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  Discovery Gaming Community Discovery General News and Announcements Patch Notes
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5.1 "Aftershock"

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Pages (8): « Previous 1 … 4 5 6 7 8 Next »
5.1 "Aftershock"
Offline Busy Miner
07-17-2024, 07:59 AM, (This post was last modified: 07-17-2024, 07:59 AM by Busy Miner.)
#61
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

(07-16-2024, 10:29 AM)TheKusari Wrote: If you build Hydroponics, You can just buy BA (or whatever other repair material) and then use a Hegemon and mine / supply the water for free.

If people are really concerned about pricing, look at the alternatives to upkeep your base.

Or, you know, don't build one.

Have you ever, ever seen anyone mining water? Especially with the slow-ass, no-tradelane Hegemon? *crickets*
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Offline Venkman
07-17-2024, 08:02 AM,
#62
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

(07-17-2024, 07:59 AM)Busy Miner Wrote:
(07-16-2024, 10:29 AM)TheKusari Wrote: If you build Hydroponics, You can just buy BA (or whatever other repair material) and then use a Hegemon and mine / supply the water for free.

If people are really concerned about pricing, look at the alternatives to upkeep your base.

Or, you know, don't build one.

Have you ever, ever seen anyone mining water? Especially with the slow-ass, no-tradelane Hegemon? *crickets*

Yes, myself.

User was banned for: https://discoverygc.com/forums/showthrea...tid=206147
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Offline Busy Miner
07-17-2024, 08:03 AM, (This post was last modified: 07-17-2024, 08:08 AM by Busy Miner.)
#63
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

(07-17-2024, 08:02 AM)Venkman Wrote:
(07-17-2024, 07:59 AM)Busy Miner Wrote:
(07-16-2024, 10:29 AM)TheKusari Wrote: If you build Hydroponics, You can just buy BA (or whatever other repair material) and then use a Hegemon and mine / supply the water for free.

If people are really concerned about pricing, look at the alternatives to upkeep your base.

Or, you know, don't build one.

Have you ever, ever seen anyone mining water? Especially with the slow-ass, no-tradelane Hegemon? *crickets*

Yes, myself.

You poor bastard. You have my heartfelt sympathy.
Reply  
Offline Lucas
07-17-2024, 09:42 AM,
#64
BaRyCeNtEr
Posts: 1,166
Threads: 99
Joined: Oct 2017

Plenty of people mine water or buy it for hydroponics. Your incapability to adapt to the new system does not mean that the system is a failure or too expensive, you're just trying to brute force the old way of handling PoBs in a new system. Adapt, overcome, enjoy

Last words are for fools who have not yet said enough.
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Offline TheKusari
07-17-2024, 09:44 AM,
#65
Resident Editor
Posts: 2,693
Threads: 452
Joined: May 2020

(07-17-2024, 08:03 AM)Busy Miner Wrote:
(07-17-2024, 08:02 AM)Venkman Wrote:
(07-17-2024, 07:59 AM)Busy Miner Wrote:
(07-16-2024, 10:29 AM)TheKusari Wrote: If you build Hydroponics, You can just buy BA (or whatever other repair material) and then use a Hegemon and mine / supply the water for free.

If people are really concerned about pricing, look at the alternatives to upkeep your base.

Or, you know, don't build one.

Have you ever, ever seen anyone mining water? Especially with the slow-ass, no-tradelane Hegemon? *crickets*

Yes, myself.

You poor bastard. You have my heartfelt sympathy.

I used to mine it in an Albatross. Before the changes to the Hegemon were introduced.



