• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 141 142 143 144 145 … 779 Next »
There are 85 POBs on the server.

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 0 / 10,000
Nomad Ascendancy - 0 / 10,000
Order Mastery - 0 / 10,000

Latest activity

Pages (15): « Previous 1 … 5 6 7 8 9 … 15 Next »
There are 85 POBs on the server.
Offline chase.way
01-19-2014, 03:09 PM,
#61
Member
Posts: 211
Threads: 18
Joined: May 2011

(01-19-2014, 02:42 PM)Johnnie-Lapierre Wrote: @Chase.way no way since a fighter can keep your shield up and your base goes boom...

Well, if people are having a base they should have decency to log on and defend it once its properly attacked.

(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
Reply  
Offline Sava
01-19-2014, 03:38 PM,
#62
Member
Posts: 725
Threads: 54
Joined: Mar 2011

(01-19-2014, 03:09 PM)chase.way Wrote:
(01-19-2014, 02:42 PM)Johnnie-Lapierre Wrote: @Chase.way no way since a fighter can keep your shield up and your base goes boom...

Well, if people are having a base they should have decency to log on and defend it once its properly attacked.

Yeah, pretty much.
But it should be implemented in some different way.
Reply  
Offline Pancakes
01-19-2014, 04:16 PM,
#63
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

Make a Gunboat class ship with an extremely powerful torpedo that does around the 500,000 damage but IGNORES shields.

Make that gunboat slow and fat - thus easy to kill even by a meager amount of defenders.
Make the torpedos slow. REALLY slow. (Slow as in 30-40 m/s), so defenders can flak/CD/Mine/Ram/<enteraction> them.
So people who can't be bothered to come and defend their base would lose it, but those who actually bother and give time in the defense would be able to fend off the attackers, even if they are in a smaller amount.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline Haste
01-19-2014, 04:19 PM,
#64
Lead Developer
Posts: 3,585
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(01-19-2014, 03:09 PM)chase.way Wrote: Well, if people are having a base they should have decency to log on and defend it once its properly attacked.

Because if you run a base with, say, four people all based in GMT or GMT+1 timezones, and a bunch of [insert other timezone] players siege your base at 3 A.M., you should get out of bed to defend it, right?

[Image: cdSeFev.png]
Reply  
Offline Birdtalon
01-19-2014, 04:29 PM, (This post was last modified: 01-19-2014, 04:30 PM by Birdtalon.)
#65
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

(01-19-2014, 02:53 PM)Tachyon Wrote:
(01-19-2014, 02:49 PM)SeaFalcon Wrote: Let someone who can actually decently code, code stuff, instead of people that toss stuff together, just because it looks cool.

You mean like competent devs for their respective tasks Big GrinDDDDDDDD ?

Sorry Kaz

[Image: 1384742081802.jpg]

Lol'd

[Image: MiPYb7j.png]
  Reply  
Offline ... kur nubėgo?
01-19-2014, 04:57 PM,
#66
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

(01-19-2014, 04:16 PM)Pancakes Wrote: Make a Gunboat class ship with an extremely powerful torpedo that does around the 500,000 damage but IGNORES shields.

Make that gunboat slow and fat - thus easy to kill even by a meager amount of defenders.
Make the torpedos slow. REALLY slow. (Slow as in 30-40 m/s), so defenders can flak/CD/Mine/Ram/<enteraction> them.
So people who can't be bothered to come and defend their base would lose it, but those who actually bother and give time in the defense would be able to fend off the attackers, even if they are in a smaller amount.

Or just a special weapon or something, which would need to be charged like cruisse engines in order to blast stuff. Similiar like nomads kills the sun in the extended intro of FL.

Now you may think of a lot of variations and base siege battle mechanics. Some of them may be easier to implement, some of them harder. Some of them may have positive results, some of them negative.

But current problem at hand is still, that bases are too hard to destroy. If by hard to destroy, you mean practicly invincible.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
Reply  
Offline chase.way
01-19-2014, 05:15 PM, (This post was last modified: 01-19-2014, 05:17 PM by chase.way.)
#67
Member
Posts: 211
Threads: 18
Joined: May 2011

(01-19-2014, 04:19 PM)Haste Wrote:
(01-19-2014, 03:09 PM)chase.way Wrote: Well, if people are having a base they should have decency to log on and defend it once its properly attacked.

Because if you run a base with, say, four people all based in GMT or GMT+1 timezones, and a bunch of [insert other timezone] players siege your base at 3 A.M., you should get out of bed to defend it, right?

Beacuse inRP 4 people having a base makes so much sense, right ?

It can be posted on forum when the attack is going to happen, with the time so people can arrange something, doesn't need to be official event, just a guideline so people know when to log in (or if they can do it)

(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
Reply  
Offline Govedo13
01-19-2014, 05:39 PM, (This post was last modified: 01-19-2014, 05:40 PM by Govedo13.)
#68
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

I really like how the devs need 2-3
years to find out stuff that I complained about from day 1 since the PoBs were added.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Reply  
Offline chase.way
01-19-2014, 05:48 PM,
#69
Member
Posts: 211
Threads: 18
Joined: May 2011

(01-19-2014, 04:57 PM)... kur nubėgo? Wrote:
(01-19-2014, 04:16 PM)Pancakes Wrote: Make a Gunboat class ship with an extremely powerful torpedo that does around the 500,000 damage but IGNORES shields.

Make that gunboat slow and fat - thus easy to kill even by a meager amount of defenders.
Make the torpedos slow. REALLY slow. (Slow as in 30-40 m/s), so defenders can flak/CD/Mine/Ram/<enteraction> them.
So people who can't be bothered to come and defend their base would lose it, but those who actually bother and give time in the defense would be able to fend off the attackers, even if they are in a smaller amount.

Or just a special weapon or something, which would need to be charged like cruisse engines in order to blast stuff. Similiar like nomads kills the sun in the extended intro of FL.

Now you may think of a lot of variations and base siege battle mechanics. Some of them may be easier to implement, some of them harder. Some of them may have positive results, some of them negative.

But current problem at hand is still, that bases are too hard to destroy. If by hard to destroy, you mean practicly invincible.

Or couple of weak spots so you have to aim exactly there and torp it or whatever

(02-17-2014, 02:27 AM)Papa Oomaumau Wrote: Either way - when you let go, and stop holding on so tightly, life can actually be fun - you can't steer a train, but you can RIDE it!
Reply  
Offline Johnnie-Lapierre
01-19-2014, 05:59 PM,
#70
Member
Posts: 198
Threads: 10
Joined: Sep 2013

(01-19-2014, 03:09 PM)chase.way Wrote:
(01-19-2014, 02:42 PM)Johnnie-Lapierre Wrote: @Chase.way no way since a fighter can keep your shield up and your base goes boom...

Well, if people are having a base they should have decency to log on and defend it once its properly attacked.

You do realise that people need to sleep and they can`t play a game the whole day?!

Let it die, the idea might be good to not make repairs but what you suggested is stupid. You could see lolwuts flying to a base, moving in a place where they are safe and simply keep firing at a base to destroy it...
Reply  
Pages (15): « Previous 1 … 5 6 7 8 9 … 15 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode