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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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NPC Balance

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NPC Balance
Offline tk9780
03-18-2008, 06:23 PM,
#51
Member
Posts: 95
Threads: 14
Joined: Mar 2008

[quote name='underd0g' date='Jan 19 2008, 07:12 PM' post='167685']
I'd like to see even harder NPC battles at higher levels - but coupled with higher rewards. Perhaps it can tug down on the concentration of PvP battles if you have to bring your friends with you taking on a difficult NPC encounter.

:rolleyes:Smart idea if the incounter is fore planned, but getting jumped by 20 plus NPC bad guys all flying some of best craft in the game. It use to be great back in the 8.83 days you had some chance of success.
But now with NPC seemingly armed with increases Armour, infinite_power, infinite_bots, and infinite_nanites the only course of action is quick exit, hopefully by your own design.
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Offline Wreth
03-22-2008, 02:09 PM, (This post was last modified: 03-22-2008, 03:04 PM by Wreth.)
#52
Member
Posts: 4
Threads: 0
Joined: Mar 2008

The NPCs in general have gotten utterly ridiculous to be honest I think that if your going to have them regenerating like players then they should have the time span between them heightened or if you want them to be easier but still have the chance to have a challenge, actually increase the numbers of NPCs in missions and on the trade lanes and patrols, I think the current weapons system is fine for the most part from what I've played but I'm finding it incredibly difficult to get higher because of the damn NPCs since they regenerate constantly in seconds and it really is just a case of how long can you go before you get too tired or bored and when your up against an NPC who can't feel that then it's going to be a huge problem, got to admit though also making it so that you can actually hit the damn NPCs would be a fine start, that jerky movement they make isn't impossible to aim at but the way the weapons fire clearly just weren't coded for that sort of thing, it needs to be as smooth as the original again really.

Another thing I think should be changed is the missions, not the difficulty or the time, but the flipping locations, in the original game you'd never have to travel to neighboring systems constantly and it kind of ruins the point of getting a 'job' in that system and at that station if your going to have to go to an entirely different system in order to fulfill it, I would really like it if we kept the original locations for the missions because I really don't like how this is turning into more of an MMORPG thing where your constantly traveling back and forth between systems just for a measly amount of in game income.

Oh and hiya guys, I'm new here:Dbeen on the server awhile though, oh and I genuinely liked the fact that in the original game you actually had to queue up to dock at a certain point rather than just magically poof there if anyones noticed that strange addition to the mod.
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Offline ... kur nubėgo?
08-05-2008, 07:13 PM,
#53
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

Im truelly bugged off by this overpowered NPC. Yeah some you will say "it is for more realistic universe" da hell it is for more realistc. What realisim is about 1 npc with 4 - 3 times harder hull? Okey sometimes BH NPC fiagithers stand still for a few secs. Them i shooting them with all i got, and dealing.. only?... well only half a hull damage? then in a PvP some sitaution i kill ship two times in the same amount of time.

Second thing that bumps me its then i need to head back home to gamma system. I take a JH .. oh and what you know.. aout 10 level 17 - 18 BH ships are waiting me at another side. And ofciurse i need to waist my time with them for about 30 minutes. How happy it is. And it happens almost every time i jump. And if it isnt bugging enought, try to imagine if there some emergancy in gamma? ... and im in theta FP9? So okey i got the call from a gamma. I heading flying fast a hell to my fatherland planet and what you know. Im waitsing my time on BH agian. How lovely, my brothers die, while i was killin Bh ships. Then enemys going back from their came from, and kills me by the way.. how happy it is.

And missile.. what .. they sucks, this is all what i can say. Figheter pilots i think already forgatten how they look like.

Any way... everything else except LF i think is nicely done.:)Thanks IGiss, waitng for 4.85 release.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Coin
08-06-2008, 01:14 PM,
#54
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

no No NO and NO

if you're having trouble with npc's, its because your weapons aren't up to it - when your hitting them, your not doing enough damage, and your not hitting them for long enough for them to die.

example:

you're in colorado, in a starflier. Bunch of xenos comes up to you, guns blazin.

