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Request: Bretonian Carrier Remodel

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Request: Bretonian Carrier Remodel
Offline Yeggito
09-22-2016, 05:09 PM,
#51
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Posts: 130
Threads: 10
Joined: Jan 2014

Nothing short of glorious. Great work.

Add to that deploying the side guns when it drops out of cruise? Amazing.

Inactive; hope to be back at some point

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Offline Piombo65
09-22-2016, 05:28 PM, (This post was last modified: 09-22-2016, 05:29 PM by Piombo65.)
#52
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

"As mentioned on my recent posts in this thread" the only change on this model that I propose is this:

[Image: lDHjaH4.jpg]

?= the below part then decide you how edit it...

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Offline Thunderer
09-22-2016, 09:29 PM, (This post was last modified: 09-22-2016, 09:31 PM by Thunderer.)
#53
Tea Disposal Unit
Posts: 5,611
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Joined: Jul 2011

I like Piombo's idea, but I think it should be used for a later design. The carrier might be refitted to a dreadnought with a FG instead of the bays when Bretonia starts pushing Gallia back. This version leaves the bays exposed, which is bad if they really are bays, but good if it's actually a FG casing, and you don't want to hit your own bridge every time you fire.

About the current and latest version, I am looking forward to flying it.

[Image: 396AUfe.png]
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Offline Piombo65
09-23-2016, 06:18 AM,
#54
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(09-22-2016, 09:29 PM)Thunderer Wrote: I like Piombo's idea, but I think it should be used for a later design. The carrier might be refitted to a dreadnought with a FG instead of the bays when Bretonia starts pushing Gallia back. This version leaves the bays exposed, which is bad if they really are bays, but good if it's actually a FG casing, and you don't want to hit your own bridge every time you fire.

About the current and latest version, I am looking forward to flying it.
I know it. As told before, the below part will be to re-edit.

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Offline Shelco
09-24-2016, 03:18 PM,
#55
Rheinland Damage Control
Posts: 2,186
Threads: 219
Joined: Nov 2015

A truly good work, i would totally buy it

[Image: aQKeM98.png]
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Offline Thunderer
09-24-2016, 03:45 PM, (This post was last modified: 09-24-2016, 03:47 PM by Thunderer.)
#56
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Don't, it's a terrible ship if you intend to PvP. Just look at it from a Dunkirk and enjoy soloing Valors with a ship that can actually do it.

At least until Haste updates carriers. I'm expecting something big there, but who knows when.

PS: Sorry for the Jotunheim, it was just RP. The Jotunheim was real, though!

[Image: 396AUfe.png]
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Offline Shelco
09-24-2016, 03:50 PM,
#57
Rheinland Damage Control
Posts: 2,186
Threads: 219
Joined: Nov 2015

No, it was a duplicate as i wrote in my log, i wouldnt buy a carrier now but if he ahs a new model.

[Image: aQKeM98.png]
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Offline Hubjump
03-24-2018, 06:12 PM, (This post was last modified: 03-24-2018, 06:13 PM by Hubjump.)
#58
Member
Posts: 606
Threads: 37
Joined: Apr 2014

Soul's proposed remodel was 11-18-2015, 10:41 AM
the BAF remodel request was 06-14-2016, 01:24 PM


It is now 24/3/2018 3 years after the first proposed remodels of this incomplete mess we call the invincable bretonian carrier.
challenger is also a flawed model, as i've said before, still in half and is a terrible shape.



BUMP

i just want new players to see the incompetence of the developers as they leave unfinished content in game regardless, and why would it matter if i am a bretonian dog.
there are more unfinnished models ingame and ships with textures far below what is standard for freelancer whilst some ships actually had and or still have textures above the freelancer standard but i don't care for those as much as they're functional.


https://p3d.in/6bhtj this is souls
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Offline eigos
03-25-2018, 10:55 AM,
#59
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

(03-24-2018, 06:12 PM)hubjump Wrote: BUMP

i just want new players to see the incompetence of the developers as they leave unfinished content in game regardless, and why would it matter if i am a bretonian dog.
there are more unfinnished models ingame and ships with textures far below what is standard for freelancer whilst some ships actually had and or still have textures above the freelancer standard but i don't care for those as much as they're functional.


https://p3d.in/6bhtj this is souls

That's very motivational, helps us a lot to keep doing work for free. I love the red color on that giant BUMP. I don't really know if you are aware of this, but in case not - let me explain how devving works:
1.) It comes AFTER real life work, real life recreation and everything else that is more important;
2.) It is done for free, provided as-is, take it or leave it, at our discretion;
3.) There is nothing barring you from becoming a dev yourself and getting some work done (as I have done);
4.) For the last time, if you have no clue about how modelling in particular works, plus the problems certain models submitted by the community have, do not make posts like this - demands tend to have the opposite result on us.

Now, if you are passionate about something - learn how to do it yourself and you will find a new appreciation for the work that's being put forth by all of us in the dev team. Because this is what I have done, Ive had to learn from scratch everything that I know currently. I've fixed a fair share of things myself, even stuff not related to my department.
Last but not least, me and a whole bunch of other devs have uni finals, work and other stuff to do in spring, so don't be surprised if your demands get ignored further. RL > dev work.

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Offline Thunderer
03-25-2018, 12:25 PM,
#60
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Hubjump's attitude is fitting for his age( Smile ), yes, but among all that emotion there is some point. The model was finished two years ago. By this, I want to say that it was shaped, textured, hitboxed, hardpointed and so on, and ready to be imported into the game. I flew it in singleplayer 9 months ago, having received the finished model from @Titan* . I admit there were a couple of things wrong with it: the lights were off, its position in first person view was a bit less than ideal, since it was somewhat blocking the view, much like the Liberty Dreadnought does, and some of its secondary guns were too far from the centre to be accurate enough. Titan was ready to fix all of this (except the secondary hardpoints, which he said worked as intended), but something something and I don't know if it is fixed yet or what happened. Are these the only problems that the model has, or there is more? And is there an ETA for it?

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
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