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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Order Super Battleship Design Contest //-stationary base as a ship

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Order Super Battleship Design Contest //-stationary base as a ship
Offline Xing
09-04-2009, 08:05 PM,
#51
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My question resides in why the Order needs a super battleship if they already have an arsenal that can, virtually, accomplish all a fully equiped military can do - and even do so in specialised manners...?

Because, if it's just another big battleship for the sake of having something big - well, there's no big need for designs really. Oversize the Osiris a couple of time and that's it.

[Image: audrey03a.png]
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Offline kingvaillant
09-04-2009, 08:32 PM,
#52
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For a stationary NPC controlled object... Could work. But for me, having this ship playable is totally against my principles.

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[Image: f_48123637838m_812390c.png]
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Offline Xing
09-04-2009, 08:34 PM,
#53
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Well, they intend it as a large base from what I understand.

As for myself, why the Order isn't satisfied with a carrier or a Osiris class as their HQ...

[Image: audrey03a.png]
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Offline mives
09-05-2009, 12:51 AM, (This post was last modified: 09-05-2009, 01:14 AM by mives.)
#54
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I have some what refined my original idea into a more ascetic look, with plenty of fire power. It still has two captital ship docking bays and a multitude of fighter bays on the underside. The top part has a large research and command center, as well as four big guns. The reaserch part has two large windows facing out on the cap ship bay sides. Two additional windows are on the cap ship bay's level and on adjacent sides from the cap ship bays (not seen in side-view sketch). the command tower is above the reaserch modual with comm equipment and several long windows facing all sides. On the sides ajacent the two cap ship bays are two large observation windows opposite sides of each other. There are alot of sloping sides to make it a bit more dynamic, which of course makes my sketces a little more confuzing, but all slopes are indicated with faint directional lines telling you where it slopes to. The large guns were ommitted from the side-view sketch. All gun placements are of course subject to change, but the suggested location for large guns is on the above-view sketch. There is a total of eight fighter bays. Four on opposite sides below both cap ship bays. Overall she is quite a structure. I estimate her to be three capital ships long, and two and a half capital ships wide (wide side is the cap ships and fighter bay sides). All four remote gun platforms can be altered to be more than mearly a block with the pyramid monuments and defense turrets on them (I did not provide side-view of the remote gun platforms).

Here are photos of my sketches...

[Image: Freelancersamplesketches004.jpg]

[Image: Freelancersamplesketches006.jpg]

Very fuzzy, but its the best I can do for now. Will answer any questions about the station and try to get better quality pics.

-Mives

[Image: Rasheph.png]
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Offline Jinx
09-05-2009, 02:26 PM,
#55
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right - here s another idea.. ( a more serious one that time )

[Image: baseship3.png]
[Image: baseship2.png]
[Image: baseship1.png]
how the ship is designed:

the whole ship is roughly barge size ( without the sunsail ) - so around 4 times longer than the osiris ( or 2 times longer than the zoner juggernaut )

its pretty wide due to the extensions, too - and as tall as the barge. - the basic design is of course - liberty-like. ( but not osiris like )

it is not a "common" shipdesign. - for one.. it has NO engines. - most of it is used up by habitational modules and other sections - while it doesn t need 1/3rd of the whole ship as a reactor / engine like the osiris or the dreadnought.

so the whole ship is practicly immobile - but you also see the two large "claws" on either side of it. - each one is large enough to "dock" with an osiris. - so if this ship was about to become mobile - it would be two osiris battleships to manouver it in teamwork.



as a more stationary base, - that is also meant to be more independent. - it features a gigantic sunsail. if this ship is meant to have a powerful base defense. - it needs a lot more energy than the basic station. - so while a large civilian station like freeport 1 has two large sunbeam reflectors - this one would need more.

the sunsail itself could of course be retracted to allow it to move.

i can break this design up into several "modules" like a normal freelancer base - so you can place the parts into the system like a starbase - or i leave it to be one single model ( which makes it easier to hardpoint )



the whole design is extremely large - but mostly due to the sunsail. - i think the idea of a large shiphull being tugged by two battleships is better than having one dreadnought of rediculous size with an engine as large as a moon.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Mickk
09-05-2009, 03:09 PM, (This post was last modified: 09-05-2009, 03:26 PM by Mickk.)
#56
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I kinda remember someone mentioning that the Order was resource poor.... then I thought about the huge asteroid field that the main Order base is in....

Here is a 'what if' scenario.

The Order, realising it needs a large 'mobile' base and is short on resources, sends personel out into the asteroid field to look for wreckage that can be recycled. During this process, a very large asteroid is found....

You can sort of guess where I'm going here. Takagi had a 'home' built into an asteroid and there are many bases built inside asteroids.

Why not 'construct' a ship, using an asteroid as an integral part of it.

This would 'reduce' the resources used and may even provide some resources for the construction.

As for why it doesn't move, you could say that the engineers underestimated the stresses on the asteroidal rock, which cracked under testing and damaged irreplacable components (read as nomad stuff).

It could be 'built' using, you guessed it, mining tools! Note that the asteroids in that particular area are kind of flattish and not round, with a rough dark texture....

It would be unique and definately different from any other ship/station in Disco, I mean it' would be the only ship with a 'rock' texture :laugh:

Just an idea from my ever so slightly twisted mind....

Edit: I'll get my crayons out and see what I can do with them. Nice model by the way Jinx;)

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Offline Linkus
09-05-2009, 03:10 PM,
#57
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It looks a bit..unfinished to be fair. The utter lack of anything at the back makes it seem stumpy and very anime like in my eyes. Good model nonetheless, just some issues I have with it.





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Offline FooFighter
09-05-2009, 03:23 PM, (This post was last modified: 09-05-2009, 03:23 PM by FooFighter.)
#58
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I quite like your design, Jinx - although I see a problem with the large sunsail. People could simply hide behind it to avoid getting shot by the ship's turrets. Though, I suppose that problem could easily be solved by placing two weapon turrets behind it...

Oh, and imo, you should refine the model a little bit. It indeed has something unfinished to it.
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Offline Jinx
09-05-2009, 05:27 PM,
#59
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of course - its a totally undetailed model consisting of like 200 polygons ( normal warships have 12000 )

its just a concept - rand only spoke of a concept contest:laugh:. -

about the problem with such a sunsail ... firstly - yes.. sunsails are not freelancerlike. - freelancer uses solid solarcells and solar reflectors. - but if such a sunsail would exist - it would be made highly translucent AND of course not being included in the hitbox.

the effect would then be that it was only a thin foil that you can fly through ( well, we got no real physics... so it cannot tore )

the main design aspect is rather the missing engine though and the heavy lifter like claws for when the ship is supposed to move.



when it comes to a stronghold of greater proportions - it is indeed the freelancer way to pick a large rock and build a base in. - thats cheap, solid, and can be made a real battlestation. no one in their right mind would actually build such a large ship.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline n00bl3t
09-05-2009, 05:38 PM,
#60
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I like this concept. (Would like to see it fleshed out some more, at Jinx's convenience.)

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