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Playerbase Siege Adjustments

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Playerbase Siege Adjustments
Offline St.Denis
12-14-2023, 10:50 PM,
#51
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-22-2023, 11:14 AM)Demonic Wrote:
Core 13 wins in 4 consecutive days to kill Core 1
Core 26 wins in a row to kill Core 2
Core 39 wins in a row to kill Core 3
Core 410 wins in a row to kill Core 3
Core 511 wins in a row to kill Core 3

I did the math in excel, building a calculator for it in the proces, it's here. Please, anyone else who knows how the math is, go there, and check the math, because if I'm NOT wrong, than this is a colosal overcorrection.

Having watch the siege of Beaumont Spire with interest, I decided to look at the figures.

Damage done per day = 9.2 million

Damage repaired per day = 6.912 million as long as the Base has enough of the 3 Repair Materials.
This figure would be true, if the Server didn't restart once a day and through the couple of crashes that happens.
The Repairs happening during the time the base is taking damage, during the siege time (ships shooting it), will also not count and therefore that 6.912 million hps would be an ideal figure.

Total damage = 2.288

Using a Core 4 as an example, we have:

Figures below represent Day - Start Hps - Hps after the siege is completed - Hps after the ideal 24 hours of Repairs.
1 - 24 - 14.8 - 21.712
2 - 21.712 - 12.512 - 19.424
3 - 19.424 - 10.224 - 17.136
4 - 17.136 - 7.936 - 14.848
5 - 14.848 - 5.648 - 12.56
6 - 12.56 - 3.36 - 10.272
7 - 10.272 - 1.072 - 7.984
8 - 7.984 - DEAD

So the Sieging side only has to win 8 days out of the 14 day siege window.

In reality, it looks like this can be achieved by the 7th day, as the Beaumont Spire was already 2 million HPs behind the curve by day 6 (today).

The other thing noted was that once the Defenders were destroyed (usually in the first 10-15 minutes) the attackers had dealt the day's allowance of damage in less than 30 minutes (with what looked like a handful of ships, unknown composition) and logged off. Thus not allowing the Defenders to come back and try again (if they wanted to).

So for a successful Siege, swamp the Defenders and do the damage, quite easily, before they can come back.

For a successful Defence, kill the attackers and then sit there for the full 2 hours in case they come back, because they can seriously damage the Base in a very short period of time.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Offline Lord Chaos
12-14-2023, 11:42 PM,
#52
Member
Posts: 354
Threads: 62
Joined: Dec 2015

The PoBs system, which has taken years to adjust until it garnered satisfaction from players due to the substantial commitment needed for construction, destruction, and defense, has undergone a drastic change for the worst.

In the new system, bases that are nearly a decade old and served the comunity for years, like Beaumont Spire, can be easily dismantled with minimal effort.
A single thread is sufficient for initiating an attack, and the demolition of a PoB can be accomplished by a mere 4 or 5 players with little to no commitment.

This shift raises concerns, especially when considering that other aspects of the game have become incredibly grind-intensive.
The question arises as to why PoB attacks, too, shouldn't demand a prolonged and challenging effort.

Furthermore, there is dissatisfaction with the implementation of Weapon Platforms, which are both costly and occupy a module space in the installation without providing any tangible benefits.

For PoB owners, the advice is straightforward: sell your property swiftly.
As for players seeking a stable "home," the recommendation is to align with a large faction boasting numerous members and strategically position the base within a star for added protection.

However, the cautionary note suggests that even with these measures, success relies on hoping for the best.
 
Offline Demonic
12-15-2023, 12:30 AM,
#53
Cardamine Consigliere
Posts: 757
Threads: 67
Joined: Aug 2016

Cant really speak for the numbers, wold have to do a bit more than just look at the St.Danieles post, but the way I see it the Beaumont Spire specificaly was a victim of it's owner's RP. Bases are not invincible and such things should be kept in mind. Broadcasting publicly, to the whole sirius about your base in border region outside of direct house protection that BMM has a base next to a former IMG station which BMM and Bretonia tried to take over, and saying in said broadcast you're salvaging it, is inviting the disaster.

The way the base suddenly changed hands to junkers when IMG started asking questions was cringe and the attempt to play it off like it's not a big deal instead of actually trIng to appease the Guild, maybe offer some terms which would be acceptable to both sides, weren't particularly smart RP either.

I thought people have learned their lesson about public broadcastsfrom bases outside of house space after the Quantum situation but I guess I was wrong. I'm sorry but ever since the base was sold off by Leo, every single decision made by the new owners was a wrong one. And the base paid for it.

