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X-Shuttle replacement. Done on 18.01.2013

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X-Shuttle replacement. Done on 18.01.2013
Offline Anaximander
01-08-2013, 04:00 AM,
#61
Member
Posts: 1,261
Threads: 62
Joined: Jun 2012

its really nice! from a layman's point of view you are getting really good at modelling. i would fly this ship if/when freighter smuggling routes get implemented.
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Offline Swallow
01-12-2013, 05:23 PM,
#62
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

[Image: th_prwie1.jpg]

[Image: th_prwie2.jpg]

The main body texturejob, everything else is yet undone.
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Offline Narcotic
01-12-2013, 05:40 PM,
#63
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Yes, I like. Good job.

[Image: Narcotic.gif]

Lee's Logs | Lee's Diary | Nat's Story | AI Shodan | Rogue Clyde | Braun's Logs | The Narcotic | The Pandora | Biographies | Feedback
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Offline ssc
01-12-2013, 05:57 PM,
#64
Member
Posts: 286
Threads: 71
Joined: Jun 2012

That is really good. Still looks like the original, but alot more badass. Also I love the red tint, more ships should have that.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
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Offline SnakThree
01-12-2013, 05:58 PM,
#65
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Great job. Looks awesome.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline RedEclipse
01-12-2013, 11:10 PM,
#66
Phoenix Godfather
Posts: 1,615
Threads: 175
Joined: Nov 2008

imo too much of different textures, looks like junker ship. Model are okay.
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Offline Durandal
01-13-2013, 12:10 AM, (This post was last modified: 01-13-2013, 12:18 AM by Durandal.)
#67
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I see you took my advice with texturing. There are still some areas that look a little odd, but you're getting much better.

http://i209.photobucket.com/albums/bb317...Almost.png

The four areas on top of the wing that I outlined in red aren't necessarily bad, just kind of odd. Lazy and simple planar map job, doesn't look bad but you could make it look better.

The area outlined on the extrusion from the front of the wing has the most glaring texture mismatch of the mesh and should be corrected.
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Offline Swallow
01-13-2013, 09:56 AM,
#68
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Posts: 4,493
Threads: 213
Joined: Jun 2010

(01-13-2013, 12:10 AM)Durandal Wrote: I see you took my advice with texturing. There are still some areas that look a little odd, but you're getting much better.

http://i209.photobucket.com/albums/bb317...Almost.png

The four areas on top of the wing that I outlined in red aren't necessarily bad, just kind of odd. Lazy and simple planar map job, doesn't look bad but you could make it look better.

The area outlined on the extrusion from the front of the wing has the most glaring texture mismatch of the mesh and should be corrected.

(01-12-2013, 05:23 PM)Swallow Wrote: The main body texturejob, everything else is yet undone.

Don`t worry mate.
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Offline Swallow
01-13-2013, 10:00 AM,
#69
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Some updates in existing textures (Do not look at the "Wings")
[Image: th_prwie4.jpg]

[Image: th_prwie3.jpg]
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Offline Swallow
01-14-2013, 12:42 PM, (This post was last modified: 01-14-2013, 12:43 PM by Swallow.)
#70
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

[Image: th_btmm.jpg]
bottom.
Also updated first post.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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