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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Cardamine treatment roleplay is dumb

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Cardamine treatment roleplay is dumb
Offline Findarato Veneanar
02-16-2016, 04:37 PM, (This post was last modified: 02-16-2016, 04:40 PM by Findarato Veneanar.)
#51
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wiki Wrote:Stabiline is produced by Cryer Pharmaceuticals through an advanced nanomanufacturing process in zero gravity environment. The drug is a synthetic copy of essential chemical modules that are found naturally in Cardamine, with one crucial difference: Stabiline does not create further genetic alteration in the DNA of the user. Regular doses of Stabiline may replace Cardamine intake, resulting in an addict who is no longer dependant on an illegal substance, although the pharmaceutical does not reduce the pre-existing chemical dependency,nor does it reverse previous DNA alteration. Side-effects are the same as from Cardamine, although use of Stabiline does not involve a biochemical dependency unless the user is already addicted to Cardamine.

Quote:Side-effects are the same as from Cardamine
I am confused by what this means, could you explain it?

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Offline The Savage
02-16-2016, 04:39 PM, (This post was last modified: 02-16-2016, 04:45 PM by The Savage.)
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So we retcon and completely ignore the fact of Stabiline being untested drug having all Cardamine side-effects except for further DNA degeneration, as seen below - taken both from Wiki AND infocards?
(02-16-2016, 04:37 PM)Findarato Veneanar Wrote: (...)Side-effects are the same as from Cardamine, although use of Stabiline does not involve a biochemical dependency unless the user is already addicted to Cardamine.



That's it, folks. We can consider Discovery's lore consistency non-existant.
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Offline Skorak
02-16-2016, 04:40 PM,
#53
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(02-16-2016, 04:37 PM)Findarato Veneanar Wrote:
Wiki Wrote:Cardamine is a drug that produces an intense sense of euphoria and energy in the user. It is both physically and psychologically addictive, but because users do not gain a tolerance, many simply dose themselves with Cardamine continuously to avoid the inevitable crash. Due to the genetic alterations caused by long-term Cardamine use, all of the major colonies have declared it contraband.
I swear this mentioned something about having all the other side effects of cardamine just 24 hours ago...

Look at the history in the wiki and you will see that the only edit this year is by me because I couldn't stand that someone wrote "Cardimine" instead of "Cardamine".

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Offline Thyrzul
02-16-2016, 05:07 PM, (This post was last modified: 02-16-2016, 05:09 PM by Thyrzul.)
#54
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(02-16-2016, 03:20 PM)jammi Wrote: Commodities, news articles and rumours are less consistent and reliable because they are materials that are produced in-universe. That means the biases of their owners may intentionally be introduced into the description. Daumann Side Arms are the best in the universe. Stabiline won't turn your baby inside out. Samura knows nothing about AO toxicity on Junyo.

News and rumor vagueness is somethign I can agree with, but commodities are more solid than those. Similarly irl you can argue about past events, or current events from various viewpoints, a pencil is still a pencil, no matter how it's advertised. Sadly we don't have any physical representation of commodities other than what's absolutely necessary for the economy to run, so to go further than that all we have are descriptions. If these descriptions are as vague and subjective as product advertisements, we really have no basis to oorly objectively define commodities, giving way to debates which won't be like characters arguing about who caused the 80 years war, but about the end results of an experiment about comparing Detroit sidearms and Daumann sidearms. We wouldn't know the results of such a test because all we have to work with on an oorp level are subjective inrp infocards, obviously a questionable source of info. Inrp debates and the inability to distinguish powerplay from regular RP due to lack of objective basis for infocards will eventually lead to oorp arguements and drama. Do we want that?

About Stabiline, of course it prevents withdrawal symptoms from going lethal, as long as you take it, get off of Stabiline and you die from withdrawal. How does it differ from Cardamine in this regard then? How I see all Stabiline is about not altering your DNA even further, not granting all the short term physiological boosts Cardi does (okay, apparently I was wrong at this one), and then technically provides the same addiction, is manufactured by a lawful corporation. Plus any long term effect not introduced yet.

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Offline Jack_Henderson
02-16-2016, 05:20 PM,
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Please give us a dev statement what Stabiline actually does and what not.
There is quite some rp based on its "doing something" to mitigate the symptoms of Cardamine and thus make it a useful tool (that does not however kill off the cool Cardamine story arc, but enhances it). This "something" needs to be explained, so that different groups do not rp different realisties and things go bad once different point of views clash in roleplay.

