• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5
A dev's log.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (84): « Previous 1 … 77 78 79 80 81 … 84 Next »
Thread Closed 
A dev's log.
Offline tothebonezone
04-29-2013, 12:20 PM,
#781
Banned
Posts: 1,016
Threads: 49
Joined: Mar 2013

(04-29-2013, 10:22 AM)AeternusDoleo Wrote: I'd rather cover planets by upping the weapons on the docking ring though.

Personally? I'd remodel docking rings into a beefy, fortress-styled satellite toting heavy, rapid firing guns (The sort of firing you see when 30 people are around a pissed off NPC base.)

But yeah, putting on heavier guns would be really nice.

Quote:Saronsen's arguement is valid - people have NO respect for base perimiters at the moment except when there's a battleship involved.

Even then, most people don't. Coming from experience with people shooting at battleships next to Long Island and Manhattan.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202684
Time left: (Permanent)
Offline AeternusDoleo
04-29-2013, 10:56 PM,
#782
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

@Syrus: No chainfiring mortars, no. Bases should not instakill, but slowly wittle down folks who remain in the area - and give them plenty of time to withdraw.

@Saron: Remodeling docking rings is possible, but a royal pain in the neck to do. They feature multiple chained animations on activation. It'd probably be easier to add a seperate "turret" like structure - specifically designed to sit on the exact same coordinates of the ring to act as an expansion to it. But the Docking Ring has 4 weapon slots that can be worked with (and more could easily be added), 2 cruiser pulse and 2 light hullbusting main guns should be enough firepower to deter most raiders.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline eigos
05-01-2013, 11:26 AM,
#783
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

As an estimate, how far is the development in % through?
Which major To-Do-Things are left on the list before the first beta?

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Offline jammi
05-01-2013, 12:11 PM,
#784
Badger Pilot
Posts: 6,561
Threads: 361
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

System, economy and model work is mostly done. The biggest outstanding task is infocarding and a few leftover balance problems for Blodo to fix.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Offline eigos
05-01-2013, 01:43 PM,
#785
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Nice, sounds like a summer beta release

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Offline belarusich
05-01-2013, 02:54 PM, (This post was last modified: 05-01-2013, 02:56 PM by belarusich.)
#786
Member
Posts: 955
Threads: 57
Joined: Dec 2012

http://hendrik0.home.xs4all.nl/pics/Dev/newmap.png

Gallia conquered Leeds??? Kusari now can freely fly in Gallia??

PS disco has redraw map, is it have more space, or space is the same as vanilla?

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
Signature must not be larger than 700x250 pixels
Codes from your picture have been removed.
~ Dim
Offline AeternusDoleo
05-03-2013, 03:53 PM,
#787
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Update: Still plugging away at the rumors/infocards. Slow progress, a few people have offered to help but stated they can't do so until later in May. I've meanwhile completed the Tau systems with the exception of Tau-29 (my knowledge of Kusari lore isn't sufficient). Right now I'm merging in Omega 3's rumors which Jamie has prepared.

Most systems won't require that much updating, but there are a lot of systems that will require a complete rewrite as well. Take a base as Sprague for instance. No population predefined, but it now has 12 NPCs with each at least 3 rumors. That may not seem much, but doing that for half a dozen bases across 101 systems adds up Smile

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Online monmarfori
05-03-2013, 11:30 PM,
#788
Son of Malta
Posts: 2,159
Threads: 288
Joined: Jan 2010

How about removing unnecessary systems?
Offline AeternusDoleo
05-03-2013, 11:39 PM,
#789
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Read back a few pages and you'll have the answer to your question.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Knjaz
05-04-2013, 07:10 AM,
#790
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

About base/docking ring weapons - would it be worth/not too time consuming to rise "security level" of House capital systems (I guess, including OC/Sair ones, as mini-houses?) above the "Sirius-average" (with Sirius average being those pulse/cruiser basics), through further tweaks to base weaponry? Those NPC patrols are never there with 150 server pop.
Pages (84): « Previous 1 … 77 78 79 80 81 … 84 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode