' Wrote:What about traders?, its going to make it impossible for traders to get away from pirates.
I don't think my traders will have problems with this rule. It always felt a little strange not being able to have the pirate cruise after you, some did anyway.
This change does not worry me at all, and eight of ten of my ships are trading ships.
' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.
Not sure I like this one. I can see lots of downside and little upside.
Having said that, I'm off to go try it out for myself.
I can't really be constructive if i don't know can I?
I figured you would whine Dr. Beardface, but what I believe this encoruages is RP. Real honest RP. I fly a transport and had been CD'ed in Cali by two pirates yesterday and it was a hoot. If you want to know I ended up giving you both 400,001 k credits and two "solar system blow up Nukes," which they happly took and we all went our ways. Why? Because we all, three of us, Role played out a fun, enjoyable even that made our otherwise boring night, fun. You guys remember having fun right? With a bit more understanding, depth and actually Role play and not crash and burn, it's actually possible to make this modification work out. Lets try it out shall we?
Can you remember the fallen, the Righteous? If you forget them, you lose sight of your purpose, your honor, your soul. You become, like them...
A sitting duck but for what?
If their target can't take them down with firepower alone, the targets screwed anyway and it doesn't matter that they have to wait an extra 30 secs to die.