' Wrote:Actually it is, he docked on a base, not a planet. Had he docked with a planet that would have been mentioned. And some of the RP explanations could have been applied.
That said the trader in question didn't attempt to RP at all, no explanation as to how he could have docked with the base. There was no RP from him at all.
Ack, too much physics. Must...change...subject...to...something...more...relevant
So... I have a character that occasionally transports less-than-legal cargo.
If I make it to the planet after being told to stop by the LN, and RP once I land, is this still sanctionable?
' Wrote:Well, we can think of it in realistic terms while still being within game physics to justify what is occurring. Because real physics prohibit orbital entry and exit while keeping peak combat efficiency, docking rings and mooring fixtures were created.
If that doesn't work, maybe political problems created docking rings and mooring fixtures. Maybe because of the ease of smuggling and the like created ships that were destroyed by the atmosphere, and so efficient ships that were susceptible to the atmosphere to eliminate such problems.
The point is, the game physics we have been given set the realm in which we play the game, we decide the details of the realm and what occurs within the realm, however, we have to play within the realm of the game, and in this instance, ships use orbital elevators and mooring fixtures to dock with planets, not atmospheric entry and re-entry.
Explain it away all you want ... we're playing Calvinball now anyway.