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Offline Lord Caedus
12-15-2023, 12:36 AM, (This post was last modified: 12-15-2023, 12:37 AM by Lord Caedus.)
#54
Malta's Bane
Posts: 634
Threads: 57
Joined: Jun 2013

(12-14-2023, 10:50 PM)St.Denis Wrote:
(11-22-2023, 11:14 AM)Demonic Wrote:
Core 13 wins in 4 consecutive days to kill Core 1
Core 26 wins in a row to kill Core 2
Core 39 wins in a row to kill Core 3
Core 410 wins in a row to kill Core 3
Core 511 wins in a row to kill Core 3

I did the math in excel, building a calculator for it in the proces, it's here. Please, anyone else who knows how the math is, go there, and check the math, because if I'm NOT wrong, than this is a colosal overcorrection.

Having watch the siege of Beaumont Spire with interest, I decided to look at the figures.

Damage done per day = 9.2 million

Damage repaired per day = 6.912 million as long as the Base has enough of the 3 Repair Materials.
This figure would be true, if the Server didn't restart once a day and through the couple of crashes that happens.
The Repairs happening during the time the base is taking damage, during the siege time (ships shooting it), will also not count and therefore that 6.912 million hps would be an ideal figure.

Total damage = 2.288

Using a Core 4 as an example, we have:

Figures below represent Day - Start Hps - Hps after the siege is completed - Hps after the ideal 24 hours of Repairs.
1 - 24 - 14.8 - 21.712
2 - 21.712 - 12.512 - 19.424
3 - 19.424 - 10.224 - 17.136
4 - 17.136 - 7.936 - 14.848
5 - 14.848 - 5.648 - 12.56
6 - 12.56 - 3.36 - 10.272
7 - 10.272 - 1.072 - 7.984
8 - 7.984 - DEAD

So the Sieging side only has to win 8 days out of the 14 day siege window.

In reality, it looks like this can be achieved by the 7th day, as the Beaumont Spire was already 2 million HPs behind the curve by day 6 (today).

The other thing noted was that once the Defenders were destroyed (usually in the first 10-15 minutes) the attackers had dealt the day's allowance of damage in less than 30 minutes (with what looked like a handful of ships, unknown composition) and logged off. Thus not allowing the Defenders to come back and try again (if they wanted to).

So for a successful Siege, swamp the Defenders and do the damage, quite easily, before they can come back.

For a successful Defence, kill the attackers and then sit there for the full 2 hours in case they come back, because they can seriously damage the Base in a very short period of time.

The base was also successfully defended once, possibly twice I forget if they defended the second time. Also the attackers lost a days worth of potential damage dealt because the attack window got moved too. Today was if my memory serves me correctly, day 12 of the siege.

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Offline Jayenbee
12-15-2023, 12:52 AM,
#55
Maker of Ways
Posts: 402
Threads: 19
Joined: Aug 2011

(12-15-2023, 12:36 AM)Max Morse Wrote: The base was also successfully defended once, possibly twice I forget if they defended the second time. Also the attackers lost a days worth of potential damage dealt because the attack window got moved too. Today was if my memory serves me correctly, day 12 of the siege.

Day 12 as per the Siege Declaration, if we count the day the declaration was made.
I've witnessed two successful defences, the first two attempts at sieging (Could be more, I may have missed it).

When contending with a monster, you'd be wise to give the devil his due.
Offline Lord Chaos
12-15-2023, 01:19 AM, (This post was last modified: 12-15-2023, 02:39 AM by Lord Chaos.)
#56
Member
Posts: 354
Threads: 62
Joined: Dec 2015

(12-15-2023, 12:30 AM)Demonic Wrote: Cant really speak for the numbers, wold have to do a bit more than just look at the St.Danieles post, but the way I see it the Beaumont Spire specificaly was a victim of it's owner's RP. Bases are not invincible and such things should be kept in mind. Broadcasting publicly, to the whole sirius about your base in border region outside of direct house protection that BMM has a base next to a former IMG station which BMM and Bretonia tried to take over, and saying in said broadcast you're salvaging it, is inviting the disaster.

The way the base suddenly changed hands to junkers when IMG started asking questions was cringe and the attempt to play it off like it's not a big deal instead of actually trIng to appease the Guild, maybe offer some terms which would be acceptable to both sides, weren't particularly smart RP either.

I thought people have learned their lesson about public broadcastsfrom bases outside of house space after the Quantum situation but I guess I was wrong. I'm sorry but ever since the base was sold off by Leo, every single decision made by the new owners was a wrong one. And the base paid for it.
First and foremost, BMM announced JOINT Ventures on that post.

Secondly the base never changed IFF, always was Junker any admin can confirm this please?
EDITED: BMF whanted to buy the station from Junkers, not the other way around.
Thirdly, in no part of that post says it is salvaging Alland, heres the post
https://discoverygc.com/forums/showthrea...tid=200792
Fourt: " trIng to appease the Guild" you say?
The Guild RP as you call it was weak and did not allow for ANY negotiation from the Gilds side, only unproven statements, ignored the content of the messages received and so on.
The Guild intent was very clear from the start:
https://discoverygc.com/forums/showthrea...tid=200815
So, putting aside the fact that every single point you made is either a LIE or is FALSE,
Il just say you came to this thread now,to run your mouth thinking your smarter than everyone else.
I will admit tho, was fun watching IMG Molly Coalition and BAF together.

