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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Model Issues

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Pages (8): « Previous 1 … 4 5 6 7 8 Next »
4.87 Model Issues
Offline titanbot
09-23-2013, 05:59 PM,
#51
Member
Posts: 250
Threads: 17
Joined: Apr 2012

The Bretonian Destroyer target mark (X) is below the bulk of the ship, causing cruiser, battleship missiles and weapon fire launched from a 1k distance to go through the hole in the front.

Sub targeting the shield fixes the issue.
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Offline titanbot
09-23-2013, 09:41 PM, (This post was last modified: 09-23-2013, 10:00 PM by titanbot.)
#52
Member
Posts: 250
Threads: 17
Joined: Apr 2012

Corsair Cruiser's mass centre is somewhere on the first part of the ship. Judging by it's shape, the mass should be somewhere near the back end of the ship.

EDIT: Valid for the Legate as well.
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Offline Narcotic
09-23-2013, 09:57 PM,
#53
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

I thought I read in the changelog that the AI cruiser's hitbox' center got fixed (so that projectiles won't miss it all the time).

Tested it and they still miss. I hate that ship's tail.

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Offline eigos
09-23-2013, 10:23 PM,
#54
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

The new borderworlds gunship has different angle flight speeds. In other words - it flies with 2-3ms faster when thrusting to the right, than it does on the left.
Model appears not to be centered when you turn in those 2 directions. Maybe that has something to do with the speed difference.

Aet: There isn't any option to configure panning speeds by direction. Most likely just your perception that does this...

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Offline good_old_alf
09-24-2013, 08:18 PM,
#55
Member
Posts: 11
Threads: 1
Joined: Sep 2013

The Anki freighter needs a look; I have one that has/had a missile launcher on slot 2 (the middle gun slot) - but this slot no longer exists. I cannot unmount the weapon and get kicked if I try to undock.
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Offline Eugen
09-25-2013, 09:37 PM,
#56
Member
Posts: 210
Threads: 6
Joined: Jan 2012

dont know if its allready postet but the weapon hardpoint 14 on the rheinland destroyer is in the ship model (guns cliping out and it looks like i can shoot threw the ship)

Aet: Double post.
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Offline good_old_alf
09-26-2013, 08:43 PM,
#57
Member
Posts: 11
Threads: 1
Joined: Sep 2013

This needs to be addressed too: the impulse speed for the Shetland transport is only 70, and the thrust speed is only 130.

Aet: Not a model issue, ignored. Engine stats are balance related.
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Offline Johnnie-Lapierre
09-26-2013, 09:24 PM,
#58
Member
Posts: 198
Threads: 10
Joined: Sep 2013

And what speeds should it have?
I thought that those are the speeds for big transports
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Offline Murcielago
09-28-2013, 08:38 AM,
#59
Member
Posts: 372
Threads: 36
Joined: May 2013

Hey

In Correo only two upper turrets can fire backward.
Shoudnt two bottom turrets fire backward too?

Just asking.

Aet: Balance related, modelwise that's not a fault.
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Offline Murcielago
09-28-2013, 10:11 PM,
#60
Member
Posts: 372
Threads: 36
Joined: May 2013

Me again

Did someone tryed Raba whit GB turrets?
I did little test. I can fire puls GB turret just once and all the energy is gone.
The statistic is 70000 energy per shoot and Raba have 400000 energey.
So something is not working here as it should be.
Please chack this..

Aet: Re-buy the ship in order to get the new powercore. Once the beta is done we'll try and do that automagically.
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