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



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Offline Busy Miner
07-18-2024, 06:32 AM, (This post was last modified: 07-18-2024, 06:50 AM by Busy Miner.)
#66
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

(07-17-2024, 09:42 AM)Lucas Wrote: Plenty of people mine water or buy it for hydroponics. Your incapability to adapt to the new system does not mean that the system is a failure or too expensive, you're just trying to brute force the old way of handling PoBs in a new system. Adapt, overcome, enjoy

"Price developments don't matter!" Said no businessman ever. This server is just Pew-Pew-focused (with some superficial political RP to justify it) , anything else, like the shitty economy (Water on water-planets more expensive than on Orleans?) or people who want to build something don't get much love. People wonder why the player count stays low, but there have been so many missed opportunities for players to actively shape the environment together with the devs, so not many new things are happening that keep players here or attract new people.
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Offline Busy Miner
07-18-2024, 05:10 PM, (This post was last modified: 07-18-2024, 05:23 PM by Busy Miner.)
#67
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

A completely different thought for the devs: years ago the idea of one single, a bit more expensive commodity to supply the POBs was turned down. However, in the meantime the POB mechanics have changed, credits can be "eaten" when constructing a core-upgrade, so why not skipping supplying the bases altogether and establish an upkeep cost, like 100-200.000 Cr/day that get slowly eaten and repair the base and keep the crew happy? To mimic real life workings of a crew where such menial tasks like filling up the storage are delegated? Or establish this as a second pathway when a POB runs out of supplies, which are consumed first, but not out of money. Then the POBs start losing hitpoints only when the money runs out. The opinion seems to be anyway that POBs are welcome money sinks. Robotics/Hull segments can still be in the storage for additional battle-repairs if needed.

Let me know what you think, I guess this is way more immersive than welding 5000 units of alloy a day to the hull of a base for "wear and tear" damage, in an age where alloys can deflect even asteroid collisions.
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Offline Enko
07-18-2024, 06:57 PM,
#68
Developer
Posts: 307
Threads: 28
Joined: Jul 2008

(07-18-2024, 05:10 PM)Busy Miner Wrote: A completely different thought for the devs: years ago the idea of one single, a bit more expensive commodity to supply the POBs was turned down. However, in the meantime the POB mechanics have changed, credits can be "eaten" when constructing a core-upgrade, so why not skipping supplying the bases altogether and establish an upkeep cost, like 100-200.000 Cr/day that get slowly eaten and repair the base and keep the crew happy? To mimic real life workings of a crew where such menial tasks like filling up the storage are delegated? Or establish this as a second pathway when a POB runs out of supplies, which are consumed first, but not out of money. Then the POBs start losing hitpoints only when the money runs out. The opinion seems to be anyway that POBs are welcome money sinks. Robotics/Hull segments can still be in the storage for additional battle-repairs if needed.

Let me know what you think, I guess this is way more immersive than welding 5000 units of alloy a day to the hull of a base for "wear and tear" damage, in an age where alloys can deflect even asteroid collisions.

PoB supplying is simplified in the current state to focus on F/O/W and basic alloys, it could be cut down with basic alloy upkeep but then replaced with a constant demand for MOX to power the station. Generally the focus stays small so only a couple things really need to be kept tracked.

Bases being maintained with credits goes against the idea that PoBs are an investment and should not be left sticking there left to rot with 50mil in the bank for years on end. If you run a PoB you should expect to put in the time and money, which comes in the form of upkeep costs which to be frank are pretty cheap and cheaper in some locations even still.

[Image: RrJ0WDv.jpg?ex=68ea6da6&is=68e91c26&hm=4...96497fa34&]
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Offline Levenna
07-18-2024, 07:07 PM,
#69
The Defiant
Posts: 392
Threads: 43
Joined: Jun 2022

enkk out here maintaining like, half the server's pob population

[Image: Levenna.gif]

[03.07.2024] LNS-Beast***: we can do this every day but you have to buy bigger stronger ships...and i'll help you
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Offline rwx
07-18-2024, 09:02 PM,
#70
No one is above the law
Posts: 1,039
Threads: 157
Joined: May 2010

With the newest economic change it is also easier to export goods, while supplying the base on the return trip

Win-win-win moment
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