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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.89.1 Bug Reports

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Pages (20): « Previous 1 … 4 5 6 7 8 … 20 Next »
4.89.1 Bug Reports
Offline Thunderer
04-22-2017, 10:41 AM, (This post was last modified: 04-22-2017, 10:43 AM by Thunderer.)
#51
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

====================
Type: Systems
Bug: The mine field in the Darlington atmosphere is named Zone 21
====================

And, according to its infocard, the Liberty Navy is enforcing its isolation. Yes, in the middle of a Bretonian top secret complex.

Fixed. - Xalrok

====================
Type: Ship Stats
Bug: Rheinland cruiser and GB NPCs start exploding when dead, but then they use nanobots and resurrect.
====================

Is that a zombie Rheinland cruiser? Also, not sure about their battleships, haven't tried yet. All Bretonian NPCs are fine and not bugged, btw.

Fixed. - Xalrok

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Offline Thunderer
04-22-2017, 08:23 PM, (This post was last modified: 04-22-2017, 08:25 PM by Thunderer.)
#52
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

====================
Type: Ship Stats
Bug: Bretonian carrier gets stuck in the last lane
====================

You take a Bretonian carrier. You dock with a trade lane without any problems, and travel without any problems. But, when you reach the last trade lane ring and when the ship drops out from it, half of it passes through the ring as it should, but its stern stays back, as if an invisible barrier has suddenly formed, virtually cutting the ship in half and blocking its stern. You then need to strafe left or right to avoid this invisible barrier, or spam /stuck. Alternatively you can drop out of the lane before reaching the last ring, but all of these options cost time, which is essential if you are in a hurry to aid your fleet. The yellow effects which appear when the lane projectors are hit, appear over this invisible barrier while the ship is trying to pass through. This bug has been present for a year or a couple already.

By the way, thanks for fixing the prior ones.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Offline Neptune
04-22-2017, 11:23 PM,
#53
Moderator | DHC-
Posts: 417
Threads: 10
Joined: Nov 2015

====================
Type: Infocard / Commodity
Bug: Heat Sinks - Incorrect Title
====================

Heat Sinks commodity has an incorrect infocard title. It displays Hydrogen Cyanide instead of Heat Sinks.

Fixed. - Xalrok
Offline Shaggy
04-23-2017, 05:11 PM,
#54
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

====================
Type: Equipment
Bug: Core Tech Cell/Compatability
====================

It appears that when the Core snubs and gunboat line where implemented along with guns to make it clear that BHG was not both BHG and Core stuff, there was no tech cell implemented with it also, so in theory you could be using any Core snubs or gunboat with core weapons on any ID and IFF.

I have just done this with a character of mine that is covered by roleplay and I still had 100% power core with Order ID and IFF.

Report ID and IFF bugs here. - Xalrok

[Image: sRoat31.png]
Offline Cælumaresh
04-23-2017, 07:49 PM,
#55
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

====================
Type: Effects / Equipment
Bug: Pulses disrupt cruise
====================

If you get hit by a pulse with your shield down your thrust automatically drops to 0 meaning you cant move.

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

 
Offline ronillon
04-23-2017, 08:02 PM,
#56
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

====================
Type: Infocard
Bug: Gas Miner Ogashawa Current Information Infocard missing commodities for sale.
====================

The following commodities are available for sale, but not mentioned in the Current Information Infocard.
H-Fuel, Oxygen, Sirius Credit Card (10.000)

The prices of these commodities do not count as 'good' in FL and are therefore automatically excluded. This is normal and expected FL behaviour and not anything we've set wrong. We do not control those lists manually. Xoria's note. -Alex.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Offline ronillon
04-23-2017, 08:10 PM,
#57
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

====================
Type: Infocard
Bug: Luxury Liner Havaii Current Information Infocard missing commodities for sale.
====================

The following commodities are available for sale, but not mentioned in the Current Information Infocard.
Consumer Goods, Holo-Tainment Bands, Kyushu Rice, Luxury Consummer Goods, Luxury Food, Oxygen, Pineal Amulets, Sake, Sirius Credit Card (10.000), Synth Gel, Wodka, Whiskey, Wine

The prices of these commodities do not count as 'good' in FL and are therefore automatically excluded. This is normal and expected FL behaviour and not anything we've set wrong. We do not control those lists manually. Xoria's note. -Alex.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Offline Toris (Old Account)
04-23-2017, 09:14 PM, (This post was last modified: 04-23-2017, 09:15 PM by Toris (Old Account).)
#58
Member
Posts: 373
Threads: 35
Joined: Mar 2017

====================
Type: Restarts
Bug: FreelancerEw & FreelancerBw has wrong starting NavMaps
====================

The Border World restart has covered the Edge Border World Systems only and the actual Edge World restart shows the House Space as covered. I think starting NavMaps should be reversed for these restarts. That issue has been lurking around since 4.87 and hasn't been fixed since then.

Swapped. -Spazzy
Offline Omicron
04-23-2017, 09:41 PM, (This post was last modified: 04-23-2017, 11:26 PM by Omicron.)
#59
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

====================
Type: Infocard
Bug: Akabat's misinformation
====================

It appears to be for no reason reverted to an earlier state. It also mentions that Akabat is sole moon of Nebet which is wrong: there are two more.

It had two very similar infocards. One was retained. - Xalrok

====================
Type: Systems
Bug: Order Primary Fleet ID sold on Nomad station in Epsilon
====================

Move to Carthage, Epsilon in the same system pls

Report ID bugs here. - Xalrok

====================
Type: Economy
Bug: Nomad lair "stole" sellpoint from Carthage
====================

Order Iridium sellpoint is located at Nomad lair, making mining impossible. Move to Carthage.
Done. ~Spazz

====================
Type: Systems
Bug: Battleship Canaan, Omicron Theta
====================

Feels too damn close to the planet, being ejected 300m from atmosphere while in fighter... giving it 1k more breather would do better.

Fixed. - Xalrok
Offline ronillon
04-23-2017, 10:03 PM,
#60
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

====================
Type: Infocard
Bug: Battleship Matsuda Current Information Infocard missing commodities for sale.
====================

The following commodities are available for sale, but not mentioned in the Current Information Infocard.
Oxygen, Sirius Credit Card (10.000)

The prices of these commodities do not count as 'good' in FL and are therefore automatically excluded. This is normal and expected FL behaviour and not anything we've set wrong. We do not control those lists manually. Xoria's note. -Alex.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
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