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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Relative Faction/House Millitary Strength...

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Relative Faction/House Millitary Strength...
Offline Barbarossa
04-17-2012, 12:04 AM,
#51
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Posts: 462
Threads: 32
Joined: Feb 2011

' Wrote:Outcasts - They have that cardamine advantage but every time someone dies, it's a big hit with the issues of fertility. The fact they aren't really in big competition helps them a bit, though with Gallia nearby who knows?

Hessians - They keep getting more and more pilots, giving them the ability to cause damage. But like the GMG, they need to use the environment.

Corsairs - They have super skilled pilots, but they have that super high mortality rate balancing it out. That's why the rumors are suggesting the Hessians are winning - Corsairs are better but they can't stop the Hessian rush.
Outcasts are more skilled, but Corsairs are two times bigger to compensate. And thats why I said before that its nearly impossible to differ Sairs and OC's, its incomparable. Hessians should probably be something less than Corsairs, both in numbers and technological advantage.

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Offline Pancakes
04-17-2012, 12:08 AM,
#52
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Posts: 3,395
Threads: 151
Joined: Jul 2010

The only thing I don't get is the part that people put Council rated in a way that there is noway they could stand against GRN - fact is that they did. The main fleet, and the larger one, is so large and well supplied that the GRN can't break through it - can't send their fleets to Champagne.

I'd put the Council not so far from Bretonia - who is the weakest house of all currently (Maybe Kusari is weaker, but not by much to my guessing).

EDIT:

Also the corsairs are way more numerous than one might think. The only problem is that corsairs are not united, they are separated to many smaller clans each with its own agenda. It's even suggested that if corsairs would stop their inner conflicts and organize a built nation and army they could fight toe to toe with a house fleet.

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BLOOD FOR THE BLOOD GOD
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Offline Rosa.Klebb
04-17-2012, 12:44 AM,
#53
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Posts: 15
Threads: 5
Joined: Feb 2011

Forget RP

Lets go with reality and what is actually going on in the server:



1) Rheinland tops all. They have the skill and activity, MASSIVE player base, and organization

2) Liberty comes in with a distant second due the size of its player base.

3) Bretonia

4) Hessians due to skill, activity, size of its player base, and organization of the player base (blobo is king???)

5) SCRA due to skill, activity, and EXCELLENT organization

7) Kusari

8) BHG/Core due to numbers and ability to summon Thresher/Bomber swarms of DOOM

9) IMG- In large swarms the miners can dish out alot of pain

10) Corsairs- TBH & Benitez (and a handful of others) are the only reason why the Corsairs are considered.
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Offline ProwlerPC
04-17-2012, 12:49 AM, (This post was last modified: 04-17-2012, 12:51 AM by ProwlerPC.)
#54
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Posts: 3,121
Threads: 104
Joined: Jun 2008

LMAO the lore will never be based on player activity :laugh:

Otherwise one day we might find ourselves saying Xenos are the top military faction in Disco :crazy:

edit add: how did I wake up one day to find the other guilds, the younger guilds, are fielding better militaries, or CR or SCRA lol?

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Offline Benjamin
04-17-2012, 12:51 AM,
#55
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Posts: 1,794
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' Wrote:Also the corsairs are way more numerous than one might think. The only problem is that corsairs are not united, they are separated to many smaller clans each with its own agenda. It's even suggested that if corsairs would stop their inner conflicts and organize a built nation and army they could fight toe to toe with a house fleet.

I'm pretty sure they're still like 96% short of being as numerous as one of the houses

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Offline Rosa.Klebb
04-17-2012, 12:54 AM,
#56
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Posts: 15
Threads: 5
Joined: Feb 2011

' Wrote:LMAO the lore will never be based on player activity :laugh:

Otherwise one day we might find ourselves saying Xenos are the top military faction in Disco :crazy:

edit add: how did I wake up one day to find the other guilds, the younger guilds, are fielding better militaries, or CR or SCRA lol?

Including the 50 million indie liberty caps... NAH :crazy:

But still kinda silly to have Bretonia invaded and loosing when there are barely any GRN around.

Plenty of other situations where what is written in lore and what really is happening in-game is completely and totally different


Edit: I'm taking into account player base size, player base and faction skill, player base and faction organization, & player base and faction activity
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Offline ProwlerPC
04-17-2012, 01:02 AM,
#57
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Posts: 3,121
Threads: 104
Joined: Jun 2008

Well based on player activity. Twice the RM players brought in their fleet into the Sigmas at Kusari's request and twice they got reduced to scrap with almost no loss from their opponants. This happening while at war with Liberty and some player thing also with Bretonnia. While on the flip side some RM players mustered up a fleet that was able to camp New York for awhile. Player activity is a bit too much of a rollercoaster ride in an unrealistic game mechanic engine to be used as a benchmarker for lore.

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Offline Rosa.Klebb
04-17-2012, 01:09 AM,
#58
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Posts: 15
Threads: 5
Joined: Feb 2011

' Wrote:Well based on player activity. Twice the RM players brought in their fleet into the Sigmas at Kusari's request and twice they got reduced to scrap with almost no loss from their opponants. This happening while at war with Liberty and some player thing also with Bretonnia. While on the flip side some RM players mustered up a fleet that was able to camp New York for awhile. Player activity is a bit too much of a rollercoaster ride in an unrealistic game mechanic engine to be used as a benchmarker for lore.

Thats why you have the devs & admins look at the way thing have gone say with RM and Liberty for like 2 or 3 months.

If seen as its been a stalemate then nothing changes. If seen as Liberty is totally smashing RM left and right then Liberty gains some ground.

Next eval period around RM is back to whooping butt so they gain back what they lost.


Allow things to be fluid and change with the flow of how the game is.
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Offline Benjamin
04-17-2012, 01:11 AM,
#59
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Posts: 1,794
Threads: 9
Joined: Jan 2009

I don't think this is really a game that would benefit from being fluid

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P4ND3M0N!UM
04-17-2012, 01:13 AM,
#60
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I think the concept of french people having that many babies in only 800 years is pretty racist.
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