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  Discovery Gaming Community Discovery General News and Announcements
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Notice: Hyperspace beacons

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Notice: Hyperspace beacons
Offline Ayman
03-12-2018, 12:44 PM,
#61
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Posts: 285
Threads: 10
Joined: Nov 2015

@Alley Is there a chance for the Hyperspace beacons to work again ?
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Offline E X O D I T E
03-12-2018, 12:45 PM,
#62
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Posts: 1,007
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Joined: Mar 2013

You're thinking of Docking Modules.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182360
Time left: (Permanent)
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Offline Ayman
03-12-2018, 01:00 PM,
#63
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Posts: 285
Threads: 10
Joined: Nov 2015

(03-12-2018, 12:45 PM)Exodite Asmodai Wrote: You're thinking of Docking Modules.

That would also be nice to get working again but i doubt
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Offline Alley
03-12-2018, 01:49 PM,
#64
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Posts: 4,524
Threads: 406
Joined: Jun 2009

(03-12-2018, 12:44 PM)Ayman Abdullah Wrote: @Alley Is there a chance for the Hyperspace beacons to work again ?

Last I know they were fully functional. bump @Alex. if they don't

Laz Wrote: Alley was right.
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Offline Nerva Regis
03-12-2018, 02:58 PM,
#65
The Professor
Posts: 1,032
Threads: 113
Joined: Jul 2014

When the jumper tries to jump to the beacon, you get the error :" Did not find commodity_event_04".
Last time I used a beacon was before Christmas, and they worked then.
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Offline Laz
03-12-2018, 03:00 PM,
#66
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

You need to make sure that you have jump batteries. 250. According to the cfg, only jump bats should be able to be used.

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Offline Nerva Regis
03-12-2018, 03:04 PM,
#67
The Professor
Posts: 1,032
Threads: 113
Joined: Jul 2014

He had 1k jump bats, 1k cloak bats.
Each time he activated the beacon 1 cloak bat was consumed.
I am willing to test this now with my Beacon if anyone wants.
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Offline Ayman
03-12-2018, 03:12 PM, (This post was last modified: 03-12-2018, 03:12 PM by Ayman.)
#68
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Posts: 285
Threads: 10
Joined: Nov 2015

it is not Producible anymore and unfortunately i sold everything in stock so i dont know if it is working in the game or not but i know for sure player bases do not produce it anymore for some reason
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Offline Nerva Regis
03-12-2018, 03:14 PM, (This post was last modified: 03-12-2018, 03:20 PM by Nerva Regis.)
#69
The Professor
Posts: 1,032
Threads: 113
Joined: Jul 2014

yeah, I think the module that makes them cannot be built anymore.
but there are bases who had the module built long time ago, those players can still make Beacons Big Grin
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Offline Laz
03-12-2018, 03:18 PM,
#70
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

Sounds like an error has occurred when updating FLHook. I'll check with @Alex.

However, I am fairly sure recently the bases plugin was edited to re-allow the production of hyperspace matrixs after it was accidentally disabled.I know that I built myself one about a month ago, so they should still work.

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