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  Discovery Gaming Community Discovery General News and Announcements
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Official Faction rework and rules update

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Official Faction rework and rules update
Offline LuckyOne
01-09-2026, 08:05 PM, (This post was last modified: 01-09-2026, 08:06 PM by LuckyOne.)
#71
Armed to the Teeth
Posts: 512
Threads: 14
Joined: Apr 2020

Another question: does combat docking on DMs and then logging off negate the DMTNT rule? Because if it does the person logging off has no way to know how the battle went after that and can happily RP whatever the hell they want. If it doesn't it means you can only "save" your info by docking on NPC solars?
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Offline JorgeRyan
01-09-2026, 08:09 PM,
#72
The Brotherhood
Posts: 1,131
Threads: 64
Joined: Jul 2016

IMO Docking anywhwere would make you safe. Its ship destruction that triggers the rule, not pvp death. Otherwise there would be no point in even trying to escape.

[Image: EjUDu1h.png]
Feedback and comm bumping here
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Offline Major.
01-09-2026, 08:22 PM,
#73
Imperial Veteran
Posts: 914
Threads: 67
Joined: Jun 2015

(01-09-2026, 08:09 PM)JorgeRyan Wrote: IMO Docking anywhwere would make you safe. Its ship destruction that triggers the rule, not pvp death. Otherwise there would be no point in even trying to escape.

Congrats on becoming a admin!

[Image: R5zSdBa.png]
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Offline James Greed
01-09-2026, 08:38 PM,
#74
okay
Posts: 1,128
Threads: 99
Joined: Mar 2013

(01-09-2026, 02:35 PM)Haste Wrote: In a perfect, fantasy world Discovery Freelancer


[Image: Greed.gif]
Greedback

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Offline Lemon
01-09-2026, 09:30 PM, (This post was last modified: 01-09-2026, 09:33 PM by Lemon.)
#75
The Legendary Lemon
Posts: 2,394
Threads: 114
Joined: Apr 2020

(01-09-2026, 08:09 PM)JorgeRyan Wrote: IMO Docking anywhwere would make you safe. Its ship destruction that triggers the rule, not pvp death. Otherwise there would be no point in even trying to escape.
Good call mr Admin! Honestly, even though this goes against Disco we are used to with PvP timer, I like it - it's dangerous when you are far away from being able to see someone on scanner, then use regen and dock, no issues if you die.

Edit: This makes factions like Unione Corse possible canon gameplay wise - we could only do so in events. They literally murder anyone, including "allies" in faraway nebulae, if it suits them and nobody finds out.

I just hope that there won't be sanctions for combat docking to preserve memory and be able to tell the tale - the principle of Disco was that a death doesn't matter, with PoBs it does, now it does for roleplayers - this will bring combat docking and trying to kill off players before they can do so.

This does pair well with /nodock for all OFs
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Offline Lemon
01-09-2026, 10:02 PM, (This post was last modified: 01-09-2026, 10:04 PM by Lemon.)
#76
The Legendary Lemon
Posts: 2,394
Threads: 114
Joined: Apr 2020

(01-09-2026, 05:39 PM)Nihilum Wrote: So what's the reward for doing all these things? I'm not including faction perks as 95% of these already have been a thing prior to your "rework".
  • For Lawfuls, being able to enforce RP consequences outside of house space again is big.
  • Nodock for the Navy and all factions is great too (HUGE buff in Gallia Big Grin).
  • The biggest change is being the go-to for story changes again, also directing Indies, making fights fair, and staff stepping in if people don't listen
  • Forward PoB is like a siege without drama - mini events, amazing. Staff owe you an event per quarter too - good change,
  • Flagship being pay-to-win with extra armour is great - surprised nobody whined how OP this is
Sure, there were perks, but all these you'd have to do a LOT of justification, hassle, bureaucracy and delays, one at a time. You get it for free by filing a report, you can pay someone credits to file for you, like an accountant, for what you did, lol - you have less 24hrs of log time.

For Navy OFs and combat roleplayers who have been struggling, this is amazing. For hauling factions - well, I can't comment as I don't play that way - I see how the upsides combat/rp factions get aren't really there.

