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Trade Development Blog
Offline Thexare
05-28-2019, 02:24 AM,
#641
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Why does Nuremberg buy Luxury Consumer Goods?
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Offline Mephistoles
05-28-2019, 07:58 PM,
#642
Gas Miners Guild
Posts: 2,347
Threads: 91
Joined: Jun 2013

Hello, I am hoping this could be addressed.

(02-19-2019, 09:02 PM)Mephistoles Wrote: Hi, the helium-3 mining field has been moved further away from its Pittsburgh and Scarborough sellpoints, but its price has not been adjusted accordingly. This means the mining commodity has been effectively nerfed. It would be nice if this could be addressed.

I'm aware there's a sellpoint in Omicron Mu but must admit I'm not fully sure how this has been affected, in all fairness if the field is now closer to Mu the sellpoint there might need lowering, though it was never a maximum profit route.

It's a relatively minor oversight in terms of its consequences but it is a massive glaring oversight in the fact that when a mining commodity is moved, it's a no-brainer the sell prices should automatically be checked and adjusted. Updated prices would be very appreciated.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

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Offline Shaggy
05-28-2019, 08:19 PM,
#643
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

Hello, just want to put a suggest into the Trade Development if possible, it could bring more activity for the better. To lawful player's and unlawful player's.

So we all know ore trading is very profitable for lawful player's. This is because there are not many pirate's that pirate for cargo, but instead for money, so the trader's are more then happy to pay a "Tax Fee" of let's say 10 million for a 5k cargo hold of Gold Ore. Pirate's doing cargo piracy, for the same amount of Gold Ore, will have a sell point of alot less then the lawful player. So for an example. Gold Ore to a Lawful Base 10k, but Gold Ore to a Unlawful Base 5k. (Per unit).

So my suggestion is, why not make Smuggling a bit more profitable. Not Ore's but Cardamine, Artifact's, Black Market Munitions, why not make the sell point profit to 8 - 10k just like Ore's, this way it'll bring Unlawful factions like Outcasts, Corsairs, and other's to want to smuggle and bring that sort of activity to their factions to make a profit. This will help avoid the power traders, it gives things to do instead of just sitting at Planet Manhattan in LR, LH, OC fighting LN, LSF and LPI. When the LN, LSF, LPI can actually do something different, making things for a lawful player more fun, hunting down smuggler's. While for the unlawful LR, LH, OC it is more of a challenge to make a profit. Which it should be, but the profit is worth the challenge.

I know from a Gallic point of view, ore's sell for a HUGE Profit for lawful trader's, but for the unlawful Gallic player, profit is hard to come by. But it will sure bring alot more activity to both unlawfuls, and lawfuls, and it gives challenges, excitement, fun to player's from the lawful and unlawful player base.

[Image: sRoat31.png]
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Offline nevrozac
06-01-2019, 03:28 PM,
#644
Member
Posts: 277
Threads: 8
Joined: Dec 2018

please give "Coalition Pilot" a sellpoint on dagger outpost and maybe other lawful bases too

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$tfu snek
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Offline Skorak
06-02-2019, 08:26 AM,
#645
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Can we please have the perishable status of "Sunbucks Coffee and Donuts" removed? It serves no purpose but to make people's rp commodity decay. Since the route is the same c/sec as any other.

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Offline SnakThree
06-02-2019, 08:28 AM,
#646
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(06-02-2019, 08:26 AM)Skorak Wrote: Can we please have the perishable status of "Sunbucks Coffee and Donuts" removed? It serves no purpose but to make people's rp commodity decay. Since the route is the same c/sec as any other.

And do the same for all commodities. It is rather pointless and for some reason have encouraged people to trade as fast as possible due to fear of losing one item. People are strange.

[Image: rTrJole.png][Image: LJ88XSk.png]
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Offline Xoria
06-02-2019, 08:16 PM,
#647
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(05-28-2019, 02:01 AM)Silverlight Wrote: Please add an APM Hardware Sellpoint on Renzu Shipyards
OK

(06-01-2019, 03:28 PM)nevrozac Wrote: please give "Coalition Pilot" a sellpoint on dagger outpost and maybe other lawful bases too
OK

(06-02-2019, 08:26 AM)Skorak Wrote: Can we please have the perishable status of "Sunbucks Coffee and Donuts" removed? It serves no purpose but to make people's rp commodity decay. Since the route is the same c/sec as any other.
That it is perishable and therefore needs replenishing is the entire point.

(06-02-2019, 08:28 AM)SnakThree Wrote: And do the same for all commodities. It is rather pointless and for some reason have encouraged people to trade as fast as possible due to fear of losing one item. People are strange.
No, some variation is a good thing.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Skorak
06-02-2019, 08:29 PM,
#648
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

The point might not be a positive thing and should be changed.

Do we actually need to use a faction perk to override this?

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Offline Lythrilux
06-02-2019, 09:55 PM,
#649
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(06-02-2019, 08:16 PM)Xoria Wrote:
(06-02-2019, 08:28 AM)SnakThree Wrote: And do the same for all commodities. It is rather pointless and for some reason have encouraged people to trade as fast as possible due to fear of losing one item. People are strange.
No, some variation is a good thing.

If anything it leads to a lack of variation because people will always do the routes where they don't run the risk of the commodity perishing. At the least, additional buffs to these commodities to provide an incentive to trade them would be good.

[Image: Lythrilux.gif]
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Offline SnakThree
06-03-2019, 04:36 AM,
#650
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(06-02-2019, 08:16 PM)Xoria Wrote:
(06-02-2019, 08:28 AM)SnakThree Wrote: And do the same for all commodities. It is rather pointless and for some reason have encouraged people to trade as fast as possible due to fear of losing one item. People are strange.
No, some variation is a good thing.

There's no variation out of it. It's archaic feature that might have had impact back when max cargo was on Dromedary. Now with most people flying 3k+ ships losing one cargo unit on whole trip while trying not to RP back due to fear of losing another "precious" unit is stupid.

We don't need a feature that makes the game worse.

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