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  Discovery Gaming Community Discovery General News and Announcements
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The Kitty Update

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Pages (10): « Previous 1 … 6 7 8 9 10 Next »
The Kitty Update
Offline Cælumaresh
08-13-2015, 10:06 PM,
#71
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

Will The Order indie ID benefit from the same capital ship area as the Core Indie ID, or has /will that stay the same?

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Lythrilux
08-13-2015, 10:07 PM,
#72
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

The Order ID has no ZoI, so that's very unlikely.

[Image: Lythrilux.gif]
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Offline Cælumaresh
08-13-2015, 10:08 PM, (This post was last modified: 08-13-2015, 10:08 PM by Cælumaresh.)
#73
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(08-13-2015, 10:07 PM)Lythrilux Wrote: The Order ID has no ZoI, so that's very unlikely.

What i meant was, that they are also allowed to go into the Omegas, like the Core Caps can now Smile

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

  Reply  
Offline Lythrilux
08-13-2015, 10:12 PM,
#74
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

Technically a line could be added then I guess though it'd make the ID a bit messy.

[Image: Lythrilux.gif]
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Offline Cashew
08-13-2015, 10:13 PM,
#75
Member
Posts: 1,140
Threads: 89
Joined: Nov 2013

(08-13-2015, 09:56 PM)Lord.MacRae Wrote:
(08-13-2015, 09:15 PM)Alley Wrote: I only glanced over your post. Please avoid rage posts, they are not constructive in anyway.

Either way, the reason the Manchester field mining is and was slow is to compensate for the expected travel time. Unlike Dublin's Gold Ore or others, the travel time to destination from the mining point is shorter.

Alley, its not a rage post, it's a post with many questions about changes that directly target and kill the recent most active and evolving faction, that even erase their complete right to exist. It is ment to force people to think about the answers and to understand. You destroy our game and our meaning.

Did you every fly the routes and calculated mining time together with the flytime and the pricing? We did! And soon I present you everything. Futhermore when a mining field is totally unattractive for aminer, as he just mines, all calculations make no sense.

Cashew Wrote:Even if we did see that comm then I doubt we would even allow you to build another PoB...

PoBs are real activity killers if you plonk them in mining fields, you effectively deny all interaction with pirates which ends up having a negative impact on the server. Makes it even worse if you build a second PoB to defend the first one.. I mean.. Why..

Comeon, the same old story again and again?
That bases are the only reason for our existance and the only reason for our activity! And another base will only increase our gameplay. You know that you can play this game also as a creator, who likes to build, supply and construct something?
Noone was ever interrested in that specific mining area. Manchester was dead before we arrived there. That mining area is not even mentione in the Bretonian laws 2.5 - Division of Mineral Fields.
So please ..... that much to killing activity and the bad bad POBs. Isntead of killing it WE created it!
Furtheremore you had been one of the first mienrs of Fortitudine.

I'm not going to argue with you about this, Im going to sort it out for you - please be patient.
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Offline Alley
08-13-2015, 10:24 PM,
#76
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Did you miss on purpose the part where I said your multiplier has been normalized?

Laz Wrote: Alley was right.
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Offline Mímir
08-13-2015, 10:55 PM,
#77
Member
Posts: 2,823
Threads: 182
Joined: Dec 2010

Thanks for the update

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
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Offline Starflier
08-13-2015, 11:54 PM, (This post was last modified: 08-13-2015, 11:55 PM by Starflier.)
#78
Member
Posts: 47
Threads: 5
Joined: Mar 2015

(08-13-2015, 09:15 PM)Alley Wrote: Either way, the reason the Manchester field mining is and was slow is to compensate for the expected travel time. Unlike Dublin's Gold Ore or others, the travel time to destination from the mining point is shorter.

That sounds nice, the problem is when all mining commodities of Bretonia (gold, beryllium, hydrocarbons) are now targetting Rheinland sellpoints. With this nerf, Bretonia does not have a mining commodity which is meant for Liberty.

Balancing trade routes should take into account more aspects, such as variation.

[Image: lgx3dPr.png]
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Offline Lythrilux
08-13-2015, 11:57 PM,
#79
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

Directing trade routes to a place other than Liberty might be a good thing. Liberty gets enough activity and ships flying through already.

[Image: Lythrilux.gif]
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Offline Starflier
08-14-2015, 12:01 AM, (This post was last modified: 08-14-2015, 12:02 AM by Starflier.)
#80
Member
Posts: 47
Threads: 5
Joined: Mar 2015

I can assure you that if we exclude the BMF faction, the absolute majority of trade runs in Bretonia are directed to Rheinland. Since Gallia is in the north, only Liberty remains as an alternative. And based on former experience, having only one route was never healthy.

~Bowex member

[Image: lgx3dPr.png]
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