It's well done for the type of OFs that have been struggling and falling off lately
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Offline Chxlls
01-11-2026, 05:32 PM,
#77
Systems Developer
Posts: 207
Threads: 21
Joined: Aug 2020

Thoughts as a player, not a dev.

I'm glad that staff are choosing to tighten their standards around player behavior and faction officialdom. However, I have reservations about a lot of the supposed "benefits" for a faction going official. A lot of these perks/benefits are going to require significant oversight and dev work that is being given to an already burnt-out and backlogged dev team. Additionally, admins have already historically struggled with backlogged requests and pending changes. This will likely exacerbate that problem.

After reading the current and WIP perks and benefits, I don't see how any of these would encourage me (personally) to actually form and maintain a faction worthy of the new definitions of officialdom. If other people see the benefits and up their game as a result, then that's a good thing for the community at-large.

As for the DMTNT rule, I feel this may discourage combat encounters, as it does significantly benefit the winning side of any fight, and ups the stakes from an RP perspective. This could result in potentially more ganking and unfriendly behavior during PvP encounters, which staff has been trying to discourage.

For me, this is one big "we'll wait and see" on all fronts. Kudos to the staff for actually trying these changes out, as it's been something thats been in discussion for months, if not years.
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Offline SnakThree
01-12-2026, 09:56 AM,
#78
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

Roleplay knowledge should tied to character and not the ship. So it would make more sense to lose audio/video evidence rather than lose the whole memory. So let's say, some trade ship gets downed and can bounty the assailant but cannot report the evidence to local authorities. "oh no, my ship got destroyed sometime, somewhere by someone" will be rather stupid roleplay. Corporate feuds (if there are any) would also be bland if the character can't even remember that it was attacked and destroyed. Consequences is what makes the roleplay fun because it creates continuity. Half of the charm of playing unlawful was to become the most wanted and to be feared and with current ruleset that would be kinda pointless if characters have no prior knowledge of getting destroyed by enemies.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Eternal.Journey
01-12-2026, 03:26 PM,
#79
Hic Sunt Dracones
Posts: 404
Threads: 66
Joined: Jan 2024

(01-09-2026, 10:02 PM)Lemon Wrote: ...
  • ... also directing Indies, making fights fair, and staff stepping in if people don't listen
...

This part of that bullet point is one of the things that has not changed. This was always a thing, OF's just had to actually take action.

People forget this fact all too frequently. It's something that irks me, because OF's have always been capable of deciding to make things fair for their opponents. It just comes down to the playerbase acting on it and enforcing it religiously. Now it's stated in black and white, everyone's like "Oooooooo shiny new Faction Right! Finally something we can enforce on Indies that needed to happen for PvP fights!" and I'm sat here like: "Uhhhhhh, you weren't already doing this...?"

[Image: LBD7JlK.png]
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Offline Eternal.Journey
01-12-2026, 03:44 PM,
#80
Hic Sunt Dracones
Posts: 404
Threads: 66
Joined: Jan 2024

As for the rest. I've spent a long time thinking about the OF rework and the added rule.

It's kiiiiiiiinda been a long time coming on all fronts. I think it's good to se proactivity rather than stagnation but that's just me. Liking the ideas that give OF's a bit more drive in story, flexibility, power and movement. This means a lot, to be able to possibly direct the future of the faction you represent. The new rule could probably do with better wording, but aside from that I don't foresee terribly many difficulties. If someone begins to use it as an exploit for PvP'ing people they don't like and removing them from roleplay then a 1.0 is all it takes to have that someone removed from the community.

From what I've seen, there's a couple people looking to dip their toes back in after this, and that's good. It means a step in the right direction.

The only flaw I do see in the new rule, is this:

If I enter a fight, shoot some people, pick up a few "Blues", but die in the PvP, would I still be able to claim potential bounties on these people I disabled or would I forget that I disabled any ships at all?

It seems to be something that might cause issues for bounty board claimants and some may end up bailing from fights in order to preserve their "Payouts". Clarification on this would be wonderful, please.

[Image: LBD7JlK.png]
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