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Liberty Rogue/Molly LF

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Poll: Which of the concepts suits better?
You do not have permission to vote in this poll.
Massdriver`s (3rd page)
60.98%
25 60.98%
Mine 1st
12.20%
5 12.20%
Mine 2nd "chinless"
26.83%
11 26.83%
Total 41 vote(s) 100%
* You voted for this item. [Show Results]

Pages (12): « Previous 1 … 4 5 6 7 8 … 12 Next »
Liberty Rogue/Molly LF
Offline Lythrilux
11-11-2013, 05:23 PM,
#51
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

Please don't make me vote, it's hard as it is :S

[Image: Lythrilux.gif]
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Offline Swallow
11-11-2013, 05:25 PM,
#52
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Do vote please, it only affects on what model will be used.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Blodwyn O'Driscoll
11-11-2013, 05:29 PM,
#53
Member
Posts: 458
Threads: 28
Joined: Nov 2010

Could you texture your models ?

For it's difficult to compare textured one to non-textured ones ( it looks much nicer with than without )
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Offline Swallow
11-11-2013, 05:37 PM,
#54
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I have no time for that.
Besides you know that I do it well enough (See X-Shuttle and Firefly for reference).

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline AeternusDoleo
11-11-2013, 06:00 PM,
#55
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Holding off on voting myself. Got some constructive criticism for both projects:

Swallow: I like the chinned model best. But the roundish strut that I'm assuming holds the cockpit in place looks out of style for that ship line. The pirate line is klunkier then that.

Massdriver: The fins of your model need to be pointier at the front and jagged at the rear. Not entirely sure about that inlet at the nose - most Rogue ships have a simple, pointy nose... Do love the overall design though. But it's just a tad -too- polished for the line it's intended for.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Swallow
11-11-2013, 06:18 PM,
#56
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Okay, No rounded struts. But all the further implementations are to be done after the vote.
It is a rough concept which I have no time now to finish.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Online sindroms
11-11-2013, 07:06 PM,
#57
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

(11-11-2013, 06:00 PM)AeternusDoleo Wrote: Holding off on voting myself. Got some constructive criticism for both projects:

Swallow: I like the chinned model best. But the roundish strut that I'm assuming holds the cockpit in place looks out of style for that ship line. The pirate line is klunkier then that.

Massdriver: The fins of your model need to be pointier at the front and jagged at the rear. Not entirely sure about that inlet at the nose - most Rogue ships have a simple, pointy nose... Do love the overall design though. But it's just a tad -too- polished for the line it's intended for.

Might I suggest some tubing on the sides?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Swallow
11-11-2013, 07:07 PM,
#58
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Hmm, Tubing like Werewolf has? Or minor details?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Syrus
11-11-2013, 07:31 PM, (This post was last modified: 11-11-2013, 07:31 PM by Syrus.)
#59
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Currently I can't vote, since the p3d model preview doesn't load (?), but from what I have seen, while I really love massdriver's model, I just think, from what I saw so far, that Swallow's model is closer to the original line, and with some tweaking here and there might be a more fitting addition to the line.

Overall I feel like, the people from the factions involved - Mollys and Rogues - should have a big word in what model they wish to see ingame.

So, once I can see the chinless model you made, I'll see which one I prefer in the end. Until then I'll make me a Patriot-Bloodhound comparision to see whether I was right about the 3-4x size of it...

[Image: 7tAtSZe.png]
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Online sindroms
11-11-2013, 07:35 PM,
#60
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Why not implement them both? Swallow's model looks rather Corsairish tho. Hogosha battlefreighter?

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
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