(01-05-2026, 08:03 PM)Groshyr Wrote: Hey anyone wants to revive Outcasts corporation I and Garda had almost half a decade ago? Or better make a new one inspired by the spirit of QC?
(01-04-2026, 04:14 AM)EisenSeele Wrote: OFFICIAL FACTION ACTIVITY
2025 Q4
[/indent]
Factions Stripped:
These factions were previously warned for failing the check in the last two quarters,
and failed this activity check.
Gas Miners Guild GMG| 5:50:30
[/indent]
Lejima in Sigma 13 will require removal from Core 5.
Edit: Factions losing "officialdom" due to inactivity really is what it is. Everyone has to abide by th4e same rules.
Enough back door lobbying & circle jerking exists as it is, the staff involved will never be held accountable nor will anything be done about it.
let this activity report be a stern reminder that everyone has to play by the same rules, not just get away with things because you have an admin/staff friend.
Mep doesn't have any friends.
I like Mep, he told me how to season a cast iron skillet once
(01-05-2026, 08:03 PM)Groshyr Wrote: Hey anyone wants to revive Outcasts corporation I and Garda had almost half a decade ago? Or better make a new one inspired by the spirit of QC?
Raid everyone everyday!
I'd like to revive Ageira as Latif Innovations btw
(01-04-2026, 05:13 PM)Chenzo- Wrote: Lejima in Sigma 13 will require removal from Core 5.
Edit: Factions losing "officialdom" due to inactivity really is what it is. Everyone has to abide by th4e same rules.
Enough back door lobbying & circle jerking exists as it is, the staff involved will never be held accountable nor will anything be done about it.
let this activity report be a stern reminder that everyone has to play by the same rules, not just get away with things because you have an admin/staff friend.
Mep doesn't have any friends.
I like Mep, he told me how to season a cast iron skillet once
(01-04-2026, 04:23 PM)Lemon Wrote: Balance killed off solo mission farming too - it's just, sad and bleak and I don't see any way out of this for the very large group who used to fly caps without big fleet fights.
The hate against solo or even just profitable missions for capital ships is something I will never understand. Arguments have been made that Discovery lacks progression (and it's true) and in my opinion one of the few ways we actually had some progression was going from trading in a transport, getting a capital ship, and then grinding money in caps. Without giving trading significant overhauls to make it more exciting than watching paint dry, I just never saw the logic in undermining a form of money-making that was actually somewhat fun. You're not going to make me go back to the lanes if you take that away from me.
Argument was that if they kill casual missions in battleships,.people will only trade for money, which in turn will bring pirates, which in turn brings in navy factions etc.
Honestly I want to tear up at what they killed - you'd come home after work, fire up an account with 7 battleships in 7 regions and just run gunboat missions. If you wanted some excitement, you'd go to Delta, Nomads would then log to clear you and then all hell broke loose. They broke this ecology of the game,.on purpose.
Then battlezonea came, where you didn't have to think about how to collect and store the cargo or get gun drops - you'd have one guy start, and it snowball into up to 20 people farming in the same place while chatting. Then someone would PM for a pew, you end the day with big fleet fight and call.it a night.
A true reason to log, an arcade game that's very easy to learn, easy to enter that offers endless RP opportunities if you dig deep.
It was easy for OF navies to get people in this way, always something to do, without much skill needed, and it was killed as many people said here, because the Devs didn't like how people.played, they lived in their eSports fantasy that wanted to make disco more than what the philosophy of freelancer was, where you need to put in the effort, learn things like dropping shields to even be able to shoot your guns.
It's great, on paper, for someone who does want that complexity, but if I want to escape my reality, relax after a hard day's work and chat with my friends, it's not suitable at all, not suitable for the people who actually do have the vast majority of logging times.
Now there is trade that rules activity - the numbers have proved it and are right there to see, trade that hasn't brought in piracy the way it was intended, that isn't enjoyable for folks who want to play freelancer was designed to be, with trade just a side hustle - a simple arcade pew pew game, with godlike story and endless RP opportunities.
