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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Removing K'hara infinity cloaks

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Removing K'hara infinity cloaks
Offline Lythrilux
03-29-2016, 03:07 PM,
#71
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

adapated/hybrid cloaks for official core and order ids pls

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Offline Omicron
03-29-2016, 03:10 PM, (This post was last modified: 03-29-2016, 03:11 PM by Omicron.)
#72
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Personnal/unpopular opinion: Limit cloaks to Nomad (inc. Wilde), Order, Core, intelligence agency ID's, SRP and tightly regulated ships that are affilated to those above: black op, undercover, specters.

P.S. You're lovely you two, Sol can I be your best man.

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Offline HassLHoFF™
03-29-2016, 03:11 PM,
#73
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

(03-29-2016, 03:10 PM)Omicron Wrote: Personnal/unpopular opinion: Limit cloaks to Nomad (inc. Wilde), Order, Core, intelligence agency ID's, SRP and tightly regulated ships that are affilated to those above: black op, undercover, specters.
+1

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Offline Lythrilux
03-29-2016, 03:12 PM, (This post was last modified: 03-29-2016, 03:15 PM by Lythrilux.)
#74
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(03-29-2016, 03:10 PM)Omicron Wrote: Personnal/unpopular opinion: Limit cloaks to Nomad (inc. Wilde), Order, Core, intelligence agency ID's, SRP and tightly regulated ships that are affilated to those above: black op, undercover, specters.

This would be good, and so much more logical given the lore around such devices. Once again, POBs have taken an interesting RP concept and crapped all over it.

And if this is not possible, those factions should all have much easier access to such tech. I.e Core, Order and Intelligence Faction NPC bases sell unique cloaking devices.

[Image: Lythrilux.gif]
Offline Epo
03-29-2016, 03:23 PM,
#75
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(03-29-2016, 03:10 PM)Omicron Wrote: Personnal/unpopular opinion: Limit cloaks to Nomad (inc. Wilde), Order, Core, intelligence agency ID's, SRP and tightly regulated ships that are affilated to those above: black op, undercover, specters.

P.S. You're lovely you two, Sol can I be your best man.

+1
Offline Stefz
03-29-2016, 03:33 PM,
#76
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

@Omicron pretty much summed up my opinion about the whole cloak thing. Humans just figured out how to make cloaks, and considering almost every second freelancer and pirate have it (from my experience) makes me cringe a bit. I've also heard of some cloak smuggling groups becoming a problem in Lolberty.

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Offline Epo
03-29-2016, 03:40 PM,
#77
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(03-29-2016, 03:33 PM)Stefz Wrote: @Omicron pretty much summed up my opinion about the whole cloak thing. Humans just figured out how to make cloaks, and considering almost every second freelancer and pirate have it (from my experience) makes me cringe a bit. I've also heard of some cloak smuggling groups becoming a problem in Lolberty.

Both cloaks and battleships should be less-common toys to see.
DragonRider
03-29-2016, 03:50 PM,
#78
Unregistered
 

(03-29-2016, 01:35 PM)Wesker Wrote: Cloaks in general are for cowards. If you need a cloak to interact/pvp you should go practice and actually get good.

Ppl think pvp is irrelevant because they hang in RP circle jerking groups weather it be nomads or anything else and they are too afraid of combat.

Stop crying and hiding behind cloaks and learn to pvp before you wander around ingame on nomads of all things lmao.

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Oh man, you made my day so much better.
Offline HuggieSunrise
03-29-2016, 04:38 PM,
#79
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

yes remove all cloaks all bases revert to .85 thread complete.
Offline Jansen
03-29-2016, 04:47 PM,
#80
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

Yeah, this thread has reached flood-levels. Nothing to see here, move on.

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