• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 14 15 16 17 18 28 Next »
Bretonia Gunship

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 1,017,300 / 2,000,000
LSF Arms Shipments - 157,690 / 2,000,000
LSF Munition Shipments - 104,431 / 2,000,000
Pirate Black Market Shipments - 422,975 / 1,000,000
Dragon Bounties - 11 / 10,000
KOI Bounties - 31 / 10,000
LSF Bounties - 26 / 10,000
Samura Bounties - 4 / 10,000

Latest activity

Poll: Do you link the Gunship model? Would it be a suitable ship for the bretonian fleet?
You do not have permission to vote in this poll.
Yes
43.75%
42 43.75%
No
56.25%
54 56.25%
Total 96 vote(s) 100%
* You voted for this item. [Show Results]

Pages (9): « Previous 1 … 4 5 6 7 8 9 Next »
Thread Closed 
Bretonia Gunship
Offline Balaerus
09-08-2012, 11:52 AM,
#51
Member
Posts: 160
Threads: 9
Joined: Apr 2010

I'd like to fly this ship, considering the gunboat we use now is a piece of sh**

[Image: T0lqJWC.png]
 
Offline FallenKnight
09-08-2012, 11:57 AM,
#52
Member
Posts: 1,077
Threads: 69
Joined: May 2010

' Wrote:Skeletal and creepy. Poor texture job. I'd rather not see this particular model in-game.

Seriously, this thing scares me. In a bad way. Just looking at it is giving me the shivers.

Do you mean the old textures or the new ones? As for the opinion about the model - well indeed the bret ship line is strange but using their vanila style to build a new ship similar to that line is what was required. Its a known factor that most of the freelancer players does not like the ship models of bretonia cuz they are just too strange.

Between if you didnt checked the update image - here is the old textures and the new one.
Old Textured Bretonia Gunship
***
[Image: syp1ea.png]

[Image: HEdQNeI.png]
[Image: iELcapo.png]
Discovery Bridges[Feedback] Baron Piett[Biography]
Offline Bretonia Police Authority
09-08-2012, 12:03 PM,
#53
Member
Posts: 863
Threads: 110
Joined: Mar 2010

I think the idea of a lighter gunship is a good idea. While the current Bretonian gunboat is a decent enough ship, it still is a large ship for its class and I knew from experience on both sides of the line it has trouble dodging shots. Even with turret steering agility is still valuable in gunboats, even over firepower. It might rule other gunboats but fighters, and mainly bombers, have no trouble in getting clean shots. I'll note that Bretonia's current enemy's, Mollys, Corsairs and Gallia all have heavy bombers.

In terms of RP construction a lighter gunboat would make sense. Battleships in general and the current Bretonian gunboat are all based on the idea of heavy armour, heavy guns. Both of which are expensive and time consuming to build. Something which can be more easily patched together out of lighter, and more common, materials. This would free up the more military grade materials for other ships as they start to search for other sources of ship building material. Perhaps recycling the scrap from New London or pulling apart old ships.

In terms of RP tactics it's also what Bretonia needs. The Gallic fleet is supposedly massive (although overstretched) and Bretonia has a limited amount of capital ships. Bombers are more likely to be the main line of defence and lighter gunboats would be more efficient escorts to counter fighters and to be able to dodge capital ship alongside bombers. In the Kusari war the current gunboat used to be comparable in size to their destroyer...which means at fighting anything larger then gunboats it's an easy, and expensive, kill.

From the point of view of the BPA, a light gunboat would great. In my opinion the police should be flying the lighter craft and leaving the heavy stuff to the Military. The same idea runs through the BPA, while the ID allows gunboats and destroyers both are restricted to the more high ranking career members and we favour Hussars and Paladins over Templers (Only one gunboat and one Templar are in service currently in the (official) BPA, a number that hasn't changed for over a year.)
While gunboats would be handy I've always avoided them in the BPA since they seem far too overpowered and larger for police patrol duty. A light gunboat would be ideal and far more practical for the police who use ships more for interception and small anti pirate engagements.

Other then ideas on what Bretonia 'needs' most of factions got new ships or changes with .86. The Hessian pirates got a battleship, Kusari got a battle cruiser, Liberty got a complete refit of their carrier and Rheinland got a carrier. I believe for Bretonia we got a new model for the HF, although the old model looked pretty good anyway...

Not complaining though,
those factions put in for new ships and the like, asking for them as is the right of factions. Bretonia has the same right to ask for a new ship. It might not be 100% necessary but for getting a new ship then a light gunboat is the type which Bretonia would most need.

The model might not be perfect but there will always be something wrong with it to somebody, it doesn't have to be the perfect fighting combat model with lines so smooth it can thread a needle. But it looks Bretonia and that's good enough, something which people tend to fall into is spending all our time arguing about a panel here or the colour there and it ends up with people getting frustrated and the project taking much longer.

So for those in doubt..
Most of our stuff IS pretty good, but sometimes it's nice to just have a new ship. Just because it's something different, and fun to fly.

[Image: ZBHGncR.png]
[Image: 4zq4NHS.gif][Image: anZVhq2.png]
[Image: xsQoiWW.png][Image: dtI10Wd.png]
[Image: aZlVvzK.png][Image: A6UjD5W.png]
[Image: f27b5Iv.png][Image: iO9P13T.png]
Offline Miranda
09-08-2012, 12:16 PM,
#54
Member
Posts: 886
Threads: 46
Joined: Sep 2010

The AD-textured one is much nicer. Go with it.