The only way this would be fixed again if someone with that philosophy comes to the helm again. The game as is without a new Barrier will drop off more and more, and especially cap centric factions and OFs will struggle, no matter how the OF system is reworked, outside of allowing the roleplayers to have a say on story if they become official again that would carry the faction.
The data is all there for the reversals and change of direction, very large samples, we just need staff willing to read and act on that data.
It's an arcade pew pew shooter with godlike story and RP, systems, or supposed to be
(01-04-2026, 05:13 PM)Chenzo- Wrote: Lejima in Sigma 13 will require removal from Core 5.
Edit: Factions losing "officialdom" due to inactivity really is what it is. Everyone has to abide by th4e same rules.
Enough back door lobbying & circle jerking exists as it is, the staff involved will never be held accountable nor will anything be done about it.
let this activity report be a stern reminder that everyone has to play by the same rules, not just get away with things because you have an admin/staff friend.
Mep doesn't have any friends.
I like Mep, he told me how to season a cast iron skillet once
Did you use linseed oil?
Peanut oil, because I am a good american.
Did I heard Oil? that thing is mine!
-sends the legates-
Sorry, I saw everyone having fun here, wanted to contribute. YariYariYee guys, have fun, its 2026, just started.
Whatever the case, I wish you all, a nice 2026 startup!
(01-04-2026, 04:23 PM)Lemon Wrote: Balance killed off solo mission farming too - it's just, sad and bleak and I don't see any way out of this for the very large group who used to fly caps without big fleet fights.
The hate against solo or even just profitable missions for capital ships is something I will never understand. Arguments have been made that Discovery lacks progression (and it's true) and in my opinion one of the few ways we actually had some progression was going from trading in a transport, getting a capital ship, and then grinding money in caps. Without giving trading significant overhauls to make it more exciting than watching paint dry, I just never saw the logic in undermining a form of money-making that was actually somewhat fun. You're not going to make me go back to the lanes if you take that away from me.
Argument was that if they kill casual missions in battleships,.people will only trade for money, which in turn will bring pirates, which in turn brings in navy factions etc.
Honestly I want to tear up at what they killed - you'd come home after work, fire up an account with 7 battleships in 7 regions and just run gunboat missions. If you wanted some excitement, you'd go to Delta, Nomads would then log to clear you and then all hell broke loose. They broke this ecology of the game,.on purpose.
Then battlezonea came, where you didn't have to think about how to collect and store the cargo or get gun drops - you'd have one guy start, and it snowball into up to 20 people farming in the same place while chatting. Then someone would PM for a pew, you end the day with big fleet fight and call.it a night.
A true reason to log, an arcade game that's very easy to learn, easy to enter that offers endless RP opportunities if you dig deep.
It was easy for OF navies to get people in this way, always something to do, without much skill needed, and it was killed as many people said here, because the Devs didn't like how people.played, they lived in their eSports fantasy that wanted to make disco more than what the philosophy of freelancer was, where you need to put in the effort, learn things like dropping shields to even be able to shoot your guns.
It's great, on paper, for someone who does want that complexity, but if I want to escape my reality, relax after a hard day's work and chat with my friends, it's not suitable at all, not suitable for the people who actually do have the vast majority of logging times.
Now there is trade that rules activity - the numbers have proved it and are right there to see, trade that hasn't brought in piracy the way it was intended, that isn't enjoyable for folks who want to play freelancer was designed to be, with trade just a side hustle - a simple arcade pew pew game, with godlike story and endless RP opportunities.
The only way this would be fixed again if someone with that philosophy comes to the helm again. The game as is without a new Barrier will drop off more and more, and especially cap centric factions and OFs will struggle, no matter how the OF system is reworked, outside of allowing the roleplayers to have a say on story if they become official again that would carry the faction.
The data is all there for the reversals and change of direction, very large samples, we just need staff willing to read and act on that data.
