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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sol Sector

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Sol Sector
Offline Tenacity
07-15-2012, 01:52 AM,
#61
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Posts: 9,496
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Joined: Apr 2008

The only way I could see revisiting sol is if it was a ghost system.

There would be no sun, because it got blown up. The entire system would be very dark, probably pretty spooky looking (with that effect increased via proper background music). All of the recognizable planets would still be there, but some might be reduced to asteroids and rubble, or some might have their atmospheres blown away.

Jupiter could even become a small psuedo-star after the reaction between it's gaseous body and the supernova.

Flying through such a system, and hearing background 'ghost' radio chatter from the destruction of the system, would be pretty damn cool. Hearing some coalition pilots on patrol referring to reports coming in of an alien ship, and then hearing them scream as their vessels are torn apart.

Translucent coalition ship models could even randomly appear. How cool would it be to be flying through a completely dead and darkened system, hearing radio chatter from people who died a thousand years ago, and then seeing a mostly translucent vessel wisp into view nearby, fire a few phantom shots at you, then disappear again?



[Image: Tenacity.gif]
Offline Echo 7-7
07-15-2012, 04:20 AM,
#62
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Joined: Sep 2006

' Wrote:If you're going to do Sol, dead or not, it has to be far, far away from Sirius. Probably in the direction of the Edge Nebula and probably accessed via the Nomad Dyson Sphere system.
...

If you draw a line which passes through Omicron Alpha and Omicron Gamma, it will eventually lead back to Sol. That's lore, and yes, it is particularly obscure.


Accessing Sol via the Dyson Sphere doesn't really make sense; the Extended Intro is not Discovery lore and there is no evidence of a DK Hypergate or Jump Gate in proximity to Sol.

jammi Wrote:Furthermore, our Nomads don't have any technology even remotely close to the 'starcrusher'. Before someone cites Toledo, that was supposedly done by massed Marduks that focus fired a breach through the crust and did something to the core. Which... is almost as bad as the extended intro, so far as plot integrity goes, really.

Blame it on Igiss.

jammi Wrote:I'm pretty sure that if Orillion had been a part of a centuries old organisation designed to ward off the Nomads after Rockford's warning, he would have said so immediately after splurging the rest of the secret society spiel.

I disagree, I think the script was written to keep things in suspense for as long as possible. There is plenty of information that is intentionally withheld throughout the SP campaign.

Mobutu Wrote:You're talking like the nomads are something like a Sirius "house". They're not. Also, you're forgetting about time and space.

I can't find him saying anywhere that the Nomads are comparable to a House. As for forgetting about time and space... would you care to elaborate and explain how your comment has any relevance? I forgot about the laws of thermodynamics when making breakfast this morning but that doesn't exactly change much.

There was a sig here, once.
 
Offline Tenacity
07-15-2012, 04:24 AM, (This post was last modified: 07-15-2012, 04:24 AM by Tenacity.)
#63
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Quote:If you draw a line which passes through Omicron Alpha and Omicron Gamma, it will eventually lead back to Sol. That's lore, and yes, it is particularly obscure.

Pretty sure it was New york and omicron gamma.

What's odd is that the frenchies somehow arrived on the opposite side of sirius (meaning they had to pass through at least 2, more likely 3, houses to get where they're at) and were never noticed by the others.

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Offline Echo 7-7
07-15-2012, 05:01 AM,
#64
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' Wrote:Pretty sure it was New york and omicron gamma.

What's odd is that the frenchies somehow arrived on the opposite side of sirius (meaning they had to pass through at least 2, more likely 3, houses to get where they're at) and were never noticed by the others.

I'll have to check, but I stand by my statement for now.


That doesn't take into account the three-dimensional factor; there is plenty of space through which the Sleeper ship Gallia could have passed and been out of range of any other Sirian ship or installation.

There was a sig here, once.
 
Offline Blackvertigo1
07-15-2012, 05:10 AM,
#65
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Posts: 679
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Pluto is not considered a planet anymore.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Offline Jeremy Hunter
07-15-2012, 05:28 AM,
#66
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' Wrote:Pluto is not considered a planet anymore.

Screw the Scientific Community.

Pluto is a planet.

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May you ever walk in the Light, Shizune.
Offline Daedric
07-15-2012, 06:00 AM,
#67
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Posts: 4,321
Threads: 111
Joined: Nov 2010

As far as I am aware, Gallia is not in Sirius. The fact it is on the map in game is due to game mechanic limitations. You can't judge the distance of say Bretonia from Gallia using the in game map, nor the distance from Bretonia to the deep Omicrons.

Currently there is no lore or role play to justify adding Sol into the game. By that, I mean there is no player role play or dev lore I am aware of that would warrant spending dev time on adding it in. You could conceivable come up with millions of reasons the houses would want to return to Sol, but in the end you're asking to add another dead end system to the game (unless there is lore and purpose behind its addition). We already have plenty of those.

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Offline Loken
07-15-2012, 08:00 AM,
#68
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' Wrote:Screw the Scientific Community.

Pluto is a planet.
I hope you have a good memory, if you are going to consider Pluto a planet then there are a damn sight more than nine. Currently somewhere closer to thirty.

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Offline Not Espi
07-15-2012, 09:41 AM,
#69
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Posts: 3,830
Threads: 130
Joined: Sep 2009

' Wrote:It's a deleted scene that was deleted not because it contradicted the plot, but because it revealed too much too early.

Can you tell us which part of it you think doesn't make sense?

the part when the nomads come back in time to destroy the humans, but fail.

grandfather paradox.

any intelligence able to travel into the past in time would understand that there is no point to do so. if they would have had been successful in destroying mankind, there would be no motivation to come to do it in the first place, so they would not go back in time, so the humans would be present in their 'sirius', so they would go back in time to eliminate them, etc etc.


contrary to popular belief, plotholes were not introduced by discovery, but by the original development team in DA. as a matter of fact, this community 'fixed' a lot of plotholes, but introduced new ones. such as the gallia colony ship. thereis a rumor that there were more ships, which gallia is derived from. the very same rumor dismisses any chance of the house existing by stating that the ships were destroyed before launch.


ps: as to adding new systems, i believe the current policy is to 'clean up' the mod by deleting unused systems and 'expanding' the present ones instead of adding more empty stuff.

so we add a system into the mod, it gets it's 15 minutes of fame, then fades away. look at gallia and most of the guard systems.
Mobutu
07-15-2012, 02:47 PM,
#70
Unregistered
 

Travel back in time? Where did you get that nonsense? Since the DKV were intergalactic, so were the nomads. There were already nomads in sol 800+years ago, and in that first human nomad encounter, the nomads destroyed all the humans they were able to find. The humans in sol were aware of the nomads for about 10 seconds before they all wtfdied, the nomads there were aware of the humans for a much longer time.

Read my other posts in this thread, and be enlightened.
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