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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Server death messages

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Server death messages
Offline Kambei
02-26-2009, 05:25 PM,
#51
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

I think those messages are worthless. Only reason why to have them is confirmation of kill for bountyhunters. Many ppl kill another ppl just because they want have their name on screen"loook I am pwner".

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Offline Fellow Hoodlum
02-26-2009, 05:32 PM,
#52
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Much as I would love the entering/leaving messages to go altogether, there is a minor problem, one
concerning evidence for F1 violations sadly. I'm not actually sure we can edit those either, I will go
and check thoroughly though. Be nice to have those a little more RP orientated.
Thiago, I was thinking along the same lines last night, something easier and neater for the death
messages, I have one written down currently ...

<charname> had their ship (totally) destroyed by <charname>

The (totally) being debatable ... I'll change it later, and you can all comment on it. The rest I will check
on whether we can do it, and how easy it will be.

Hood

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Guest
02-26-2009, 05:35 PM,
#53
Unregistered
 

My server has these messages:

player Had their ship disabled by player
Player rendered their vessel useless


so on
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Offline Stoat
02-26-2009, 05:39 PM,
#54
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Posts: 2,133
Threads: 90
Joined: Aug 2007

' Wrote:<charname> had their ship (totally) destroyed by <charname>

That'll look weird for anyone destroyed who has a ship name as their name, eg RNC_Bismark. Change "had their ship" to "was" and you've got a winner.

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Offline Kambei
02-26-2009, 05:42 PM,
#55
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

what about messages showed only to those involved in fight = killer and killed?

[Image: velryba5eo0.jpg]
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Offline Fellow Hoodlum
02-26-2009, 06:25 PM, (This post was last modified: 02-26-2009, 06:25 PM by Fellow Hoodlum.)
#56
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

A good point Stoat, and one that Del has re-enforced to me. You let me blindly change these things after
just two cups of coffee. What do you expect ?
Oh, and I changed the self-killing message now. Someone go and try it please ...
As I always say at times like this "If in doubt, blame Zelot"

Hood

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline Cawdor
02-26-2009, 06:37 PM,
#57
Member
Posts: 1,859
Threads: 211
Joined: Mar 2008

oh god could you please stop spamming my screen with these death messages? they aint even funny. [Image: dumm2.gif]

.

[Image: Norway.png]

.
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Offline Malaclypse 666
02-26-2009, 07:05 PM,
#58
Member
Posts: 3,634
Threads: 87
Joined: Sep 2006

You forgot one.

"<player> has been goosed by the fickle finger of Eris."


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Offline tfmachad
02-26-2009, 07:30 PM,
#59
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

' Wrote:<charname> had their ship (totally) destroyed by <charname>

<charname> has been disabled by <charname>.

Indeed, for characters bearing the name of a ship my last proposal was silly. Also, I think the "(totally)" bit in destroyed is not only debatable, but detrimental. In fact, "destroyed" in itself is debatable since ships and characters seem to be impervious to destruction, so why not reflect that leaving "some room for interpretation"?

Even though our ships blow up in space, venting all internal atmosphere and suffering complete structural failure, they just appear again eventually. For that matter, "disabling" works better and makes more sense in RP regardless of how it's explained afterwards. It even leaves room for the ship to be indeed destroyed in RP. Great euphemism in that, disabled, but still works all right.

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Offline Robert.Fitzgerald
02-27-2009, 04:44 AM,
#60
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Quote:<charname> has been disabled by <charname>.

I agree with this proposal for Gronath's above reasons. It's ambiguous and still in-character.

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