Personally, I always assumed it was in the line of what Jammi wrote: a drug that keeps you from dying when you stop using Cardi. I also think that all the genetic changes that come with long term Cardi use do not develop when you stop using it and replace it with Stabiline. I do not think Stabiline should revert the "damage already done" by Cardamine. Imo, Stabiline is stricly in the realm of medicine, and not at all in the field of "body tuning & recreational drug abuse" like Cardi. And I always assumed that - if you quit Cardi - you have to keep taking Stabiline, or else you die. So you exchange a deadly addiction with another "forced addiction", that might not kill you in the end, or might do so by not yet explored side effects. So you choose whether you become dependent on the Outcast mafia, or the Cryer maf... corporation.

Disco lives by having competing factions and ideas. OC vs. Cryer is a story arc. Stabiline vs. Cardamine is a story arc. It would be hugely counterproductive if one side would "win". The competition and the "trying to overcome the other" is the part that creates the part that is worth playing. Winning is - in a gameplaywise sense - not intended and victory should never be achieved.

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Offline nOmnomnOm
02-16-2016, 05:56 PM, (This post was last modified: 02-16-2016, 05:57 PM by nOmnomnOm.)
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(02-16-2016, 03:39 PM)Toris Wrote:
(02-16-2016, 03:20 PM)jammi Wrote: In the case of Stabiline specifically, no it doesn't reproduce any of Cardamine's other side effects.

This. But it does reproduce the effects of normal Cardi.

Stabiline is produced by Cryer Pharmaceuticals through an advanced nanomanufacturing process in zero gravity environment. The drug is a synthetic copy of essential chemical modules that are found naturally in Cardamine, with one crucial difference: Stabiline does not create further genetic alteration in the DNA of the user. Regular doses of Stabiline may replace Cardamine intake, resulting in an addict who is no longer dependant on an illegal substance, although the pharmaceutical does not reduce the pre-existing chemical dependency,nor does it reverse previous DNA alteration. Side-effects are the same as from Cardamine, although use of Stabiline does not involve a biochemical dependency unless the user is already addicted to Cardamine.

http://discoverygc.com/wiki/Stabiline

whatever those -side effects- are
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Offline Snozzz
02-17-2016, 03:00 PM,
#57
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(02-16-2016, 05:20 PM)Jack_Henderson Wrote: Please give us a dev statement what Stabiline actually does and what not.
I think the same should be done for Cardi too. It needs to be limited and defined.
Cardi should be limited in several ways ie it should not be weaponisable. So no gaseous or liquid forms. Maybe even give it a half-life so it decays and or is easily destroyed if not stored under controlled conditions.
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Offline Skorak
02-17-2016, 03:02 PM,
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Cardamine is taken in gaseous form normally. And it definitely is weaponisable if we can count the wreckage in coronado. And it has no halflife either. It grows naturally on Planet Malta.

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Offline Snozzz
02-17-2016, 03:30 PM,
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(02-17-2016, 03:02 PM)Skorak Wrote: Cardamine is taken in gaseous form normally. And it definitely is weaponisable if we can count the wreckage in coronado. And it has no halflife either. It grows naturally on Planet Malta.

wel thats everything that is ridiculous about it (apart from growing on Malta). everyone in sirius would have to live in BNC suites to prevent terrorist attacks rendering them into addicts
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Offline Findarato Veneanar
02-17-2016, 03:35 PM, (This post was last modified: 02-17-2016, 03:38 PM by Findarato Veneanar.)
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(02-17-2016, 03:02 PM)Skorak Wrote: weaponisable if we can count the wreckage in coronado
(02-17-2016, 03:30 PM)Snozzz Wrote: ridiculous

Unless there are a lot more examples of it being used as a weapon it is prob pretty rare, hell, that wreck might have been some kind of unique experiment, whatever the case it does let us know that weaponising it is "possible".

EDIT: And i've just looked into that wreck, it claims the following:
Quote:An outcast transport that apears to have suffered an autopilot
failure. The cargo compartment contains a unique mini-lab that
appears to be infusing terraforming gas with Cardamine. The gas
canisters are marked "California Minor".

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
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