1. don't target them, cos they fly better if you do.

2. line up, engine kill, thrust+strafe, and as you sail past keep firing. his shields will go down. when the ship is going away from you, TAP thrust, and you'll be drifting along behind him, firing away. he will pot, srry, regen at this point, but just keep on at him for as long as you can until he turns.

3. thrust AWAY at this point, and he will turn to chase you. turn to face him while going backwards - the npcs still chase you, even though your stripping off their hulls. if your shield starts going down, thrust towards them, and repeat steps 2-3 until boom, and tractor in the loot.

this method works in a transport against 3 molly gunboats in dublin. they just spawned on me, so i kept fighting.

ive been playing disco for 6 months, and i love it. the npc's are a challenge, and thats good. previous mod's ive played on also had regening npcs, and to get a neutral rep you had to kill lots of xenos. the clan i was in you had to kill 750 xenos in a starflea to be able to join. the record? 9 hours.

i completed vanilla sp in a starflier:
lets turn this tinker toy into a weapon

cos vanilla the npc's aren't really worth the effort.

the disco sp? forget it. escaping with juni from manhatten to the badlands, got blown up EVERY time i undocked by the four capships outside (an yes i DID yell cap-whore at the pc)

the reason why i play disco is because of the npcs. Pvp is the same everywhere, the arms race of shield against supernova, but generally the experience outside of pvp on other servers is a little flat. the npc's are easy to get neutral to, and are generally weedy enough to just ignore even if they're hostile.

but here on disco, its the whole package... trading avoiding pc pirates, as well as npc is more fun than just avoiding pc pirates. the reason why i blew up those molly gunboats was not bravura, but because i couldn't get away cos i was being cd'd to hell and back, and the gunboats were pounding hell out of my shield. I HAD to turn and fight, and believe me, i loved the feeling of accomplishment as i popped the last gunboat.

i think if the npc's were made noobier, it would remove that sense of 'HAH! how d'ya like them apples!'

its really nice to have something to make you try a little bit harder... admit it, the fact that the npc's are harder than you'd like means that you just... gotta.... kill... one... more....

//dons flame retardant suit and hides

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline ... kur nubėgo?
08-06-2008, 01:38 PM,
#55
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:no No NO and NO

if you're having trouble with npc's, its because your weapons aren't up to it - when your hitting them, your not doing enough damage, and your not hitting them for long enough for them to die.

example:

you're in colorado, in a starflier. Bunch of xenos comes up to you, guns blazin.

1. don't target them, cos they fly better if you do.

2. line up, engine kill, thrust+strafe, and as you sail past keep firing. his shields will go down. when the ship is going away from you, TAP thrust, and you'll be drifting along behind him, firing away. he will pot, srry, regen at this point, but just keep on at him for as long as you can until he turns.

3. thrust AWAY at this point, and he will turn to chase you. turn to face him while going backwards - the npcs still chase you, even though your stripping off their hulls. if your shield starts going down, thrust towards them, and repeat steps 2-3 until boom, and tractor in the loot.

this method works in a transport against 3 molly gunboats in dublin. they just spawned on me, so i kept fighting.

ive been playing disco for 6 months, and i love it. the npc's are a challenge, and thats good. previous mod's ive played on also had regening npcs, and to get a neutral rep you had to kill lots of xenos. the clan i was in you had to kill 750 xenos in a starflea to be able to join. the record? 9 hours.

i completed vanilla sp in a starflier:
lets turn this tinker toy into a weapon

cos vanilla the npc's aren't really worth the effort.

the disco sp? forget it. escaping with juni from manhatten to the badlands, got blown up EVERY time i undocked by the four capships outside (an yes i DID yell cap-whore at the pc)

the reason why i play disco is because of the npcs. Pvp is the same everywhere, the arms race of shield against supernova, but generally the experience outside of pvp on other servers is a little flat. the npc's are easy to get neutral to, and are generally weedy enough to just ignore even if they're hostile.

but here on disco, its the whole package... trading avoiding pc pirates, as well as npc is more fun than just avoiding pc pirates. the reason why i blew up those molly gunboats was not bravura, but because i couldn't get away cos i was being cd'd to hell and back, and the gunboats were pounding hell out of my shield. I HAD to turn and fight, and believe me, i loved the feeling of accomplishment as i popped the last gunboat.

i think if the npc's were made noobier, it would remove that sense of 'HAH! how d'ya like them apples!'

its really nice to have something to make you try a little bit harder... admit it, the fact that the npc's are harder than you'd like means that you just... gotta.... kill... one... more....

//dons flame retardant suit and hides


Bla bla bla.. I DONT HAVE TIME TO FIGHT NPC EACH TIME I JUMP TO GAMMA

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Coin
08-06-2008, 01:55 PM,
#56
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

then i suggest u use engine kill and thrust until u are out of cd range, then engage cruise...

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Divine
08-06-2008, 02:28 PM, (This post was last modified: 08-06-2008, 02:43 PM by Divine.)
#57
Probation
Posts: 1,480
Threads: 40
Joined: Jul 2008

I for my part have no problems with the NPC's around. Most of them could be avoided simple by just flying a little curve around them while cruising.
After a jump, well, normally I engage cruise, strafe like hell and drop some countermeasures and I am away, letting those NPC's behind.
And I dont know what the problem should be with that Theta-Gamma-JH, I use it every day and normally have no problems to get as fast as I wanted to Crete.

What is really a bit annoying are the Freelancer and even the Zoner NPC's. They have too much armor in my eyes, especially the Freelancers (I mean, come on, they have NO armor upgrade, most times around 10k armor and dont go down after dozens of hits with up to 6 guns of class 10).

//HA, and most NPC's have the best RP around, I mean, they are sitting in the right ship, with the right weapons, the right shield... (shields?!, does players know there are more shields than the Graviton?), and they have a pilot on board. I getted asskicked by allied NPC's cause I have one of them in hold, and they dont fight each other for that,... kind of strange.
But they have NO ID,... report them, NOW!!!

And I love the NPC's for not using Codename-weapons,... really, most times the NPC fighters are the only ones I see without a Codename mounted. (<- players should do the same; NERF Codenames)

//edit: I forgot, the Nomad-NPC's in Kappa/Delta/Minor could be stronger, they are too weak in my eyes.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=151485
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Offline Donutman
08-06-2008, 06:20 PM,
#58
Member
Posts: 835
Threads: 21
Joined: Jun 2008

bah, why don't we just get rid of regens altogether? *hides in flame proof bunker*

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
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Offline Chucc
08-07-2008, 01:40 AM,
#59
Member
Posts: 468
Threads: 32
Joined: Jun 2006

bah....I have had some missions kill me....it happens. Don't like it? PRACTICE MORE. I did. I can take some of the cap missions in a fighter or a bomber (fairly easy) and have not had a problem in anything over a gunboat for ANY mission. Oh wait, once I did have a problem in my GB, but that was my fault as my PC was overextended. So I say, try harder, or get a group and do the game in a more 'interactive' manner. Sorry, but I vote that the NPC's STAY HARD. I've beaten the game with the Discovery Mod enabled. Its VERY hard, but it is NOT impossible. You just need more practice, sorry...thats a you problem.

But thats just my opinion. I often gather a small group for the bigger missions and sometimes ask for one or two for help in smaller missions, THAT'S WHY WE CALL IT MULTIPLAYER!!! Play together, you live longer...remember safety in numbers is TRUE. Its just a thing that takes a little effort on YOUR part.

Looking into returning, maybe.
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Offline sovereign
08-07-2008, 02:39 AM,
#60
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Most NPCs aren't THAT bad.


HOWEVER, the Freelancer NPCs with more hull than player RHEINLAND FRIKKEN BATTLESHIPS is a bit absurd.

[Image: SCRAgenderheuristics.png]
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