It's an arcade pew pew shooter with godlike story and RP, systems, or supposed to be
Actually I did not think I would jump but this post made me do it.
I "came back" to disco, more said Freelancer, because of some very good memories,
especially the Arcade game design in mind, beautiful systems, lots to explore.
When I got told I could target components, I was baffled and was like what the heck, how ?!
I learned some stuff but yeah, yeah.
Back then as kid I wanted to get better and better and beat everyone, wanted to get a cap
to shoot stuff, now I am just glad to F2 and chat most of the time about almost anything, thinking about how I flew with my dad from Nagano to Rheinland selling Platinum, mined Artifacts in Gamma selling in New York I think.
Just wanted to share something, have a great day all!
(01-04-2026, 04:23 PM)Lemon Wrote: Balance killed off solo mission farming too - it's just, sad and bleak and I don't see any way out of this for the very large group who used to fly caps without big fleet fights.
The hate against solo or even just profitable missions for capital ships is something I will never understand. Arguments have been made that Discovery lacks progression (and it's true) and in my opinion one of the few ways we actually had some progression was going from trading in a transport, getting a capital ship, and then grinding money in caps. Without giving trading significant overhauls to make it more exciting than watching paint dry, I just never saw the logic in undermining a form of money-making that was actually somewhat fun. You're not going to make me go back to the lanes if you take that away from me.
Argument was that if they kill casual missions in battleships,.people will only trade for money, which in turn will bring pirates, which in turn brings in navy factions etc.
Honestly I want to tear up at what they killed - you'd come home after work, fire up an account with 7 battleships in 7 regions and just run gunboat missions. If you wanted some excitement, you'd go to Delta, Nomads would then log to clear you and then all hell broke loose. They broke this ecology of the game,.on purpose.
Then battlezonea came, where you didn't have to think about how to collect and store the cargo or get gun drops - you'd have one guy start, and it snowball into up to 20 people farming in the same place while chatting. Then someone would PM for a pew, you end the day with big fleet fight and call.it a night.
A true reason to log, an arcade game that's very easy to learn, easy to enter that offers endless RP opportunities if you dig deep.
It was easy for OF navies to get people in this way, always something to do, without much skill needed, and it was killed as many people said here, because the Devs didn't like how people.played, they lived in their eSports fantasy that wanted to make disco more than what the philosophy of freelancer was, where you need to put in the effort, learn things like dropping shields to even be able to shoot your guns.
It's great, on paper, for someone who does want that complexity, but if I want to escape my reality, relax after a hard day's work and chat with my friends, it's not suitable at all, not suitable for the people who actually do have the vast majority of logging times.
Now there is trade that rules activity - the numbers have proved it and are right there to see, trade that hasn't brought in piracy the way it was intended, that isn't enjoyable for folks who want to play freelancer was designed to be, with trade just a side hustle - a simple arcade pew pew game, with godlike story and endless RP opportunities.
The only way this would be fixed again if someone with that philosophy comes to the helm again. The game as is without a new Barrier will drop off more and more, and especially cap centric factions and OFs will struggle, no matter how the OF system is reworked, outside of allowing the roleplayers to have a say on story if they become official again that would carry the faction.
The data is all there for the reversals and change of direction, very large samples, we just need staff willing to read and act on that data.
It's an arcade pew pew shooter with godlike story and RP, systems, or supposed to be
Actually I did not think I would jump but this post made me do it.
I "came back" to disco, more said Freelancer, because of some very good memories,
especially the Arcade game design in mind, beautiful systems, lots to explore.
When I got told I could target components, I was baffled and was like what the heck, how ?!
I learned some stuff but yeah, yeah.
Back then as kid I wanted to get better and better and beat everyone, wanted to get a cap
to shoot stuff, now I am just glad to F2 and chat most of the time about almost anything, thinking about how I flew with my dad from Nagano to Rheinland selling Platinum, mined Artifacts in Gamma selling in New York I think.
Just wanted to share something, have a great day all!