' Wrote:So I am lost.
Are you complaining about mismatched IDs or ooRP behaviour?
If you got something against Molly official group, see out thread " Molly Council " and give feedback.
Ranting here won't do any good.
I have nothing against the Molly official group. If that's what you think you are badly mistaken. I just do not want to be a slave to some "official" group's modified RP. If the Molly Council wants to organize the Mollys that's just fine by me. But do not go ordering me to do something that a Molly would not normally do. I'm an independent Molly. It doesn't mean I'm completely independent from role play. What it means is that I want to RP a Molly. I do not want to RP some modified Molly that's friends with BAF or with BMM or with IMG. Mollys are not allies with these groups.
If the official Molly group wants to formulate treaties, that's THEIR business not mine. I'm not your slave just because I have a Molly ID. You wanna send me out on missions against the BAF, I'm all for helpin out there. Just keep your interactions with me clean and Molly-like and we'll be fine.
Now this thread isn't just about Mollys you know. Its about faction rights and responsibilities to the non-faction. The official factions are supposed to be the example of how that particular faction ID should act in RP. Doing stuff that goes against the ID is OORP and bad for the server. Deviate from what the ID says you can and cannot do requires Special RP. And Special RP is quite different than what RP is supposed to be. Special RP is for those that wanna do things that go against the ID requirements.
I'm just asking for members of official factions to NOT treat us non-members like dirt. We're here to enjoy the game and RP same as you. I don't have time in my day to spend 90% of my game-play time reading someone's personal way to RP and then they try to force it down my throat.
Treat my Mollys like Mollys. Treat my Gateway like Gateway (yes I have a character in a faction). Treat my characters like what their ID shows. You cannot treat a Molly like they are part of the IMG. Its like Rogues and Liberty Navy hangin out, singin songs and enjoyin each other's company. Something like that is Special RP (or OORP if you ask me).
Molly would get a rules violation report for directly conflicting with Rule 6.10.
Wrongo because it goes against Rule 6.10 and against the Molly ID because BMM are "enemies" to Molly.
What part of Rule 6.10 do you not get?
First of all, try not hiding behind the rules, and think this in a more roleplaysch matter.
A ceasfire with the BAF, which by the way has been canceled. The BAF is a highly organised, with huge reasources navy. IRP, the Mollies have reached a point where they can't keep fighting them, ergo why they asked for a truce. As for you still shooting BAF, well, the Mollies will do anything to protect their pact.
Think of the official faction as the most powerful gang in town. You might not like them, but they will beat you up if you don't do as they say. Admins said nothing about the truce, or the treaty with the BMM, which means it's acceptable roleplay. Again, you don't like where this kind of roleplay is going, do something else. Or deal with the consequences.
' Wrote:First of all, try not hiding behind the rules, and think this in a more roleplaysch matter.
A ceasfire with the BAF, which by the way has been canceled. The BAF is a highly organised, with huge reasources navy. IRP, the Mollies have reached a point where they can't keep fighting them, ergo why they asked for a truce. As for you still shooting BAF, well, the Mollies will do anything to protect their pact.
Think of the official faction as the most powerful gang in town. You might not like them, but they will beat you up if you don't do as they say. Admins said nothing about the truce, or the treaty with the BMM, which means it's acceptable roleplay. Again, you don't like where this kind of roleplay is going, do something else. Or deal with the consequences.
Categorically, this is not the case.
Here is a statement prepared earlier in an intense discussion:
"Bretonian lawful factions and Mollies must stop getting along like grouchy neighbours and more like enemies, the way canon RP is intended. The existing situation is confusing. Start an insurgency, you lazy Molly bastids."
The upcoming event will permit this to happen in a way that is roleplayed.
' Wrote:The BAF is a highly organised, with huge reasources navy. IRP, the Mollies have reached a point where they can't keep fighting them, ergo why they asked for a truce.
Wait what?
No.
What happened is the BAF were the ones losing badly, and they were willing to relinquish claim to part of Dublin, and Breen agreed to it.
Then the Council carried on the whatever.
The Dublin Protocol was a continuation and official affirmation of that, but was instantly made worthless by the dual bounties, one put on the Mollies by the BAF, the other a licisence to kill given to the Reavers.
gone four years, first day back: Zoners still getting shot in Theta :|
In general, I feel that the official factions, when they use their rights responsibly, are necessary. The role of an official faction is to drive that group's roleplay - to set the diplomacy and move things along. While yeah, I can sympathize with the indie player's perspective, the point of FR2 and FR5 is to keep the roleplay of those wearing a particular ID within certain parameters matching the direction the official faction would take.
Let's take the BAF for example. Say, hypothetically, the group is a real thing and you're actually a pilot. A "reservist", if I recall the term the BAF used. While there is a certain amount of autonomy while on patrol, you're also given certain orders from your superiors. They tell you not to shoot Mollys, you better comply or start packing your bags.
Now, while this is indeed a game and we're all here to have fun, the role and responsibility of an official faction is to set those ground orders, be it BAF, Molly, Zoner, Corsair, LN, Samura, what-have-you. These guys and gals are the experts on their RP in most cases. There's still plenty of leeway within the bounds set by a faction, but mind you, your actions do indeed have just as much of an effect on a faction's roleplay, even if you're not sitting in the High Command chat on Skype and directly giving orders. These blokes are the ones setting the example, though, and the group's players are obligated to stay within a certain range of this.
The issue isn't so much giving official factions too much control, it's more that some of the factions we have do not use these rights in their intended manner, which is when the admins step in and give us a swift kick in the rear to set things back on track. Sometimes it just takes longer than we'd like. In the cases where these rights are being misused, that's when it's a player's responsibility to speak up regarding the misuse. If mistakes aren't pointed out, then we don't have the opportunity to correct them.
TL;DR: In my opinion faction rights are good, factions are not always perfect, just as factions are there to direct users, the same goes vice-versa. Indies generally have more of an effect than they think they do.
Here is a statement prepared earlier in an intense discussion:
"Bretonian lawful factions and Mollies must stop getting along like grouchy neighbours and more like enemies, the way canon RP is intended. The existing situation is confusing. Start an insurgency, you lazy Molly bastids."
The upcoming event will permit this to happen in a way that is roleplayed.
' Wrote:Wait what?
No.
What happened is the BAF were the ones losing badly, and they were willing to relinquish claim to part of Dublin, and Breen agreed to it.
Then the Council carried on the whatever.
The Dublin Protocol was a continuation and official affirmation of that, but was instantly made worthless by the dual bounties, one put on the Mollies by the BAF, the other a licisence to kill given to the Reavers.
*facepalm* Looks like I should go to Dublin more often :$