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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Rheinland Marinenachrichtendienst

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Rheinland Marinenachrichtendienst
Offline Cyberanson
12-23-2009, 05:29 PM,
#71
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Posts: 1,555
Threads: 100
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' Wrote:There should be political influence of course, but MND as faction, shouldn't have anything to do with Military.
Please explain this point. I decided to design it like that, due to the special political setup of Rheinland. The Kanzler is head of the state and has command over ALL military and intelligence service units. Easy as this.

The Admiral of the RM has full command in the absence of the Kanzler. Logical conclusion should be obvious.

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Offline Altaris
12-23-2009, 05:35 PM, (This post was last modified: 12-23-2009, 05:36 PM by Altaris.)
#72
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Posts: 780
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Joined: May 2008

' Wrote:The Admiral of the RM has full command in the absence of the Kanzler. Logical conclusion should be obvious.

If this is so, then Admiral isnt just head of Military force, but also head of Economic measures, Diplomatic bounds, and everything else including non-space locations.

Which is a bit weird tbh...

I thought even Rheinland itself has some political sides, not only 'ein fuhrer ein kampf...." replacing 'fuhrer' as Kanzler.
Not even Kanzler can watch over everything that happens in Rhn. So i think he has some 'political' help.

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Offline Cyberanson
12-23-2009, 05:38 PM,
#73
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I do not want to explain the entire system of Rheinland here. It is like I wrote before. We all follow the Kanzler and so does the MND. If you want to change that, feel free to start a poll in the General Discussion Forum.

While the Kanzler is present, he has the full power. If he isn't present, the Admiral CAN (!) take over the command. Nobody forces him/her to do that. It's just an effective way of keep things straight and it represents the structure of Rheinland best.

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Offline Malexa
12-23-2009, 05:39 PM, (This post was last modified: 12-23-2009, 05:54 PM by Malexa.)
#74
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Posts: 1,275
Threads: 186
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' Wrote:My concept faction is under the command of the RM, but is not a part. Currently we handle the official MND as part of the RM. ([RM-MND]) This will change, as soon as this thing becomes official. I hope my concept will be taken then.


It does not require to be official to seperate it from [RM]. Once the faction is present ingame, I will cut out the [RM-MND] wing with a few exceptions. Special Roleplay characters or ships like some Gunboats may stay with the [RM-MND] tag.


The Rheinland MND is under direct command of the Kanzler. Obvious. If he says jump, you ask how high.
So is the RM.
The Kanzler does not waste his time with Military tactics and decisions unless he needs to:

Eg:
Kanzler Rheinhardt: "What is Queen Carina's favourite dinner?"
It has not to involve the Rheinland Military Admiralty to send the MND out on this mission.


Besides beeing under the Kanzler himself, the MND is under command of the Rheinland Military Admiralty.
The reason is simple. No war machinery can be succuessfull without proper intel. They need the intel, so they tell the MND where to go and what to aquire.

The "how its done" is not the problem of the Rheinland Military Admiralty.
Also the internal stuff like organizing everything.
The ranks are also split up.


As clarification:

The Admiralty consists of all Rheinland Military Admirals and Vice Admirals.
Beeing in command of the MND is just for RP purposes.
The MND is a seperate faction.

The faction leader of the MND will work together with the faction leader of the [RM].
As long as the MND is not official on its own, I will treat the MND ID as a RM ID.
This is for intervention purposes if the MND ID is beeing abused or misused within the server rules.

Quote:RIGHT 2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official Factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to.

If I ever need to make use of RIGHT 2 during the time the MND is not official on its own, I will only use it with the accordance of the MND faction leader and if I am asked to do so.

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Offline Cyberanson
12-23-2009, 05:42 PM,
#75
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Thanks for hitting the nails head man. If this description could be used as a guideline for the [RM-MND] thingy... well, I am fine with that. No need for going official.

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Offline Altaris
12-23-2009, 05:47 PM,
#76
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Posts: 780
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Joined: May 2008

Too much useless mixing with [RM], even for creation statut. A lot easier 'd be, to just fly with MND tag, after creation request posted, and after being approved just simply removing MND tag from Fighters/Bombers chars.
However i wish ya good luck with this faction mate.

[Image: 101st-banner-captain.png]
Carnage itself flying within void...
Proud cardihead ever since 2008...
You all gonna eat cardi!
...also im a troll, so hate me.
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Offline Malexa
12-23-2009, 05:52 PM, (This post was last modified: 12-23-2009, 05:55 PM by Malexa.)
#77
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Threads: 186
Joined: Oct 2008

Oh you misunderstood my post.

I wrote it awkward.

Selfquote:

Quote:It does not require to be official. Once the faction is present ingame, I will cut out the [RM-MND] wing with a few exceptions. Special Roleplay characters or ships like some Gunboats may stay with the [RM-MND] tag.

This means It does not need to be official to seperate it from the [RM] faction.

We get rid of the MND wing from now on.

Editing my above post so it makes more sense.

*EDIT*

Lots of editing:

Added
Quote: The Admiralty consists of all Rheinland Military Admirals and Vice Admirals.
Beeing in command of the MND is just for RP purposes.
The MND is a seperate faction.
to the clarification.

[RM] only provides aid until the MND is official for its own.

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Offline Altaris
12-23-2009, 05:58 PM,
#78
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Posts: 780
Threads: 19
Joined: May 2008

' Wrote:Oh you misunderstood my post.

I wrote it awkward.

Selfquote:
This means It does not need to be official to seperate it from the [RM] faction.

We get rid of the MND wing from now on.

Editing my above post so it makes more sense.

No mal i understood.
All im saying that i dont like current connections of his MND with [RM]. Being counted as official or not, being part of RM or not.
Even if you let him keep [RM-MND] tag, it only means that current status of his faction is somehow connected to [RM], which i cant go along with.

[Image: 101st-banner-captain.png]
Carnage itself flying within void...
Proud cardihead ever since 2008...
You all gonna eat cardi!
...also im a troll, so hate me.
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Offline Cyberanson
12-23-2009, 06:05 PM,
#79
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Posts: 1,555
Threads: 100
Joined: Mar 2008

Then you are free to make an own proposal or use an independent character. This hard?

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Offline Lump Lorry
12-23-2009, 06:09 PM, (This post was last modified: 12-23-2009, 06:13 PM by Lump Lorry.)
#80
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Posts: 388
Threads: 25
Joined: Dec 2006

' Wrote:No mal i understood.
All im saying that i dont like current connections of his MND with [RM]. Being counted as official or not, being part of RM or not.
Even if you let him keep [RM-MND] tag, it only means that current status of his faction is somehow connected to [RM], which i cant go along with.

Why? I don't really see what's wrong in that.

@Ventana: count me in for the MND, if it's possible. Let me know about additional faction rules/etc. I would like to build a char in the next week.

Lump Lorry
on behalf of the Lorry Family
_______________________________________________________________________________
Kruger's bar und Mensa on Essen Station
(Reunion 4.85 chars)
-- The new Lorry Family --
Lump Lorry free trader. chief of the Lorrys | [RM] Hg. M(anfred) Von Lorryhofen Rheinwer's Obergefreiter
[HF] Cesare Lorry Hellfire Legion member | Kuger - Jack &quot;Deep&quot; Hole Kruger Minerals worker

(Former chars on Disco 4.82) -- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry
fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen
Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
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