• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Flood
« Previous 1 … 160 161 162 163 164 386 Next »
Counting Game(Stupid but addicting *maybe*)

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 … 7 8 9 10 11 12 Next »
Counting Game(Stupid but addicting *maybe*)
Offline Error
02-18-2015, 01:03 AM, (This post was last modified: 02-18-2015, 01:22 AM by Error.)
#81
Website Developer
Posts: 1,210
Threads: 40
Joined: Jan 2008
Staff roles:
Coding Developer

Hmh; I guess I'm not seeing it, then, but sqrt((-1)^2) does not normally equal -1 as your first equation states (the square root usually implies the principal/positive root), but that depends on which root you're looking for. If it's not the principal root 1 then the solutions would be ±1, and that makes your second equation perfectly valid as you'd get ±1=1 => 1=1, but that wouldn't imply that 2 = 0.

EDIT: So I guess the error is technically that the square root of (-1)^2 is neither 1 nor -1, but both?

[Image: Sirius_207px_v4881.png]
  Reply  
Offline Derkylos
02-18-2015, 02:01 AM, (This post was last modified: 02-18-2015, 02:01 AM by Derkylos.)
#82
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

Root((-1)^2)=1, Root(-1^2)=i. Order of functions.

Also, n+1

[Image: 2ecf33o.png]
Reply  
Offline Black Widow
02-18-2015, 02:48 AM, (This post was last modified: 02-18-2015, 02:56 AM by Black Widow.)
#83
Totally no longer on probation
Posts: 2,351
Threads: 230
Joined: Jun 2008

(02-18-2015, 02:01 AM)Derkylos Wrote: Root((-1)^2)=1, Root(-1^2)=i. Order of functions.

Also, n+1

actually your wrong: i = Root (-1), Root(-1^2) = Root ( -1 x -1) = Root ( 1 ) = +/-1
Reply  
Offline Derkylos
02-18-2015, 02:53 AM, (This post was last modified: 02-18-2015, 04:12 AM by Derkylos.)
#84
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

Read the syntax

Also, n+1

[Image: 2ecf33o.png]
Reply  
Offline Corile
02-18-2015, 05:53 AM, (This post was last modified: 02-18-2015, 06:14 AM by Corile.)
#85
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(02-17-2015, 10:34 PM)Black Widow Wrote:
(02-17-2015, 10:10 PM)Protégé Wrote:
Quote:It is a number since infinity = 1 / 0
What are you talking about.

<3serious5flood>
There seems to be a common belief that anything divided by zero equals infinity, which is not remotely the case. The result of this operation (x/0) is undefined, it's wrong and you don't do this. Because if it did, then 1/0 would equal to infinity, but so would 2/0, which would imply that 1=2. And I don't think that's how maths works.

There is a number, though, that is close to what you may want and that is the aleph null (א0), which represents the cardinality (the number of elements) of the set of all natural integers (which is infinite, obviously), but it behaves a bit differently than your normal numbers (for example א0 + 1 = א0

You can also prove that x/0 is not equal to infinity just by looking at the graph of the function f(x)=1/x. As you approach the origin from the negative side, it will skyrocket up, towards positive infinity, but when you approach the origin from the positive side, it will go down, towards negative infinity.

That's all junior high school mathematics.
</3serious5flood>

Quote:also if you think that infinity - 1 must be a number
No, it's not a number, because that's kind of like saying potato - 1 is a number.

Stop spreading heresy, thanks.

I have degree in maths, my knowledge trumps yours Wink

If you have a degree in maths and think that x/0 is infinity, you should give it up immediately and go back to high school.
Althernatively hit yourself in the head with a hammer.





Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Corile
02-18-2015, 06:03 AM,
#86
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:Hmh; I guess I'm not seeing it, then, but sqrt((-1)^2) does not normally equal -1 as your first equation states (the square root usually implies the principal/positive root), but that depends on which root you're looking for. If it's not the principal root 1 then the solutions would be ±1, and that makes your second equation perfectly valid as you'd get ±1=1 => 1=1, but that wouldn't imply that 2 = 0.

EDIT: So I guess the error is technically that the square root of (-1)^2 is neither 1 nor -1, but both?
I'm almost sure that it's 1, because a square root squared doesn't equal the original number but rather the absolute value of the original number.
I might be wrong though as imaginary numbers are ways away of my area of expertise.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Thyrzul
02-18-2015, 09:06 AM,
#87
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(02-18-2015, 12:23 AM)Error Wrote: Edit: I think I misunderstood that, so here's a quick note regarding the case of 1/x: the function will never cross the y-axis and will thus not "flip" signs as it approaches infinity, as 1/0 is not defined as stated earlier.

It's rather a consensus than an observation that the graph of the 1/x function never crosses any of the axes. But theoretically it could, in the infinity (not when just approaching it), where then it flips signs and continues going back towards zero. Imagine linear functions actually being 3D circles with infinite radius. For them you'd need two points where values flip signs, one is zero, the other can be infinity.

(More mindfech: x/0=inf. and x/inf.=0 could be easily possible and show how similar they are, even tho the current mathematical consensus is that x/0=undefined and only lim(y->0)x/y=inf., same going for the x/inf. values.)

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Bulldog.
02-18-2015, 09:08 AM,
#88
Member
Posts: 535
Threads: 25
Joined: Jan 2014

Seems like Disco now has its own University.

With all this debate on the theory of Infinity, I have lost track of the count xD

[Image: wtkp8jp.png?dateline=1517945771]
Apostatas Faction info | Apostatas Recruitment thread
Reply  
Offline Yber
02-18-2015, 10:23 AM, (This post was last modified: 02-18-2015, 10:34 AM by Yber.)
#89
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

(02-18-2015, 02:01 AM)Derkylos Wrote: Root((-1)^2)=1, Root(-1^2)=i. Order of functions.
Also, n+1
(02-18-2015, 02:48 AM)Black Widow Wrote: actually your wrong: i = Root (-1), Root(-1^2) = Root ( -1 x -1) = Root ( 1 ) = +/-1
lol.
Root[-1]= +-i
But nevermind that.
You got it right Error. It's a problem about definitions.
1= (+-1)^2:
a) (1)^2= Root[(1)^2]= 1.
b) (-1)^2= |Root[(-1)^2]|= 1.
Because (-1)^2 is always a positive number. Positive numbers always return positive roots (in the case of real numbers) and thus absolute value is applied to the result.

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
Reply  
Offline Bulldog.
02-18-2015, 03:26 PM,
#90
Member
Posts: 535
Threads: 25
Joined: Jan 2014

All I can say to your calculations is derp

[Image: wtkp8jp.png?dateline=1517945771]
Apostatas Faction info | Apostatas Recruitment thread
Reply  
Pages (12): « Previous 1 … 7 8 9 10 11 12 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode