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  Discovery Gaming Community The Community Media Center
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Signatures/Pictures/Avatars

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Signatures/Pictures/Avatars
Offline Tommeh
04-07-2011, 04:02 PM,
#7,411
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

Soo, I have been wasting some time lately on making custom ship renders,
With Cabulb's help I figured out how to export FL models in 3DS max with working textures and all,
in meanwhile Patterson was asking around for some Order sig, and since I was already trying out renders of Order ships, I decided to slap together something for him.

This came as result:

[Image: 2emctxg.png]

There is few mistakes that I am doing, complicating things for myself which end up wasting to much time, but it's worth it, I really like how this one turned out.
Borders are not equally thick, probably cause it's not made from single piece and I am missing engine trails, for which I still dunno how to make them.
I am also having problem coming up with some more unique shapes grrr :mellow:

[Image: final3.png]
Reply  
Offline Kuze
04-07-2011, 09:01 PM,
#7,412
Member
Posts: 430
Threads: 11
Joined: Oct 2008

The ships looks good, but imho the render of the dude is too to the right, try to move it a little to the left.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline Anomander
04-09-2011, 05:33 PM,
#7,413
Member
Posts: 3,272
Threads: 220
Joined: May 2010

my project of T-Shirt to my work:
[Image: tyl_final.jpg]

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
  Reply  
Offline Bain.J
04-09-2011, 10:57 PM,
#7,414
Member
Posts: 276
Threads: 11
Joined: Jul 2009

' Wrote:Soo, I have been wasting some time lately on making custom ship renders,
With Cabulb's help I figured out how to export FL models in 3DS max with working textures and all,
in meanwhile Patterson was asking around for some Order sig, and since I was already trying out renders of Order ships, I decided to slap together something for him.

This came as result:

[Image: 2emctxg.png]

There is few mistakes that I am doing, complicating things for myself which end up wasting to much time, but it's worth it, I really like how this one turned out.
Borders are not equally thick, probably cause it's not made from single piece and I am missing engine trails, for which I still dunno how to make them.
I am also having problem coming up with some more unique shapes grrr :mellow:

Awsome.
  Reply  
Offline jxie93
04-12-2011, 12:41 AM,
#7,415
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Any time, Tom.


Any time.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Captain
04-12-2011, 07:40 AM,
#7,416
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

a sig:

[Image: maerskestellesmall.png]

with thanks to Oldum for the ship render and Waratah for the logo render.

[Image: R8pppB2.png]
  Reply  
Offline Captain
04-14-2011, 10:09 AM,
#7,417
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

new sig and avi:cool:

what you think?

EDIT: the sig needs a slogan imo, just don't know what...

[Image: R8pppB2.png]
  Reply  
Offline Bain.J
04-15-2011, 11:09 AM,
#7,418
Member
Posts: 276
Threads: 11
Joined: Jul 2009

' Wrote:new sig and avi:cool:

what you think?

EDIT: the sig needs a slogan imo, just don't know what...

i lol'd at your avi
  Reply  
Offline Captain
04-15-2011, 03:06 PM,
#7,419
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

[Image: largerd.png]

[Image: R8pppB2.png]
  Reply  
Offline suicidalslut
04-16-2011, 10:43 AM,
#7,420
Banned
Posts: 35
Threads: 7
Joined: Mar 2011

So this is mah new avi and mah new siggy.
For the Revolution! Woo! Aheh...

User was banned for: Ad account
Time left: (Permanent)
  Reply  
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