[Image: icbannerv1.png]
IC Recruitment | IC Faction Information
 
Offline Ninefour
09-08-2012, 12:20 PM,
#55
Member
Posts: 473
Threads: 25
Joined: Dec 2010

The current one is nice, just too big.

retired
 
Offline Hidamari
09-08-2012, 12:23 PM,
#56
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

snip

[Image: RKaqSve.png]
Offline FallenKnight
09-08-2012, 12:24 PM,
#57
Member
Posts: 1,077
Threads: 69
Joined: May 2010

' Wrote:The current one is nice, just too big.
Its not a replacement Axiom and if you would like to read something really interesting - check post 26, 32 and 53. I am sure you will think slightly different after that. At least you may understand us more clearly.

[Image: HEdQNeI.png]
[Image: iELcapo.png]
Discovery Bridges[Feedback] Baron Piett[Biography]
Offline Ivan
09-08-2012, 12:44 PM,
#58
Member
Posts: 642
Threads: 17
Joined: Oct 2008

' Wrote:That model is frankly disgusting. It doesn't fit the Bretonian shipline in any way really, given that its 'similarities' (the mouth, the ribs and the curved back) are all done completely wrong. Those prongs at the back are completely pointless as well, why even add them?

And of course, the textures are abysmal. If you're going make a lighter Bret Gunboat, which Bretonia really does not need IMO (the current GB just needs some proper balance tweaks, not to be ignored by a failure of a balance lead), at least get a proper model that actually fits the shipline.
I agree with Monte completely.

Bretonia GB is completely fine. If you think it's broken, then fix it, no need to add more ships.
Even as per this concept: why do we need "lower" bridges? It looks like for author Bretonia capital ships consist only of destroyer and GB. If you say "it's how it worked in vanilla", then keep in mind we do RP here. Those bridges are barely of much use, they descrease maneurability, use more materials, look worse and provide more place for enemies to land their shots. That's for pair of guns. Doesn't sound too fine for gunship, to be honest. Gunship is small and agile, it's not loaded with guns by max - typical gunship is bottlenose or mb KuGB, isn't it?

I really don't see what's broken in Bretonia, everything is just fine.
Offline Ichiru
09-08-2012, 12:46 PM,
#59
Librelancer, LancerEdit
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev

Why not retrofit percherons with new power cores and stick on a couple of gunboat turrets. That would make some sense iRP as they have limited resources. Though the cargo holds would have to be reduced to make sure that it wouldn't be used for super power trading

Acolyte of NoMe
 
Offline Zukeenee
09-08-2012, 12:50 PM,
#60
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

' Wrote:Do you mean the old textures or the new ones?
Both. The new one appears to be a simple recolor of the old one. Stretched, basic metal textures all across the ship, no variation, no consideration for interconnecting hull panels, not much continuation of the texture onto new faces.

Your earlier comparison of the Rheinland Battleship and Carrier is a good example of what's lacking in this texture.

' Wrote:Battleship Carrier

See how the BS has so much variation? The three rounded bits along the middles section, the panels above and below them, the plating over the engine, the fighter bay, that angled panel on top, most of the nooks and crannies, they all have their own, unique textures and hues, showing that these are all different components made of different materials. The textures are angled and aligned properly to show that the different parts of the ship connect, and different colors on different parts to add some variety.

Now look at the Carrier. The same, light greenish metal plating texture pasted everywhere, with some windows tossed in. I can't tell what's part of what, because it all looks the same. No differentiation in building materials, no differentiation in color, no indication of which component sticks out from which.

Your Bretonian Gunship is to the vanilla Bretonian Gunboat as that Rheinland Battleship is to the Rheinland Carrier.


' Wrote:As for the oppinion about the model - well indeed the bret ship line is strange but using their vanila style to build a new ship similar to that line is what was required.

I can see that you were trying to emulate the Bretonian style, but the similarities are really only evident in the general shape itself. I think of Bretonian ships as being fuller, rounder machines with a lot of thickness to them. Sure, they've got pieces that look a bit thinner than the rest, but that's only in the context of everything else on the ship. The vanilla GB and Destroyer have solid, swooping "wing" pieces. This thing has thin, rigid panels holding onto a platform with similar dimensions.

The ridges on the back also look just a bit too pronounced to me. In relation to the size of the overall ship, they're a major contributing factor to what makes this look like a spooky, hunchbacked skeleton carrying a tea tray. Try filling in the gaps around those spines just a tiny bit. It might make the body look more solid.

The simple dome beneath the bridge also bothers me just a tad. I feel as though instead of being its own, separate piece, it ought to flow backwards onto the underbelly of the ship, giving it a more solid appearance and making it more than... well, an uninspired inverted dome. And the fact that the dome protrudes that far out makes it look like a skeleton with a wicked underbite. Adds to the aforementioned creepiness.

Oh yeah, and that curved piece of flat metal covering the point where the "wings" connect to the body? What's up with that? That thing is ridiculously thin. Your ship seems to have a handful of flat, thin metal bits poking out which really detract from the thick, ridged-and-rounded Bretonian style. I'm also referring to those two extra turret platforms coming out of wings here. Aaaaaaand that split fishtail is similarly spindly. Why not take inspiration from the Templar there? Thick, rounded, and it comes to a point at the ends. That'd look nice.

Basically, put some meat on those bones! Beef up the model without making it "bigger". Add some thickness to it, give it some real curves, and make it stop giving me nightmares. Please. I've been up all night, and now I don't know if I'll ever get to sleep. I'll dream of giant-jawed, hunchbacked, flying skeletons trying to serve me tea. Can you think of a more terrifying scenario?

I thought not.

[Image: Zukeenee2.gif]
 
Pages (9): « Previous 1 … 4 5 6 7 8 9 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode