors. A corsair kill sometimes a zoner who's alone. When someone is killed, he may not tell what happen.

[Image: signature2b.png]
Taking what's yours since 816 A.S.
  Reply  
Offline Carlos_Benitez
07-18-2008, 10:45 PM,
#55
Member
Posts: 829
Threads: 45
Joined: Aug 2007

' Wrote:The Zoners charge the Corsairs too much for food...Now your just making up stuff.

The only real source of food for the Corsairs is shipments between Bretonia and Rheinland (unreliable) and Freeport 9's biodomes.
The Zoners realise this. Despite the availability of food due to the biodomes, food is expensive to buy from Freeport 9 (ie. they're overcharging us).
Not only that, but the Zoners refuse to tell the Corsairs how to build biodomes.

We're not making anything up. It's all in-game fact, held together by a small ammount of reading between the lines.

[Image: H1mZW7e.md.png]
  Reply  
Offline n00bl3t
07-19-2008, 02:56 AM,
#56
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:WOOT !!! I never asked more than 3M (or it was a trader who tried to flee)

And read the rumors. A corsair kill sometimes a zoner who's alone. When someone is killed, he may not tell what happen.

Yes. But if you kill a player they respawn. Which means their escape pod's been picked up. Therefore they are able to inform others.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Laowai
07-19-2008, 04:59 AM,
#57
Member
Posts: 1,452
Threads: 181
Joined: Dec 2007

Good points all....

I have to say sometimes that while im sitting there in my Gunboat in Omega 5 watching the Zoner trains fly on by full of alien organisms... im tempted... all that defenseless money flying by...
That being said, i take the view that Jinx does, if you have the ID - you're part of that NPC faction, simple as that. So - Laowai, my corsair character, doesn't ever tax zoners (that being anyone with the ID) simply because he wishes to keep the option of using Freeports... Thats my choice for my character, i know there are "Zoners" out there who have no interest in the faction and think they are buying some kind of protection.... But i go with the RP choice for my character.

He's not black and white on this btw - he has no problem with taxing a trader in Omicron Theta.. he just wont tax a zoner there, he never liked the old AW "cease fire" zone - and he wont berate another corsair for taxing a zoner, he just wont do it himself.




http://img686.imageshack.us/img686/3289/...047770.png
Reply  
Offline Raekur
07-19-2008, 05:23 AM,
#58
Member
Posts: 338
Threads: 2
Joined: Sep 2006

' Wrote:Yes. But if you kill a player they respawn. Which means their escape pod's been picked up. Therefore they are able to inform others.

Game mechanics, NPC's when killed drop the pilot as cargo thus allowing the victor to either sell him, kill him, or leave him there in the void.
Reply  
Offline Horon
07-19-2008, 05:27 AM,
#59
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Generally, just because you CAN tax anyone who is trading, doesn't mean it is actually smart.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Reply  
Offline n00bl3t
07-19-2008, 06:25 AM,
#60
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Game mechanics, NPC's when killed drop the pilot as cargo thus allowing the victor to either sell him, kill him, or leave him there in the void.

Well considering people like to continue to roleplay a character regardless of being killed in PVP, I'd say that somehow his escape pod did what it was meant to and allowed him to escape. Or we can see some classic metagaming.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode