• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 540 541 542 543 544 … 547 Next »
Discovery 4.79 beta 6 Feedback & Bugs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Thread Closed 
Discovery 4.79 beta 6 Feedback & Bugs
Offline Lorimbur
05-11-2006, 12:03 PM,
#61
Member
Posts: 9
Threads: 1
Joined: May 2006

Well....
I made it with a freightroom full of nomad-brains from freeport 11 to camebridge research...
I couldn't go the short way through unknown,gamma omega to camebridge, so I went the long way through New York...

When I docked and wanted to sell the brains, I wondered bout the price...
Pressing the Information-button showed me: I was docked in DELTA.... Fp 11 :unsure: Was it because I was flying a battlestar ? Causes it problems, too ?
I never got so often kicked out, like today...
Since I have a Marsflyer, it became better... but not good... :(

Other thing: in the same moment, when an enemy appears, I got minimum yellow lag, if not red lag... It does not depend on the number of enemies... one is enough (but they are often more...)
This is with every char, I have...
It makes npc-fighting not more easy... maybe interesting, but not really funny... :laugh:

hum - hom

Lorimbur...

Lorimbur
.......
Tungdil
Balendelin
Ingrimmsch

The last four(!Wink dwarfs from Sprague
"Killing Nomads ? - A 'full-time-job'"
 
Offline Igiss
05-11-2006, 12:27 PM,
#62
Discovery Creator
Posts: 3,180
Threads: 578
Joined: Jun 2005

This all is due to lag. I don't know why lag increased so much but I'll try to find out.
Offline Lorimbur
05-11-2006, 12:54 PM,
#63
Member
Posts: 9
Threads: 1
Joined: May 2006

You are really the best admin I ever found on a FL-server.

Thx a lot for everything you and Wolf and Co. are doing...
:ylove:

hum - hom

Lorimbur

Lorimbur
.......
Tungdil
Balendelin
Ingrimmsch

The last four(!Wink dwarfs from Sprague
"Killing Nomads ? - A 'full-time-job'"
 
Offline Igiss
05-12-2006, 09:00 AM, (This post was last modified: 05-12-2006, 07:33 PM by Igiss.)
#64
Discovery Creator
Posts: 3,180
Threads: 578
Joined: Jun 2005

So, here's a list of changes for the next mod beta (I'm still not sure about lag so release is delayed... again).

- Hit points for Battlestars will be reduced (about 15%) to compensate mortar immunity. Same for Huegenot.
- Slipstream, Raven and Talon agility might be slightly reduced (I don't know about Homeworld ships as they largely remain untested). I'll check exact stats to make decisions on this.
- Talon's turret won't be able to fire forward anymore (will need to test other ships equipped with turrets).
- Speeding up time for Raven will be made similar to all other ships (again, will check other ships for same problem).
- Hammerhead will get slightly better power supply.
- Avenger and Liberator shields will be moved from rear part to somewhere safer.
- Engine color for bounty hunter ships might be changed.
- Swarm fire rate will be reduced 3-5x.
- New Bretonia weapons will be more energy efficient.
- Sidewinder will have another effect.
- Will check Omega-47 sun problem. Still need feedback about other new suns.
- Gran Canaria docking facilities will be farther from the planet.
- Rheinland Battleship selling location will be changed.

That's all I can remember for now... new ships and weapons are for next version, now it's only fixing 4.79 problems.
Offline Jamez
05-12-2006, 11:12 AM,
#65
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

Nova mine should do same amount of damage as torpedo.

Kills fighters too quickly and also why does the Huegenot get a mine dropper?

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
Offline Igiss
05-12-2006, 11:38 AM,
#66
Discovery Creator
Posts: 3,180
Threads: 578
Joined: Jun 2005

Jamez,May 12 2006, 01:12 PM Wrote:Nova mine should do same amount of damage as torpedo.

Kills fighters too quickly and also why does the Huegenot get a mine dropper?
Huegenot had many equipment slots, including mine... mine is the only one remaining actually, so I thought it should stay.

What's wrong about Nova mine damage?
Offline Fellow Hoodlum
05-12-2006, 12:13 PM,
#67
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Jamez ... I see you are having a go at the Huggy again. I turn my back for one minute
and the baby gets attacked again. I'll start on your Gunboat ........
And the supernovas have had a trimming of stats already. I havn't got one on the
Huggy, its not fast enough to get away from the blast on its thruster.

Hoodlum :D

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline Nightfall
05-12-2006, 12:29 PM,
#68
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

Igiss,May 12 2006, 12:38 PM Wrote:Huegenot had many equipment slots, including mine... mine is the only one remaining actually, so I thought it should stay.
[snapback]20282[/snapback]

I'll second the mine to stay! :)

btw, the Huggy has the front part of it to be fixed (shots get through it). I think that solved would be fine.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline The Damned
05-12-2006, 01:38 PM,
#69
Member
Posts: 317
Threads: 13
Joined: Sep 2005

And the Mine removed - its making it too powerful.

"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"

--------------------------------------------------------------------
My characters:
- =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)

- [Phantom]The_Damned (oopps a baddie)
 
Offline Korrd
05-12-2006, 02:30 PM, (This post was last modified: 05-12-2006, 02:35 PM by Korrd.)
#70
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

The mine is fine. Using it while PvPing with fighters is dangerous for both players as the mine has a HUGE explosion radius. That mine is for bombers attacking Battleships.

Also, it is next to impossible to use mines effectively against a fighter. IF the pilot pays attention to its surrounding, he will see them and be able to avoid those easily. Unless you launch 10+, but thats suicide as those would be spread in the area, and if one explodes, the chain reaction would kill both players (believe me, ive learnt that the hard way).
So i vote Supernova mine stays.

*******

Another problem ive found is that BS weapons range is too short. with big ships, sometimes you have to be 200- meters to hit another ship. Using infernos in a RH bs is quite dificult as those weps fade out before reaching the target. The problem is not only with the inferno and RH BS, but with most weps and the big Battleships.

*******

So far, no other suns have the problem.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
 
Pages (9): « Previous 1 … 5 6 7 8 9 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode