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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Official Event] Red Deer Station: Salvage Operation 1 (Concluded)

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Official Event Red Deer Station: Salvage Operation 1 (Concluded)
Offline sindroms
02-12-2017, 04:09 PM,
#61
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

The exact CPS values for this event are at around roughly between smuggling and ore, actually, and based on the values that Xoria uses for his trade balance formulas.

While it is true that people have come to expect a -much- bigger income during events like this, it is also true that previous events such as the Kusari-Rheinland route dumped a total of 48 billion credits into the server enviroment due to the prices.

While we do not have a reliable moneysink, I cannot use such prices for the time being.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Starwazer
02-12-2017, 05:25 PM,
#62
Member
Posts: 10
Threads: 1
Joined: Apr 2016

Goal of the event should be to attract players to get lot of adventurous interaction / action.
If the event is appealing there will be lot of traders/smugglers and lot of pirates/police = Lot of interesting interaction / Action Smile

Remember the liberty/rheinland delegate/refugee times when you had to actually hire escorts.
Yes the cargo was expensive to buy (5k) and sold for 11-12k. The profit was 6-7k and it was very appeling for pirates and police because of the total value.
Basicly the profit was only 1-2k more than standard smugglers cargo and very expensive to buy. But that was enough to attract traders/smugglers and the total cargo value attracted police and pirates. All in all the route had lot of attention and interaction. Most importantly it was fun and adventurous.
Offline PlasmaSabre
02-13-2017, 01:16 AM,
#63
Member
Posts: 172
Threads: 19
Joined: Jan 2013

Would somebody be able to explain to me what these "Tier I Scientific Data rewards" are? I looked on the wiki but I can't find anything.
Cheers.

[Image: sig.png]
Offline Kauket
02-13-2017, 01:19 AM,
#64
Dark Lord of the Birbs
Posts: 6,549
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

http://discoverygc.com/forums/showthread.php?tid=145777

[Image: kauket.gif]
Offline Sombs
02-13-2017, 01:32 AM,
#65
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

@realekki, I see that.




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Offline PlasmaSabre
02-13-2017, 01:33 AM,
#66
Member
Posts: 172
Threads: 19
Joined: Jan 2013

(02-13-2017, 01:19 AM)Auzari Wrote: http://discoverygc.com/forums/showthread.php?tid=145777

These look totally awesome Big Grin I had no idea such things were in development. Thanks for the link Smile
Offline realekki
02-13-2017, 02:16 AM,
#67
Member
Posts: 421
Threads: 48
Joined: Feb 2015

(02-13-2017, 01:32 AM)Sombra Hookier Wrote: @realekki, I see that.

as i told you, carpe diem - cause the night is mine
ca in space
Offline Sombs
02-13-2017, 08:45 AM,
#68
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Can the names of the smuggling ships not be visible next time? I just logged early to begin with the smuggle, realizing to get "shadowlogged" from an LPI indie that I encountered yesterday already, conveniently waitng for me exactly where it was necessary. If he didn't realize that I use to smuggle in a way that doesn't really allow him to catch me, he logged off and switched to his transport. While I think that is a borderlining behavior, it could be simply avoided by not making the names of smuggler publicly available on forums, because that's a kind of cheesy way of getting rid of competitors.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

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Offline PlasmaSabre
02-14-2017, 05:07 AM, (This post was last modified: 02-14-2017, 05:08 AM by PlasmaSabre.)
#69
Member
Posts: 172
Threads: 19
Joined: Jan 2013

There is a glitch at the moment. I accidentally sold 1 unit instead of all of my (illegal) cargo, and then when I sold the rest of it, the tracker only counted the 1 unit :/

If this is an anti-cheat sort of mechanism might I suggest instead, just make the cargo 'disappear' when you sell it, and then update the tracker with the number of units sold?

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Offline Vendetta
02-14-2017, 05:27 AM,
#70
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

(02-14-2017, 05:07 AM)PlasmaSabre Wrote: There is a glitch at the moment. I accidentally sold 1 unit instead of all of my (illegal) cargo, and then when I sold the rest of it, the tracker only counted the 1 unit :/

If this is an anti-cheat sort of mechanism might I suggest instead, just make the cargo 'disappear' when you sell it, and then update the tracker with the number of units sold?

It's part of the event system unfortunately. You're supposed to sell the exact amount you've bought in order to collect the full reward and have it marked on the tracker.

Currently unable to consistently be present in the Community due to life constraints.

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