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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New PvP Rules Proposal

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Poll: Do you support this proposal?
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Yes
40.91%
9 40.91%
Yes, but certain aspects need to be reworked/amended/removed
50.00%
11 50.00%
No
9.09%
2 9.09%
Total 22 vote(s) 100%
* You voted for this item. [Show Results]

Pages (8): « Previous 1 … 4 5 6 7 8 Next »
New PvP Rules Proposal
Offline marauder
12-27-2005, 12:17 AM,
#61
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Posts: 1,950
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If you role-play as a pirate the use the trade routes the pirates do.

Or be like a pirate and blow up storage depots to get at commodites to trade, that way it's all profit.

You still get a decent profit running cardamine if you goto rochester cos manhattan is hostile. The same goes for artifacts.

If you've role-played as a pirate it doesnt mean you can't trade, you just have to find new routes and work a little harder.
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Offline f2k
12-27-2005, 12:17 AM,
#62
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Posts: 120
Threads: 1
Joined: Jul 2005

daedalus,Dec 27 2005, 01:14 AM Wrote:Under these rules, if a pirate faction insisted on being neutral, it wouldn't be able to attack anyone. In fact it wouldn't be a pirate faction. This is assuming 100% neutrality which is probably difficult to achieve.

Yes, that's correct, but see above. As it's difficult to be totally neutral there may be rare instances of friendlies and hostiles.

Correct, but it also includes the corporations which are generally law-abiding, although some are hostile toward eachother, as are some criminal factions.

It is yes, but I just thought I'd clarify it for you  :)
[snapback]8748[/snapback]


Ok, thanks a bunch

Just disregard my suggestion then. Your rule seems to take care of it much better than mine did

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Offline Korrd
12-27-2005, 02:35 AM,
#63
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Posts: 3,714
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i think that a new rule should be added.

1.x: A player must have their reputation according with the activities of their clan.

For example. If you are a pirate, you should be friendly with all unlawful factions, and enemy of the house/corporations.
Or if you are a RM, you should hate pirates, GMG, and be friendly with houses.

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Offline Firebird
12-27-2005, 02:47 AM,
#64
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Posts: 988
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Hmm, guess that's the key question:

How should the Faction Clans relate to the Freelancer Clans? Are they separate entities or are they linked together?



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Offline Kane
12-27-2005, 03:49 AM,
#65
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Posts: 1,232
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This is why I think the clans we have now should be melded into existing factions. It would solve this, frankly petty, " 'Your a pirate, you should have your realations reflect that!' 'I'm not here to fight NPCs, i'm here to role play!' "

All you guys, again i'm saying back off! Unknowns, you can be whatever you want. There is no law that says you have to have your relations reflect your status. It is, however, generaly done that your relations DO reflect your status. Ignore this if you want, but people will treat you different. Why? Don't ask me, that's their preferance.

Everyone else, SHUT UP! We've hazed them enough for "Cheating", and now for this "Relations" buisness! Just leave them the f*ck alone already!

I'm thinking of either dropping almost all of my characters (plus removing myself from their associated factions), or removing myself from the server all-together you guys are becomeing so bad. The unknown, Cardamine especially, don't have to put up with this crap, ya know. They could just leave, and the server would just about die out because nothing is going on. I'm suprised they're still here after all the sh*t we've given them for doing things the way they do them. Just knock it off!

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Offline Korrd
12-27-2005, 04:17 AM,
#66
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Ok. ok. you got a point


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Offline Igiss
12-27-2005, 09:22 AM, (This post was last modified: 12-27-2005, 09:29 AM by Igiss.)
#67
Discovery Creator
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I will remove F1 out of the game at all (in space). At least I'll try. If it will be done, you'll have to alt-f4 to exit if you need, or fly to nearest base and use F1 menu normally. Players can still quit the game, no one can prohibit doing that - but at least it will stop shield cheating and stuff like that.

Relation thing is complicated. Either we fix reputations in a way that faction members have tags, or we leave it as is and let people have free rep without any restrictions. It's easy to say that pirates must have negative rep with houses and positive rep with pirates. And so what? Maybe include it into server rules too?

Daedalus, in my opinion, is right that basic server rules should look simple; however, server rules posted on forums should contain all details needed to settle any kind of disagreement, and simple rules that he suggested won't be able to fulfil this role to any extent.