Cheers
PS. Save your runts this is about the PoB system, not you. Beaumont was here since about the same time you joined, shame on all of you lot.

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Offline Jayenbee
12-15-2023, 03:03 AM, (This post was last modified: 12-15-2023, 03:24 AM by Jayenbee.)
#57
Maker of Ways
Posts: 402
Threads: 19
Joined: Aug 2011

(12-15-2023, 01:19 AM)Lord Chaos Wrote:
(12-15-2023, 12:30 AM)Demonic Wrote: Cant really speak for the numbers, wold have to do a bit more than just look at the St.Danieles post, but the way I see it the Beaumont Spire specificaly was a victim of it's owner's RP. Bases are not invincible and such things should be kept in mind. Broadcasting publicly, to the whole sirius about your base in border region outside of direct house protection that BMM has a base next to a former IMG station which BMM and Bretonia tried to take over, and saying in said broadcast you're salvaging it, is inviting the disaster.

The way the base suddenly changed hands to junkers when IMG started asking questions was cringe and the attempt to play it off like it's not a big deal instead of actually trIng to appease the Guild, maybe offer some terms which would be acceptable to both sides, weren't particularly smart RP either.

I thought people have learned their lesson about public broadcastsfrom bases outside of house space after the Quantum situation but I guess I was wrong. I'm sorry but ever since the base was sold off by Leo, every single decision made by the new owners was a wrong one. And the base paid for it.
First and foremost, BMM announced JOINT Ventures on that post.

Secondly the base never changed IFF, always was Junker any admin can confirm this please?
EDITED: BMF whanted to buy the station from Junkers, not the other way around.
Thirdly, in no part of that post says it is salvaging Alland, heres the post
https://discoverygc.com/forums/showthrea...tid=200792
Fourt: " trIng to appease the Guild" you say?
The Guild RP as you call it was weak and did not allow for ANY negotiation from the Gilds side, only unproven statements, ignored the content of the messages received and so on.
The Guild intent was very clear from the start:
https://discoverygc.com/forums/showthrea...tid=200815
So, putting aside the fact that every single point you made is either a LIE or is FALSE,
Il just say you came to this thread now,to run your mouth thinking your smarter than everyone else.
I will admit tho, was fun watching IMG Molly Coalition and BAF together.

Cheers
PS. Save your runts this is about the PoB system, not you. Beaumont was here since about the same time you joined, shame on all of you lot.

The post being referred to is this one you brain melt.
And in the message from IMG, they very clearly state that; A guild member noticed your scavenging operation in the Aland Shipyard wreck in Omega 3, where derelict ships from various groups, including ours, lay derelict. - it's unsettling that you're scavenging from the graveyard of our members who defended what's rightfully ours

So, Aland is being salvaged from their perspective.

When contending with a monster, you'd be wise to give the devil his due.
Offline Nika
12-15-2023, 07:08 AM, (This post was last modified: 12-15-2023, 07:10 AM by Nika.)
#58
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

As one of the determined siegers of Beaumont, I do regret it's impending destruction exactly because of the effort previous owners have put into making it the widely known base it is on this day. Current owners did everything to make a mockery of those numerous past efforts they're so highly praising so from my perspective, the base has to go down to free it of the terrible management and prevent this from going any further.

The numbers are fine, perhaps not perfectly as it's one of the first sieges we see under the new system - but it's clearly not the issue here.
Offline SnakThree
12-15-2023, 07:15 AM,
#59
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(12-14-2023, 11:42 PM)Lord Chaos Wrote: In the new system, bases that are nearly a decade old and served the comunity for years, like Beaumont Spire, can be easily dismantled with minimal effort.
A single thread is sufficient for initiating an attack, and the demolition of a PoB can be accomplished by a mere 4 or 5 players with little to no commitment.

Spire existed in Texas for a long time and all was good. It's when silly people decide to move POB to controversial or contested space when things get heated.

If people want long term POB, it takes more than a minute to plan out and choose best IFF and location for the role. You can't blame POB system when it's the owners' fault for getting wrecked.

Of course POB system is not perfect. But seeing so many POBs that safely exist shows it's possible if you put your mind to it.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Prysin
12-15-2023, 10:02 AM,
#60
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

It's a pile of pixels, not your damn dog. Get over it.

Want your own personal pixels? Go make a new pile.

Only real issue with the current siege system is weapons platforms being neigh useless. Hopefully that will be changed.

Since they take up a very limited number of slots, it's only fair that they do cause concern to siegers.

[Image: v1zVWKX.png]
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