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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Neo Coalition ships

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Neo Coalition ships
Offline Elsdragon
09-07-2009, 01:04 AM,
#51
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

WHat about the twin blade in your sig?

No longer a slave to the man!
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Offline Xing
09-08-2009, 02:39 AM,
#52
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I am considering scrapping it for a new fighter.

[Image: audrey03a.png]
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Offline Koolmo
09-08-2009, 04:38 AM,
#53
Member
Posts: 1,662
Threads: 65
Joined: Sep 2006

Heya mate, I've just gotten back to the world (for a bit), I'll toss in some requests and reccomendations in a bit.

To the "the old ships look cool though!" lot, I know. I like them a lot too, but the simple fact is, we cannot balance them to a standard where a reasonable pilot can fight in one. I've taken down multiple Titans in a scimmy before, and it's a stretch to take down one in the Insurgent, never mind the partisan. If we balance the stats enough to make the models work, we'd look like cheating, metagaming blighters, and I'm of the opinion that's not the way to go.

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
SCRA Recruiting--SCRA Feedback--SCRA Message Dump--SCRA Faction Status
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
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Offline Eppy
09-08-2009, 04:49 AM,
#54
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Posts: 3,865
Threads: 162
Joined: Apr 2007

Mkay. Judging on what you've posted I'm going to say this: The models are simple. They need...details. Beyond that, the engine ports are poorly textured and misshapen. The grille texture is stretched and warped, and the engines themselves are just weird shapes; it honestly looks kind of lazy, like you couldn't be arsed to make a proper engine. I mean, it has that little outset off to the side - what's the purpose of that? The concepts aren't bad, but they're stretched, misshapen, and simple - you can go into a lot more detail, I think. Also, those knife-thin edges around the intakes and stuff like that just don't work - consider using square insets for a border instead of just extruding and outlining straight back.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Shagohad
09-08-2009, 05:37 AM,
#55
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

' Wrote:Mkay. Judging on what you've posted I'm going to say this: The models are simple. They need...details. Beyond that, the engine ports are poorly textured and misshapen. The grille texture is stretched and warped, and the engines themselves are just weird shapes; it honestly looks kind of lazy, like you couldn't be arsed to make a proper engine. I mean, it has that little outset off to the side - what's the purpose of that? The concepts aren't bad, but they're stretched, misshapen, and simple - you can go into a lot more detail, I think. Also, those knife-thin edges around the intakes and stuff like that just don't work - consider using square insets for a border instead of just extruding and outlining straight back.


Russian stuff is simple. It's utilitarian. It's not meant to be extravagant or beautiful. Just look at T-34's. Also seen Russian armored cars? Russians aren't about flare, it's about function.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Boss
09-08-2009, 05:43 AM,
#56
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Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Russian stuff is simple. It's utilitarian. It's not meant to be extravagant or beautiful. Just look at T-34's. Also seen Russian armored cars? Russians aren't about flare, it's about function.

There's a difference between looking utilitarian and looking slipshod. You can have a gorgeous model that looks like it just got flattened by JDAM IIIs, but only if it's supposed to look like that.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Klaw117
09-08-2009, 03:45 PM,
#57
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

I think these ships will appeal more to those who have played StarLancer because then they'll see a better comparison between these ships and the Coalition Basilisk.

Honestly, I don't see what's wrong with them. They look fine to me.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
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