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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Removal of Cerberus Turrets or Replacement?

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Poll: Replace or Remove Cerberus Turrets?
You do not have permission to vote in this poll.
Yes.
35.40%
40 35.40%
No.
54.87%
62 54.87%
Will post my own idea...
9.73%
11 9.73%
Total 113 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 6 7 8 9 10 11 Next »
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Removal of Cerberus Turrets or Replacement?
Offline SnakeLancerHaven
04-12-2015, 04:00 AM,
#71
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Nah of course I just mean change color projectiles same speed refire rate stuff.

A complete replacement would take prolly too long and as many people repeatedly point out Devs are busy. But I think this here can be done.

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Offline Tarator
04-12-2015, 04:01 AM, (This post was last modified: 04-12-2015, 04:04 AM by Tarator.)
#72
Member
Posts: 435
Threads: 21
Joined: Dec 2010

+1 For house cerbs, but removing them or replacing them with something entirely new or drastic, that's not a good idea.
Cap fights last long enough already.

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Offline Chuba
04-12-2015, 06:16 AM,
#73
uwu
Posts: 1,519
Threads: 40
Joined: Sep 2013

every faction wich can get capital ships should have their own cerberus turrets
with different stats
different color
different power usage (:

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Offline Crackling
04-12-2015, 10:14 AM,
#74
Member
Posts: 138
Threads: 7
Joined: Sep 2014

Nerf cerbs and buff other guns then.
Offline Pacific
04-12-2015, 11:47 AM,
#75
Member
Posts: 940
Threads: 66
Joined: Nov 2009

This is what I can come up with a idea, remove cerberus and give capital vesssels more variaty of gun like for example a big beam cannon that deals massive damage but with a slow fire rate. Also remove ammo for the missles or allow players more ammo because 20 battleship missles is not enough.

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Offline Corile
04-12-2015, 12:00 PM,
#76
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:or allow players more ammo because 20 battleship missles is not enough.
Good one.
Oh wait you're serious.




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Offline Crackling
04-12-2015, 12:13 PM,
#77
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Posts: 138
Threads: 7
Joined: Sep 2014

(04-12-2015, 11:47 AM)Pacific Wrote: This is what I can come up with a idea, remove cerberus and give capital vesssels more variaty of gun like for example a big beam cannon that deals massive damage but with a slow fire rate. Also remove ammo for the missles or allow players more ammo because 20 battleship missles is not enough.

At first they whine about missile spam, then ask to return it.

I wonder why 20 is not enough for you. Do you like to fire them at fighters?
Offline Highland Laddie
04-12-2015, 01:33 PM,
#78
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Posts: 2,082
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(04-12-2015, 04:01 AM)Bloxin Wrote: +1 For house cerbs, but removing them or replacing them with something entirely new or drastic, that's not a good idea.
Cap fights last long enough already.

The OP's suggestion to eliminate/change Cerbs was stated that it was due to cap fights being too short. You're suggesting the opposite is true.

I would like to see a bit longer cap fights, myself, and would like to see a bit of a Nerf/change to Cerbs. What ever happened to Battle Razors or Trebs/artillery? Do folks not use them anymore? Why not? Is it just all about the DPS?
Offline Wildkins
04-12-2015, 01:40 PM,
#79
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Threads: 175
Joined: Feb 2013

(04-12-2015, 01:33 PM)Highland Laddie Wrote:
(04-12-2015, 04:01 AM)Bloxin Wrote: +1 For house cerbs, but removing them or replacing them with something entirely new or drastic, that's not a good idea.
Cap fights last long enough already.

The OP's suggestion to eliminate/change Cerbs was stated that it was due to cap fights being too short. You're suggesting the opposite is true.

I would like to see a bit longer cap fights, myself, and would like to see a bit of a Nerf/change to Cerbs. What ever happened to Battle Razors or Trebs/artillery? Do folks not use them anymore? Why not? Is it just all about the DPS?

mainly DPS

the problem lies twofold:

1) the damage of mortars / battle razors is too low compared to cerbs
2) the range of them is too low compared to cerbs

If you nerfed cerb range and buffed mortar / BR damage, it'd make them useful again. I'd say that cruiser and gunboat razors are used heavily, though, especially the gunboat ones.

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Offline Hidamari
04-12-2015, 01:40 PM,
#80
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

how have i not seen this thread yet.

yes remove cerberus they have made battleship combat as uninteresting as the cap combat their creation was supposed to resolve...

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