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[Official Event] Operation Cathedral [Outcast Victory]

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[Official Event] Operation Cathedral [Outcast Victory]
Offline Durandal
11-06-2018, 04:45 AM,
#51
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.

- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.

The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.

What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.

In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.

Play Freelancer, not Cliquelancer.
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Offline Wesker
11-06-2018, 04:51 AM,
#52
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

A player driven storyline is good, but please don't revolve it around discovery's largest virus - aka pobs.

PoB sieges bring out the worst in either side, people will go to all lengths to ensure the siege goes properly because with the current mechanic that's how sieges work.

Make a player driven event based on combat/trade and NOT based on the worst mechanic and aspect of this community.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Durandal
11-06-2018, 04:54 AM,
#53
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(11-06-2018, 04:51 AM)Wesker Wrote: A player driven storyline is good, but please don't revolve it around discovery's largest virus - aka pobs.

PoB sieges bring out the worst in either side, people will go to all lengths to ensure the siege goes properly because with the current mechanic that's how sieges work.

Make a player driven event based on combat/trade and NOT based on the worst mechanic and aspect of this community.

This was also to test a mechanic. I wouldn't really want a repeat centered around conventional base sieges again.
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Offline Backo
11-06-2018, 09:48 AM,
#54
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

PoB Sieges are generally very boring. The only fun is the battle beforehand to remove any defenders. The problem is that you spend way more time afk right clicking the base than actually fighting it's defenders. So I'm with Wesker about making events with different goals in the future.

Republic of the Sword and Sun
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Offline Piombo65
11-06-2018, 11:40 AM,
#55
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(11-06-2018, 04:45 AM)Durandal Wrote: Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.

- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.

The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.

What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.

In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.

Play Freelancer, not Cliquelancer.

#quoted and #approved.

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Offline Cursetantine
11-06-2018, 01:50 PM,
#56
Lord of the Unicorns
Posts: 282
Threads: 32
Joined: Jul 2015

(11-06-2018, 04:51 AM)Wesker Wrote: A player driven storyline is good, but please don't revolve it around discovery's largest virus - aka pobs.

PoB sieges bring out the worst in either side, people will go to all lengths to ensure the siege goes properly because with the current mechanic that's how sieges work.

Make a player driven event based on combat/trade and NOT based on the worst mechanic and aspect of this community.

This pretty much.

Not only sieges are gonna be one sided like this it also casts out people who don't like combat as much

ALG #1
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Offline Panzer
11-06-2018, 01:58 PM,
#57
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

(11-06-2018, 04:45 AM)Durandal Wrote: What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.

Allow me to refuse to roll over.

[Image: Vxqj04i.gif]
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Offline TheShooter36
11-06-2018, 02:01 PM,
#58
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

(11-06-2018, 04:45 AM)Durandal Wrote: Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.

- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.

The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.

What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.

In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.

Play Freelancer, not Cliquelancer.

Get your facts straight. We banned him because he is a known leaker of info. And yes, while playerdriven events are nice, it is not nice for either side to be forced into "ghostcapping" while other party cannot mass-log to counter that. Or when the opposing party has 4x of your numbers.

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Offline Jansen
11-06-2018, 02:09 PM,
#59
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

(11-06-2018, 04:45 AM)Durandal Wrote: Okay, so after having just gotten six bombers together and driving them into Tau-29, these are my feelings on this whole thing.

- These people are awake, active, and responded immediately. They are not asleep with weights on their RMBs. Within thirty seconds, there was not a single sieging capital ship that did not react to shoot us.
- The purpose of the event beyond mechanics testing (which has as usual failed terribly, since neither base is regenning properly), is to allow the community to choose which ship lives or dies through their actions. They are choosing that.

The issue of "The OC playerbase is larger/more skilled/better organized" is kind of falling upon deaf ears with me, because those Outcast players are part of a larger whole. We're all here playing Discovery, and if the Discovery community has decided the Outcasts will be the victors, then that will be the result of the event. It's like... cliques are being seen, and recognized as cliques, but not as people who are choosing the direction Discovery goes in.

What I'm trying to say is, if Discovery wants one side to win, that side will win, and its a pretty insular attitude to make this about either side's playerbase.

In addition, people have been screaming for years to have an impact on the storyline. I'm not against that, I'm for it, but it isn't going to come without hard work and consequences. In the past whenever such an open ended opportunity has been given, the complaints here have been echoed and player impact immediately shut down, in favor of devteam arbitration. That isn't the attitude that the current development team wants to engender, and have no interest in catering to people who are afraid to lose. There's been a long long trend of these sort of events being attempted, and then the staff abruptly shutting them down due to mass outcry from whichever side isn't capable of attracting the winning group. If you're not capable of doing that, its definitely time to look inwards. I myself, and many others, have been flying for both sides. The Outcasts? They don't have a problem with that. Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.

Play Freelancer, not Cliquelancer.

The event idea is ok, so is the intention to give players some impact on story progression. The big issue with this whole thing is that you have chosen the worst kind of mechanics Disco has to offer and then expect people to deal with consequences they wont understand, as neither the winning or losing criteria are transparent or understandable. PoB sieges are boring, time wasting and outright horrible.

For the next time it might be beneficial if you actually test changes on another server before using players as test objects, which has a rather high potential for frustration. Alternatively, simply get back to the kill or cargo counters for events, its more fun, its more reliable and it will also make progress more transparent.

Quote:Crayter? Well, I hear a guy was kicked for switching to a hostile bomber, for trying to play Discovery Freelancer 24/7, instead of trying to play Crayter Republic 24/7.

I am not sure if you should base things in quasi-official posts on simple and inaccurate hearsay. The person in question was certainly not kicked for switching to a hostile bomber, it just appears that certain factions and/or persons dislike if you leak chat content to others.

[Image: HkdyBql.gif]
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Offline Thunderer
11-06-2018, 02:15 PM, (This post was last modified: 11-06-2018, 02:17 PM by Thunderer.)
#60
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

(11-06-2018, 03:48 AM)Wesker Wrote: PoB sieges bring out the worst in people.

And the best in Weskers.

Btw, can the Xenos take part? They shoot both sides, so it's balanced.

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