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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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LH LF. WIP, Wed (Done: VHF, Bomber)

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Pages (23): « Previous 1 … 6 7 8 9 10 … 23 Next »
LH LF. WIP, Wed (Done: VHF, Bomber)
Offline Swallow
07-05-2015, 09:55 AM,
#71
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

No, I am not being sarcastic.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline sindroms
07-05-2015, 09:58 AM,
#72
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

[Image: x4ja8Oo.png]

Something something this. Remember to model the thing after game mechanics first, looks later.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Chrono
07-05-2015, 10:34 AM,
#73
Member
Posts: 289
Threads: 26
Joined: Feb 2011

Like I said, Swallow, this ship looks a LOT like a Vic Viper.

[Image: ylEJh39.png]
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Offline massdriver
07-05-2015, 03:04 PM, (This post was last modified: 07-05-2015, 03:09 PM by massdriver. Edit Reason: im not blodo )
#74
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Posts: 698
Threads: 34
Joined: Dec 2009

(07-05-2015, 07:20 AM)Swallow Wrote:
(07-05-2015, 12:54 AM)massdriver Wrote:
(07-05-2015, 12:45 AM)Techpriest Wrote: 10/10.

im_outta_here.jpg

also I can give to Swallow textures that I used for mine LH VHF design, they are quite HD and box mapping friendly

Thank you, post them here please. Moreover, I have all your textures from one of your thread and I have found out how you do them so I could produce own ones for four recent ships. Actually, new Havoc III is using your civilian ones.

[Image: hw5EKPK.jpg] [Image: FMPioj0.jpg]
[Image: LYodYp3.jpg] [Image: 9UqTwe4.jpg]
[Image: jZYIglQ.jpg] [Image: ops8VjB.jpg]

example
[Image: 5rk1iIg.jpg]
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Online The Lane Hackers
07-05-2015, 05:02 PM,
#75
Member
Posts: 426
Threads: 63
Joined: Dec 2008


She has to have something sexy to shake...

You did exquisite job so far. It is hard for me to imagine a better reincarnation of Bayonet. Your model is sleek, has uniquely recognizable shape and you managed to achieve a feeling of a very heavy fighter while maintaining intended nimbleness. At the same time this model still needs one attribute - an attractive rear. I was thinking about a radiator-like module consisting of small heat sinks visible in section between two rear engines - somewhat similar to the Snowspeeder . Obviously those heat sinks should be small, maybe more distant from each other and only slightly stand outside of the existing ship plating.

[Image: Xbi11LO.png]

Besides the radiator idea I also have three additional comments.

  1. Weapon mount. I agree that the weapon mount would be better placed closer to the ship main axis.
  2. Simplified engine. If you go with the radiator idea it might be necessary to simplify the engine in order to not overdo details at the ship rear. This is completely circumstantial and may or may not hold depending on the applied texturing. Additionally if the internal engine does not stand out of the outer one the shape line while looking from top will be more sleek.
  3. Simplified arm-wings. At this point I honestly don't know which wing arms I do like more - blunt ones, current ones or the proposed sharp ones. Current ones give a distinctive style to the ship and possibly the shipline, while sharp or blunt ones are less radical to the first look.


Once again thank you for your outstanding work,
Bogusław

The Lane Hackers

"Making the corporate weenies cry, so our kids can live in a free and just galaxy."

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Offline Fluffyball
07-05-2015, 05:12 PM, (This post was last modified: 07-05-2015, 05:13 PM by Fluffyball.)
#76
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

Waiting intensifies.

This might be a reason to create Lane Hacker alt.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
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Offline Swallow
07-05-2015, 06:14 PM,
#77
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

*Swallow patiently looks at input and takes some more time to think.*

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline massdriver
07-05-2015, 09:32 PM,
#78
Member
Posts: 698
Threads: 34
Joined: Dec 2009

come on paint it

[Image: UHiNafb.png]
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Offline Cælumaresh
07-05-2015, 11:22 PM,
#79
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(07-05-2015, 09:32 PM)massdriver Wrote: come on paint it

*Watches MD getting impatient*


Big Grin

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Wolfgang Weisen
07-06-2015, 01:08 AM, (This post was last modified: 06-12-2016, 12:47 AM by Wolfgang Weisen.)
#80
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Posts: 454
Threads: 45
Joined: Mar 2015


Upon further deliberation & analysis


Sharing the opinion of the recent posters, I am very impressed with the work being done. Signing what Boguslaw proposed before me, I'd like to add a few extra suggestions. They are all minor which reveals how close we really are to a final model that can then go through texturing and get a proper size compared to its main rivals which undoubtedly are the Guardian and Manta.


[Image: 6nbWt4R.jpg]


Except #1, the rest of the suggestions are mainly trying to address the bulkiness appearance of that VHF model, which even though they do not provide any real advantage ingame, they make it appear less bulky.
  1. The windows should extend on the right and left side of the cockpit.
  2. The "bridge" connecting the cockpit with the ship's main frame can be much more narrow. In the image I propose to cut only a small portion of the existing "bridge", but I think it would look even better if you cut even deeper.
  3. Another small part that can be cut. A deep but very small cut which creates the illusion that the ship is less bulky. Especially important since its on the back of the vessel.
  4. I really like the wings. Their small and unusual shape. I'd like to show off this characteristic more by slightly "pushing" inwards the parts of the ship which hide the wings from a front or rear viewer. The parts should not be removed in favor a straight line of course, I am asking instead to be pushed slightly inwards.
Thank you!

[Image: 75.png]

"Our society is based on an economic bubble. Do you know what will happen when the bubble collapses?"
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