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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New cloak idea

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Poll: Do you approve of this idea?
You do not have permission to vote in this poll.
I like.
74.65%
53 74.65%
I don't like.
18.31%
13 18.31%
Other.
7.04%
5 7.04%
Total 71 vote(s) 100%
* You voted for this item. [Show Results]

Pages (9): « Previous 1 … 5 6 7 8 9 Next »
New cloak idea
Offline SkyNet
07-24-2013, 07:12 PM, (This post was last modified: 07-24-2013, 07:16 PM by SkyNet.)
#71
Lord K'tesh
Posts: 517
Threads: 47
Joined: Oct 2011

How about that?

- Removal of the fuel consumption of light cloaks. (It should eat slowly the ship energie.)

- A Cloaking device uses a special hard point (Not CM, like the curret does)

- Trains or other transports can use a light cloak if they have a special HP

- Reducing the fuel consumption of cap cloaks.

- Cloaks for Caps using the energie of the reactor after the fuel is burned. (You can also cloak without fuel, but only a short time)

- Set the hold size of a cloak on a low level. (Maybe a reduction of 50% would be enough)

- Cloaks can only be disrupted by a special CD.

- To avoid that all players will use cloaks, they should be limited. (Maybe only the guard factions and house military's may use them. For example, If you want to use a cloak, "as lawfull" in Rheinland, you need to register it at the RFP and pay a lot of cash. The same counts for unlawful factions.
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Offline Blackvertigo1
07-24-2013, 08:31 PM,
#72
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Do you mean in turn that only official player factions may only use cloaks?

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline aakopa
07-24-2013, 08:36 PM,
#73
Member
Posts: 566
Threads: 7
Joined: Jul 2012

No.

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Offline Narcotic
07-24-2013, 10:58 PM,
#74
Member
Posts: 3,407
Threads: 151
Joined: Oct 2010

Interesting change, that the last 10 votes said "no".
Maybe it sounded nicer half a year ago.

[Image: Narcotic.gif]

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Offline SnakeLancerHaven
07-25-2013, 03:09 AM,
#75
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

(07-24-2013, 07:12 PM)SkyNet Wrote: How about that?

- Removal of the fuel consumption of light cloaks. (It should eat slowly the ship energie.)

Actually THAT part sounds very interesting! It would make the cloaks balanced, and cloaking would be rather a risk than an advantage somehow. If you don't uncloak before your energy reaches zero, you wont be shooting for a while, like after Cruiser speed, after you stop cruising it takes a while till your energy refills again, I actually like the idea of consuming energy.

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Offline SkyNet
07-25-2013, 04:15 PM,
#76
Lord K'tesh
Posts: 517
Threads: 47
Joined: Oct 2011

(07-24-2013, 08:31 PM)Blackvertigo1 Wrote: Do you mean in turn that only official player factions may only use cloaks?

Maybe.
I would accept this, if the cloaks will be improved.

Quote:Actually THAT part sounds very interesting! It would make the cloaks balanced, and cloaking would be rather a risk than an advantage somehow. If you don't uncloak before your energy reaches zero, you wont be shooting for a while, like after Cruiser speed, after you stop cruising it takes a while till your energy refills again, I actually like the idea of consuming energy.

Jea... But it will not be implemented. The devs have their own head. How many people have written "cloak threads" already? And how often were these ideas already been implemented? Or did one of the devs said in the past: "Thats a good idea, we will think about to add it" ? I had many ideas to improve the gameplay of disco. But i realised, that they want to do their own thing and ignore the opinion of the players.
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Offline Blackvertigo1
07-25-2013, 04:52 PM, (This post was last modified: 07-25-2013, 04:56 PM by Blackvertigo1.)
#77
Member
Posts: 679
Threads: 40
Joined: Jun 2008

No, SkyNet, you will SUBMIT to my opinion.

My technology, my rules.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline Highland Laddie
07-25-2013, 05:38 PM,
#78
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:Radar jammer to jam what exactly?

If you wanna get nit-picky, I guess a SCANNER JAMMER would be more precise. Its function would be to shorten the effective range (if not eliminate altogether) of Scanners to detect other vessels. Obviously, this could be handled different ways: have different levels of JAmmers that effect certain scanners differently (ex: Basic Jammer shortens detection range of Basic and Cargo Scanners to about 200m, Advanced Cargo and Enhanced Scanners to 500m, Discovery Scanners to 1000m, BS/Spyglass Scanners to 2500m). Advanced Jammer can shorten those detection ranges even more so (some to nil), etc. etc. etc.
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Offline Blackvertigo1
07-25-2013, 06:49 PM,
#79
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Thought you mean't cloaks.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
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Offline Misfit
08-20-2013, 01:17 AM,
#80
Member
Posts: 449
Threads: 21
Joined: Jan 2013

why not have 'Jammers' as another piece of equipment in the CM slot?

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