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Admin Notice: Rules regarding Player Owned Bases

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Admin Notice: Rules regarding Player Owned Bases
Offline Lythrilux
02-01-2014, 12:09 PM,
#71
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

In the days to come, this will be tested.

[Image: Lythrilux.gif]
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Offline Krmloo
02-01-2014, 12:25 PM,
#72
Member
Posts: 226
Threads: 12
Joined: Apr 2013

Maybe just fully remove wear and tear damage and FWO? Then it will become harder to kill Core 4 with full supplies, but will still be killable.
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Offline Kazinsal
02-01-2014, 12:29 PM,
#73
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Core 5

Core 10

Retired, permanently.
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Offline Spud
02-01-2014, 12:35 PM, (This post was last modified: 02-01-2014, 12:36 PM by Spud.)
#74
Karlotta
Posts: 126
Threads: 5
Joined: Jan 2014

(02-01-2014, 12:29 PM)Kazinsal Wrote: Core 5

Core 10

Out of curiosity...

Why isn't level 10 unlocked, and why aren't the bases made to look like higher level ones (for example level 1 looks like nowlevel 3, l5 looks like now level 10) if its because of destroyability and damage and stuff.

Cause... higher levels looks so much better, and level 1 looks ... totally unrealistic to have a base like that.

User was banned for: Karlotta
Time left: (Permanent)
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Offline Eugen
02-01-2014, 12:49 PM, (This post was last modified: 02-01-2014, 12:50 PM by Eugen.)
#75
Member
Posts: 210
Threads: 6
Joined: Jan 2012

well core 6 to 10 is probably not ready yet balance wise.

Beta is Beta
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Offline Lythrilux
02-01-2014, 12:59 PM,
#76
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

I always wished that bases looked like the destroyable bases in NPC have destroy missions Sad

[Image: Lythrilux.gif]
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Offline Infernius
02-01-2014, 01:13 PM,
#77
Duvelske
Posts: 21
Threads: 3
Joined: Sep 2012

(02-01-2014, 12:35 PM)Spud Wrote:
(02-01-2014, 12:29 PM)Kazinsal Wrote: Core 5

Core 10

Out of curiosity...

Why isn't level 10 unlocked, and why aren't the bases made to look like higher level ones (for example level 1 looks like nowlevel 3, l5 looks like now level 10) if its because of destroyability and damage and stuff.

Cause... higher levels looks so much better, and level 1 looks ... totally unrealistic to have a base like that.

spud my friend.. I have shown the core 10 in the start of 4.86 if you guys say you are still in beta this is nonsense. I have had many idea's to balance it. Still after almost 1.5 years this same discussion keeps popping up. I guess sanction bases same as sanctioning people. Be a problem of someones gameplay. Devs and several admins know that as well. Its all about power. Why else restrict people from making bases? Or to build higher cores. The suggestion of blueprintz i made back then, but to start building a base. So that houses could controll it more was after discussion with others also not a good idea. Hence skypelancing. Oorp judgements of groups, admins are the same. Easy to point fngers to the wrong places.

Bass hunters never existed. We started as corsairs to end the mess of the o74 nonsense between vets and newer players. IT worked, the vets came to defend all oorp because their base was almost gone. 3 attempts and all 3 oorp defended with even 1 admin on the defenders side. that is how oorp groups like bass hunters came to exist. If admins and friends do not have to keep to rp alliances and ally with nomads, bhg core, order, lns and nomads to defend said base. Who was then an oorp group? Spazzy moved it on to show people bases can be destroyed along with the others. Ok some thought its funny to blow up new made bases and got massive qq on the forums. But guess what? Elite players did the same to newer ones and drove those away. Recently i was looking on the forums and Found wilde doing the same. Elite members of disco are allowed but others May not strike back the same way? Wake up admins of leave the position for some unbiased ones. I have had a talk with that guy of omegA3 on Skype. But its sad to see it going even worse then when i left. Bass hunters did make a good wakeup call, yet everyone was thinking of their own instead of the Community.

User was banned for: Duvelske
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Offline Zen_Mechanics
02-01-2014, 01:37 PM,
#78
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

So not only making pobs weak, the good ones are only for the official factions. And I thougth the admins wanted to be fair in this official vs. indie arena.
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Offline Lythrilux
02-01-2014, 01:43 PM,
#79
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

(02-01-2014, 01:37 PM)Tel-Aviv Wrote: So not only making pobs weak, the good ones are only for the official factions. And I thougth the admins wanted to be fair in this official vs. indie arena.

Well, why shouldn't official factions have an edge?
I think it's time for people to be realistic and acknowledge that keeping indies vs official factions fair is not going to work.

[Image: Lythrilux.gif]
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Offline Fifty.
02-01-2014, 01:47 PM,
#80
Member
Posts: 601
Threads: 28
Joined: Aug 2009

Odd, there are people whining already.
Can't this be considered as an incentive to RP ? A further RP enhancement for the serv..
Oh, who am I kidding, roleplay, pfsh.

[Image: juLJC8q.gif]

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