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Jumpdrives

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Jumpdrives
Offline Jayce
03-30-2015, 06:54 AM,
#61
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

Disruptable jumpdrives sooner rather than later.

Remove all combatjumping BSes.

It's blueballing, and literally the same as saying you died to an NPC, so the pvp kill doesn't count.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
Offline nOmnomnOm
03-30-2015, 06:54 AM, (This post was last modified: 03-30-2015, 06:55 AM by nOmnomnOm.)
#62
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(03-30-2015, 06:28 AM)Garrett Jax Wrote: Maybe, if players are determined to use this current restriction to avoid player interaction, I might, just might, be able to drum up the extra vote or two to get rid of them altogether. One can only hope.

brainwashing to fit your agenda?
Conspir[A]cy



And admins plz i cant believe you didnt do this yet.
Add in teh rules that jumping out of a fight is pvp death.

you can solve this SOOOOO EASILY!!!
Offline Black Widow
03-30-2015, 08:07 AM,
#63
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(03-30-2015, 06:54 AM)Jayce Wrote: Disruptable jumpdrives sooner rather than later.

Remove all combatjumping BSes.

It's blueballing, and literally the same as saying you died to an NPC, so the pvp kill doesn't count.

Make jumping out a pvp death in presence of another player!

Remove solaris turrets, TS and thus claims of elitism through their use.
Offline Lythrilux
03-30-2015, 08:12 AM,
#64
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

I'm confused though. I don't understand why you'd like to have them count as a pvp death, since from your logic that's also make it useless...

Regardless, i'm all for seeing that Jumpdrives become useless and have no use. That'll make them more balanced than they've ever been. It's impossible to argue that they have any sort of positive use: we've seen all their negative effects such as ruining the economy (pscrap was nerfed because of jumping salvagers which have 3.3k cargo) and people continually Jumping in and out of combat, who ignorantly ruin the fights and interactions as they have no regard for their fellow player.

[Image: Lythrilux.gif]
Offline Hannibal
03-30-2015, 10:32 AM,
#65
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

With this new restriction/nerf will it be reconsidered the removal of 3,5k cargo limitation to something a little higher..like 4,3 or 5k?


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Offline Alley
03-30-2015, 10:39 AM,
#66
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

jumpdrives are getting their counter, it won't be CDs though.

Laz Wrote: Alley was right.
Offline jammi
03-30-2015, 10:41 AM,
#67
Badger Pilot
Posts: 6,564
Threads: 362
Joined: Aug 2007
Staff roles:
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Economy Dev

(03-30-2015, 10:39 AM)Alley Wrote: jumpdrives are getting their counter, it won't be CDs though.

A piece of equipment manufactured specifically for that purpose would be nice. Gives player bases another feather for their cap.

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Offline Alley
03-30-2015, 10:43 AM,
#68
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(03-30-2015, 10:41 AM)jammi Wrote:
(03-30-2015, 10:39 AM)Alley Wrote: jumpdrives are getting their counter, it won't be CDs though.

A piece of equipment manufactured specifically for that purpose would be nice. Gives player bases another feather for their cap.

this is exactly it

Laz Wrote: Alley was right.
Offline WesternPeregrine
03-30-2015, 11:10 AM,
#69
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(03-30-2015, 01:35 AM)Sabru Wrote: barge turning into freely available civ carrier + possible future docking mmod use tweaks + limiting of JD range = shifting usage of spiffy tech gubbins to more pew uses?

for some reason, im seeing carrier raids resulting in snubs pews in the future.

@Xenon drama sarcasm much?

@Devs and Admins: kudos. a lot of great developments lately.

Guess this solves the issues with the Kusari Exiles light carrier idea.

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Offline bormos3
03-30-2015, 11:20 AM, (This post was last modified: 03-30-2015, 11:31 AM by bormos3.)
#70
Member
Posts: 97
Threads: 6
Joined: Jun 2013

Why don't you just remove the jump drives completely? you clearly don't want them....u just keep nerfing them and making them more useless



(03-30-2015, 10:32 AM)Hannibal Wrote:
With this new restriction/nerf will it be reconsidered the removal of 3,5k cargo limitation to something a little higher..like 4,3 or 5k?
Agreed

Yeah we're not having that image there ~Snoopy

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