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Admin Notice: Server testing #5

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Admin Notice: Server testing #5
Offline Xalrok
03-15-2011, 05:24 PM,
#51
Member
Posts: 652
Threads: 58
Joined: May 2009

' Wrote:That's a known bug. If you take the trade lane in Iota, and then a normal lane without restarting FL, it uses the nomlane animation.

Canon, could you explain the reasoning behind not appearing in the same spot when you F1 in space?

Seems to be designed to stop miners from F1ing their own personal haulers in space so they don't have to hire another player to do it for them.
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Offline The.Outlaw.Star
03-15-2011, 05:27 PM,
#52
Member
Posts: 651
Threads: 80
Joined: Jul 2009

Quote:helium turned on in Penn.

Balloons!

Thanks Cannon

[Image: tumblr_lyor3jybjk1qfwzeuo1_r1_500.gif]
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Offline Agmen of Eladesor
03-15-2011, 07:08 PM,
#53
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:Silmarillion, stop posting. Don't log onto the server with more than one character at a time. Got it?
Points to: http://discoverygc.com/forums/index.php?showtopic=60036
Quote:Technically, this rule should also have added to it at the end: 'at the same time'.

This one causes the most grief and/or questions. Yes, it is perfectly acceptable to have two (or more) people in the same house or on the same IP flying ships. Yes, it is perfectly acceptable if you have two computers and multiple accounts for you to briefly (and by that we're talking about 2-3 minutes) log on so that you can do equipment transfers - just don't do that when the server is more than 3/4 full. (We know dead drops in space can sometimes just disappear.)

What is not acceptable is to have two traders chugging down the lanes where we can obviously tell that one person is controlling both ships. Or someone pulling another ship across a sector, when (again) it's obvious no one is in the second ship. Or for that matter, having a trader being 'escorted' by another ship - again, where it's obvious that there's only one pilot for both ships. Any and all of these are multi-boxing, which is not allowed on our server. Other servers may (and do) have different rules on this rule.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Papar
03-15-2011, 07:31 PM,
#54
Member
Posts: 20
Threads: 2
Joined: Aug 2010

I think that a time and date should be added to the docking message the same way that it exists in the cloaking device message. This will help people posting sactions even more.
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Offline alphadog
03-15-2011, 07:50 PM,
#55
Member
Posts: 680
Threads: 35
Joined: Apr 2010

Nah, just typing /time manually solves that problem. The message is big enough as it is.
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Offline Hielor
03-15-2011, 11:58 PM,
#56
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:Points to: http://discoverygc.com/forums/index.php?showtopic=60036
It's a good source, but given how often it comes up, I think it should be clarified to indicate whether cargo transfers are acceptable or not, and whether F1ing from one account to another in order to pick up something just dropped (without being actually logged in on both simultaneously) is acceptable or not--since that's the majority of the questions that get raised.

A couple more sentences there would prevent a lot of threads from getting made.

-----------
On-topic:
Docking message looks nice, thanks!
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Offline Jack_Henderson
03-16-2011, 12:48 AM,
#57
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

We did some coop mining today and encountered a minor "bug", not really a bug. Still noteworthy:

Trade Window bug when coop mining
While small miners are filling a Hege, the Hege can't use the trade window function with a hauler. No ore is transferred, even though both parties can use "accept".

Reason: the amount of ore in the Hege's or the hauler's cargo space changes, which seemingly upsets the trade screen.

It can be stopped easily by telling the "filling miners" to ceas mining for the duration of the exchange.

Cannon, the coop mining feature is cool!

If you add an "autodrop all" command, that one can bind to a keystroke, then the small miners would be happy too and could create "bundles of ore" in space in preparation of haulers. If you want to avoid big numbers of floating ore, just up the cargo space of the small miners a bit. It doesn't make much difference.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Tabris
03-16-2011, 05:07 AM,
#58
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

Curious observation: Eversince Cannon's been tinkering with Freelancer every time I F1 somwhere and come back I somehow end up 10-20K below/above plane from where I F1'd without any known cause.

Anyone else have this issue?
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Offline Boss
03-16-2011, 05:23 AM,
#59
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Curious observation: Eversince Cannon's been tinkering with Freelancer every time I F1 somwhere and come back I somehow end up 10-20K below/above plane from where I F1'd without any known cause.

Anyone else have this issue?

Not that I know of, but if it's intentional, I approve.

If you disconnect, you won't log back in to a swarm of hostile NPCs/players and you'll have a moment's respite to explain.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline mwerte
03-16-2011, 05:28 AM,
#60
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:If you disconnect, you won't log back in to a swarm of hostile NPCs/players and you'll have a moment's respite to explain.
See pirate, disconnect, (hey, it was at 14k, no interaction yet!), log back in, fly away scott free.

(sun)


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