• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 36 37 38 39 40 … 46 Next »
Admin Announcement: Full server, what now?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (14): « Previous 1 … 5 6 7 8 9 … 14 Next »
Thread Closed 
Admin Announcement: Full server, what now?
Offline reavengitair
04-24-2009, 12:17 PM,
#61
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

I would really like either of these options to be considered (which they already are) and definatley put into place. More playes is better for discovery.
 
Offline MrCynical
04-24-2009, 03:32 PM,
#62
Member
Posts: 301
Threads: 10
Joined: Jan 2008

' Wrote:The problem might come when 1 character is used on both servers at the same time (shared chars for example) - most probably the latest updated character will be used to be sent to the other server so some changes might be lost.

Could this possibly be solved using flhook? A shared character normally has its own account, the details of which are given to people authorised to use whatever it is (usually a faction's Big Shooty Thing). So perhaps flhook could prevent the same account from being logged in to both servers at the same time, similar to the "60 seconds wait" for F1ing?

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
 
Offline Deadlights
05-27-2009, 08:34 PM,
#63
Member
Posts: 21
Threads: 4
Joined: Apr 2009

The main issue I see with your suggestion above is the 2 servers running with two separate character databases that merely update one another. Were they running out of a single character database the 1 minute wait would certainly fix this, but having the character stored on both could complicate this a bit requiring them to share one account as I understand it for your idea to function.

Markov - Korax - Mercucio - Deadlights - Mariner
 
Offline Zig
05-27-2009, 08:37 PM, (This post was last modified: 05-27-2009, 08:37 PM by Zig.)
#64
Member
Posts: 470
Threads: 18
Joined: Oct 2008

Well, this particular problem sure isn't bothering me much right now.:P

Luls:

' Wrote:Role-play is not the be all and end all.
 
Offline Tommeh
05-27-2009, 08:46 PM,
#65
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

I don't think that this is really necessary,server was full only couple weeks after 4.85 camed and since that I didn't have any problem with full server.So if it would be too much of a trouble to make this work I think that is not worth of effort.

[Image: final3.png]
Offline Deadlights
05-27-2009, 08:46 PM, (This post was last modified: 05-27-2009, 10:12 PM by Deadlights.)
#66
Member
Posts: 21
Threads: 4
Joined: Apr 2009

True enough, I guess its kind of crossing bridges we have yet to come to working on ways to make 2 servers functional when we currently have zero... But we can still muse over such a titillating prospect as multi server disco universe I suppose ^^ . And yes for sure there are far bigger and more important fish to fry for the time being. I have only seen the server full a couple of times in the last month at very peek hours and not for long even then.

Markov - Korax - Mercucio - Deadlights - Mariner
 
Offline reavengitair
05-28-2009, 02:01 AM,
#67
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

No full server?

Heh, I get full servers every saturday and sunday morning.
 
Offline akar.zaephyr
05-28-2009, 02:24 AM,
#68
Member
Posts: 78
Threads: 4
Joined: Apr 2009

Well, before actually asking "can we have more than 200 users limit" there are few more questions that need to be asked.

1) What is the average player count?
From my experience, 90% of the day is below 180 players online.
2) How many times a week, and how long a day the server is full?
Again, my experience is last month most of the time the server wasn't full. If it was, maybe for two core hours once a week.
3) What is the cost (considering money / programming) of extending the user limit?
As we can see from Admin's replies, it would take a lot of programming to implement new solutions to extend user limit. In current shape, the server does 102% of it's possibilities so it reached it's phisycal possibilities. From that point, we would have to consider either splitting universe to two servers, buying multiprocessor server or any other solutions.

Now the final question: after answering questions 1 and 2 and considering question 3, is it reasonable to extend the user limit?

The answer is: no.
In current shape the user loadout doesn't even fill the server in core hours, yet most of the time during the day the amount of users online is way below it's possibilites.

So, considering how much work it would take to extend the limit it's not reasonable to do it. Simply, the amount of programming and money needed for this project is way too much considering how many players is currently online.

At least that's my point of view.

Some day, when I'll have more money, I'll consider donating to a brand new, multiprocessor server capable of hosting 1000 users online. Why not? Question is - will there ever be that many players? Don't think so...

' Wrote:yeah my spell and such sucks but i what ever
(...)
Big Grin
 
Offline reavengitair
05-28-2009, 03:57 AM,
#69
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:Well, before actually asking "can we have more than 200 users limit" there are few more questions that need to be asked.

1) What is the average player count?
From my experience, 90% of the day is below 180 players online.
2) How many times a week, and how long a day the server is full?
Again, my experience is last month most of the time the server wasn't full. If it was, maybe for two core hours once a week.
3) What is the cost (considering money / programming) of extending the user limit?
As we can see from Admin's replies, it would take a lot of programming to implement new solutions to extend user limit. In current shape, the server does 102% of it's possibilities so it reached it's phisycal possibilities. From that point, we would have to consider either splitting universe to two servers, buying multiprocessor server or any other solutions.

Now the final question: after answering questions 1 and 2 and considering question 3, is it reasonable to extend the user limit?

The answer is: no.
In current shape the user loadout doesn't even fill the server in core hours, yet most of the time during the day the amount of users online is way below it's possibilites.

So, considering how much work it would take to extend the limit it's not reasonable to do it. Simply, the amount of programming and money needed for this project is way too much considering how many players is currently online.

At least that's my point of view.

Some day, when I'll have more money, I'll consider donating to a brand new, multiprocessor server capable of hosting 1000 users online. Why not? Question is - will there ever be that many players? Don't think so...

Currently, we don't need to extend it, no. But in the future, as more players join discovery than those leave, the server is bound to be full alot more. We might as well do it now to make room for those other players.

 
Offline jenya
05-28-2009, 04:06 AM,
#70
Member
Posts: 196
Threads: 8
Joined: Oct 2008

ahh i remember the "8.45 Craze", the servers were full 24/7
 
Pages (14): « Previous 1 … 5 6 7 8 9 … 14 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode