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Omicrons systems layout re-work.

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Omicrons systems layout re-work.
Offline tyro
12-22-2013, 11:48 PM,
#51
Member
Posts: 705
Threads: 33
Joined: Apr 2008

(12-22-2013, 11:18 PM)Trogdor Wrote: What bothers me is that all of his intended changes to Zoner bases are either removals or relocations of things we already have. Nothing new is being added to represent what the Zoners are doing next; it's stagnation for the faction's lore.

I guess I'm the only one who cares.

For sure you're the one who provokes confusion around the zoners, which annoys people and causes nothing but trouble for Zoners.

Each thread, which suggest Zoners house, Zoners systems, Zoners ID changes, enemies for Zoners ends only in that Zoners lose something.

You may have good intentions, but the hell is paved good intentions. Your vision of Zoners does not coincide with what this community is able to accept. It does not serve Zoners and this is not the way of Zoners.

Silence, peace, patience, and small steps. Too big storm will return against us, as it has repeatedly been. Once we may lose everything.
Offline sindroms
12-23-2013, 12:17 AM,
#52
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Okay, here is an idea.

Make a good route between the Omicrons lie through Omicron 74.

Official factions can tax players for moving through their guard.


?????????/



Profit/drama

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Trogdor
12-23-2013, 12:37 AM,
#53
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Posts: 1,236
Threads: 64
Joined: Feb 2009

Oh ye, that'll work out well Spazzy. Nothing could go wrong with Zoners basically pirating people for coming into their system. @_@

@tyro, maybe that's what we need. Maybe it'll take losing everything to get the silent majority to come to the forum and fight for their stuff.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Offline Zen_Mechanics
12-23-2013, 12:51 AM,
#54
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

Remove zeta, connect delta to one of the taus, or perhaps to 74, and maybe we'll see plenty of activity, and not just zoners.

Were fools to make war on our brothers in arms.

Offline sindroms
12-23-2013, 12:56 AM,
#55
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

Well, the Zoners left House space in order to make a living for themselves. I am surprised people think of them as ''neutral/lawful'' :|

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline Daron
12-23-2013, 01:45 AM,
#56
Member
Posts: 425
Threads: 18
Joined: Jul 2011

You are mixing up up roleplay with gameplay and game MODDING.

When altering gameplay like changing vanilla systems or system connections (like in this mod version) you need to approach it in a different way.
Offline Echo 7-7
12-23-2013, 02:11 AM,
#57
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(12-22-2013, 11:31 PM)Wizard. Wrote: For the love of God delete Om-Zeta.That system killed the game for
Order,BHG|Core,Nomads,Saires and Zoners in Omicrons.
It has no use,only forcing players fly 300k until they meet someone in Delta.
Put Delta jh in Minor where it belongs.Delta is natural crossroad in Omicrons,all factions are there.

Treewyrm is looking at ways to get rid of Omicron Zeta. I've been informed that it is putting an arrow in the knee of activity in the region, so I do agree that changes are required. If it can't be deleted immediately, an intermediary step may be to bring the Jump Holes much closer together in order to effectively shrink the system.

(12-23-2013, 12:17 AM)sindroms Wrote: Okay, here is an idea.

Make a good route between the Omicrons lie through Omicron 74.

Official factions can tax players for moving through their guard.


?????????/



Profit/drama

O-74 will lose its Guard status anyway, so that won't stick. It's also providing a certain activity for a subset of players, not necessarily all players, so it's not worth my time to consider when I need to prioritise changes that benefit the majority.

There was a sig here, once.
 
Offline Daron
12-23-2013, 02:30 AM,
#58
Member
Posts: 425
Threads: 18
Joined: Jul 2011

You can create some sort of 'guardian remnant' sector without direct connection FROM the 'human' sector.
Offline Echo 7-7
12-23-2013, 04:33 AM,
#59
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Revision 3 uploaded. Still looking for something to do with that Phantom system...

(12-23-2013, 02:30 AM)Daron Wrote: You can create some sort of 'guardian remnant' sector without direct connection FROM the 'human' sector.

I'm not quite clear on what you're trying to communicate here. If you're referring to O-74 beind de-guarded, it is my intention to leave only the shipyard as a Guard base hidden inside the nebula.

There was a sig here, once.
 
Offline Trogdor
12-23-2013, 05:17 AM,
#60
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

(12-23-2013, 04:33 AM)Echo 7-7 Wrote: I'm not quite clear on what you're trying to communicate here. If you're referring to O-74 beind de-guarded, it is my intention to leave only the shipyard as a Guard base hidden inside the nebula.

What of Corinth?

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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