It's very amusing that someone here is proposing to prohibit attacking non-faction players. When there was an immunity list rule, no one signed into it cause there was no threat for traders. Now, as the threat appeared, you remind about the immunity list rule again, although it was abolished long ago.

Quote:They could just leave, and the server would just about die out because nothing is going on.
That's what I'm talking about. Unfortunately, we'll have to make decisions, and the decisions won't please everyone here however hard we try. Some people will leave. I think that's inevitable in this situation. Dab with his AW egoism, Cardamine with excess self-confidence, many other people who think that what they are proposing is the only right thing to do, not listening to others, - it's impossible to draft a set of rules for PvP and factions that will please everyone.

Right now I have a feeling that 'rules' became some kind of instrument of terror for those who lose against those who win. Instead of making money and better equipping their ships to oppose new threat, some players here start accusing each other for cheating, which is merely using of in-game option (F1), and some try to appeal to rules that never existed (prohibiting to use NB/SB). All ships have NB/SB. It is Freelancer, and it's impossible to trigger where players can use them, and where not. If you want a game where admins can control every PvP attack, you chose wrong. This game requires you to be strong and witty to survive.

Me and Wolfpack will decide on the rules regarding the opinions that were (and will be) posted, and if people's wishes will not contradict our own thoughts, we will implement them. The goal, basically, is to make gameplay more interesting and challenging.
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Offline f2k
12-27-2005, 11:18 AM, (This post was last modified: 12-27-2005, 11:41 AM by Igiss.)
#68
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Igiss,Dec 27 2005, 10:22 AM Wrote:Avoid posting long quotes f2k.


Actually, I said several times that I wanted my trader char to be on the immunity list. But then my computer needed a reformat, and I havent gotten around to playing Freelancer until now. Besides, back then most of the factions promised not to attack a trader who did not want to be attacked myself included

I realise that, no matter what decision is made, some players will be unhappy. But, the way I feel, is that every decision has had a negative impact on traders. Now, we are not only legal targets anytime and anywhere, but this nonsense with Faction X owns territory Y, Z, and W means that we cant go anywhere without being either shoot at or taxed.

Why should my trader char not be allowed to mind his own business and just go where he wants to when he wants to? Yesterday, I was suddenly told that Bering is off-limits to me. I mean, what the *bib*! Why should some faction be allowed to decide where I can and cannot go? Thats just ridiculous!

I realise that some people finds it fun to patrol their territory and tax those who pass through. Well, so be it. I dont like it, but if its their vision of fun, and the tax is not too heavy, then I can live with it. I have to - this server, after all, should cater to all who play

I think that Daedalus rules sounds fine. It would certainly force a bit of RP into certain so-called pirate factions. And it would give me a warning that hostile ships are inbound. When I see a green or white ship, I assume that the ship is non-hostile. But apparently Im wrong.
Its a sad day when you have to assume that every ship you encounter is hostile. Its a sad day when part of Sirius is off-limits to you because some faction thinks that its fun to lord it over other players. Its a sad day when you have to constantly monitor the position of all players because therere some players that you dare not meet in deep space. Its a sad day when all players on the server cannot be allowed to just play the game however they like.
Unfortunately, today is just such a day

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Offline Igiss
12-27-2005, 12:00 PM,
#69
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I don't know if I should get immunity list rule back. I remember well that I've got only one PM request for inclusion while this rule was in action. Maybe it was from you. Anyway by that time I already thought that the rule should be abolished as no one needs it, so I didn't add you to the list.

Probably it will be good to abolish any taxation for any non-hostile players inside faction territory. If the character is a pirate, or factions are at war - faction has a right to demand tax, or demand to leave, or just attack.

Next, there's a difference between pirates and terrorists. I don't think that terrorism roleplaying (useless killing without any warnings) is suitable for Freelancer. And a pirate should always warn before attacking a trader - or, to be more precise, not warn but demand goods and money. If the trader refuses, or tries to flee, then pirate has a right to open fire - but not earlier. Typing "Pay a million and I'll let you pass" in the console won't take too much time.

As for attacking military targets, I don't think any warning is needed. Fighter or battleship pilot must always be ready to defend himself/herself.
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Offline Korrd
12-27-2005, 02:44 PM,
#70
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Quote:When I see a green or white ship, I assume that the ship is non-hostile. But apparently Im wrong.
That is why i say that a player rep should reflect his/her faction goals.

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Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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